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Everything posted by Sunleader
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German BB Gun Accuracy. Or Rather The Lack Of It.
Sunleader replied to Sir_Sinksalot's topic in General Discussion
Well. Not such a Crazy Prototype. Wasnt any Big development to put this Gun on a Pz-IV Chassis after all. But this wasnt intentional actually. When I wrote the first part of the Post I actually wanted to only write the Chassis down. So I added the 105mm due to Stuh-42. But then decided to list the Tank Destroyers Seperately and Forgot to remove the 105mm from the Medium Tanks. -
ST 0.9.5, balance changes to German Battleship Odin
Sunleader replied to _FrostVortex_'s topic in Development Blog
Its possible. But I would not rely on it. Because Cossack had one Big Advantage over Odin. Its not a German Ship. For Odin I can already tell you what will happen. Effectively only Whales and Good Players that easily Finish the Grind and are very Active in the Game anyways will get Odin. While the vast Majority of Average Players wont get her. So as Spreadsheet doesnt care about how much Skill you have. And Odin will have a Playerbase that in Average is more Skilled. Oding will Perform fairly Normally for Spreadsheet. And So Odin wont be Buffed but Wargaming will Say. Here look. Its Performing Perfectly Fine. You all Suck and we were Right. Nicely Ignoring the Fact that Odin will mostly be Player by People which are either Ready to Fork over around 100 Euro for a Ship or which have the Skills and time Invested in the Game to get her for 15 Euro. -
PSA: Odin nerfed right before release (again)
Sunleader replied to kfa's topic in General Discussion
Dont know why People make such a Fuss about it. It was already an underpowered piece of trash before this nerf. And its still an underpowered piece of trash after this nerf. Nothing has changed at all. Its basicly a Trophy for the Port which looks nice and should better never leave the Dockyard because its Combat Capacity is basicly worse than T7 Scharnhorst.... -
ST 0.9.5, balance changes to German Battleship Odin
Sunleader replied to _FrostVortex_'s topic in Development Blog
I am not Surprised and I dont even care anymore. Odin was already a Piece of Trash that would just Rot in the Harbour uselessly without ever being Played anyways. So it being Nerfed Further changes nothing. It went from being a useless underpowered piece of trash that nobody has a reason to play. To being a useless underpowered piece of trash that nobody has a reason to play. Its hilarios how Wargaming First Spends 80% of the Devblog to give the Community the Middle Finger by effectively making it clear that they did read all the Complaints from the Community but dont give a crab because they think they are right anyways. Just to then raise the other Hand to give a Second Middle Finger to the Community by Piling even more Nerfs onto the Odin. Congratulations Wargaming. Odin now has less HP, less Range and less Firepower than Scharnhorst. At this Point. Effectively the only way Odin would be Stronger than Scharnhorst would be by Camping around an Island so it can then Ambush Scharnhorst inside the 10km Range where its slightly better Secondaries and slightly better Torpedoes give it a Chance to Yolo Scharnhorst and kill it with a Torpedo Strike.... And even then Scharnhorst would likely be able to kill Odin alongside because chances are that Odin is reduced so much in HP that the 3 Torpedoes are perfectly sufficient to kill it.... So Yeah. Why dont you give it Bayern Secondaries and AA ? At this point its basicly a T7 Battleship. And even at T7 it would only be Decent if they maintain the T8 Bow and Stern Armor. Otherwise it would be a T6 lol...... -
German BB Gun Accuracy. Or Rather The Lack Of It.
Sunleader replied to Sir_Sinksalot's topic in General Discussion
German Light Tanks carried 37mm, 50mm and 75mm Guns. German Medium Tanks carried 37mm, 50mm and 75mm Guns. German Heavy Tanks carried 88mm Guns. German Light Tank Destroyers carried 50mm and 75mm Guns. German Medium Tank Destroyers carried 75mm, 88mm and 105mm Guns German Heavy Tank Destroyers carried 88mm and 128mm Guns So I doubt that. Now I dont actually know how German Tanks were Classified. So I cant say anything on this for Certain. But I actually think German Tanks were Classified by their Weight. Because I know that the German Government usually gave out Contracts that Aimed for Development of a Tank which would have a Certain Weight and Fulfill a Certain Role. And usually the Light Tanks are 20-40 Tons Mediums are 40-60 Tons and Heavys are 60-80 Tons with then the Maus being the Supposed Super Heavy Tank which was Aimed to be 100 Tons. (Albeit I would not count the Maus. Because they Overshot the Weight Limit given to them Originally by Miles lol....) -
AP Rockets do not cause Fires...... And are you Serious ???? 1-2k per Drop means that even on a T8 DD so the lowest Possible Tier this CV can meet. You would still need about 10 Drops to actually Kill it. Assuming 2 Drops per Squadron that means you have to make 5 Sorties to Kill that one Destroyer. You would need to Spend about 10 Minutes of the Game Dropping that Single Destroyer. And that is assuming that this Destroyer is making Literally no Effort whatsoever to make himself a Harder Target. Meaning he wont be taking Cover on Friendly Ships, Wont use his Sector AA to at least kill 1 or 2 Planes of you. And wont use Smoke to waste your Time. Because the moment he does this. You end up unable to kill him because after 2-3 Sorties you lost most of your Rocket Planes. Or you end up needing like 20-30 Minutes to kill him which means you basicly wont be doing anything else the whole Match and still might end up not killing him as Time runs out lol. For your Info. CVs which are Bad against DDs right now usually do 3-4k per Drop. And CVs which are good against DDs are more around 5-8k per Drop. So I have no Idea how your getting the Idea that these Rockets will be Killing DDs in any remotely effective Way. But Seriously Mate. Forget it. For a German CV the best Strategy will be to just Spot the DD while Attacking other Ships around it. Trying to Drop it and Kill it will be a complete waste of Time.
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German BB Gun Accuracy. Or Rather The Lack Of It.
Sunleader replied to Sir_Sinksalot's topic in General Discussion
Classes in WoWs are not really useful to be Honest. Its an Arcade Game. Not a Simulator. And while in Reality the Capabilities and Role of a Ship usually decided its Classification. (Except for the Allies which went by their Funny Treaty that Categorized Ships based on Gun Caliber regardless of everything else) In WoWs the Classification decides alot of Aspects of the Ship and therefore its Role. For example. On T8 and above BBs receive 32mm Bow Armor allowing them to Bounce Shells of other BBs. While Cruisers only get 25-27mm which means they get Overmatched. In the Game using Real Live Classes makes no Sense. But what you likely want to get at isnt actually that wrong. The Game basicly works with Battleships working at 3 Different Ranges. German and Russian Battleships tend to be Brawlers. They work mostly at Close Range. So they have very Strong Armor that will work even if your not Perfectly Angled. They can have Devastating Damage Output when your close to your Target. But their main Point of Play is to Survive despite being Fired upon. Thanks to that they also tend to take Bow in Positions and take Fire while returning Fire. Thus blocking a certain Part of the Map as anyone who wants to cross there has to Push into them which is generally a Bad Idea for most other Ships. French, Italian and American Battleships tend to be Midrange Fighters. They work mostly at Mid Range. Meaning that unlike German and Russian Battleships they dont want to close the Range enough that they start being Focused by several Enemies. But they will come close enough that their Guns start Hurting. You usually Find them between 15-12km Range to the Enemy Frontline. Usually Driving Diagonally to Angle as much as possible while Firing at the Enemy. They often Come with alot of Firepower and DPS but their Armor tends to be Weaker. And if they Show too much Broadside and get Hit in it. They will often Suffer tremendous Damage from Citadel Penetrations. And Finally. Japanese and British Battleships tend to be Sniper. They mostly work at High Ranges. They have Accurate Guns that will Deal alot of Damage even against Targets that are 20km away. And while their Armor is often very Weak. If they Expose their Broadside even a little bit on closer Ranges they will often be Penetrated and Suffer alot of Damage. And they also wont have alot of Protection from being Spammed by Smaller Ships. However at high Ranges as the Damage wont come in fast they can usually Heal back alot of that Damage they get. And thus stay fairly Healthy. And their Guns freaking Hurt. Now Pls note. This is not an Absolute. There is always Exceptions. And especially Premiums tend to be Exceptions from the Rules. Amagi for example even tough its a Japenese Battleship isnt much of a Sniper. And the Republique while being the French T10 can actually Play as a Sniper if it wants to. Meanwhile Jean Bart the French Premium T9 can easily work as a Brawler. Same for Massachusets which also can Brawl very Nicely despite being an American battleship. -
Thats a Detonation. Basicly an Ammorack Hit. When you are below 70% HP every Time your Ammo Storages (Located Directly below your Main Guns) receive Damage by either a Penetration or by being within the Blast Radius of an Explosive (HE Shells, Torpedoes, HE Bombs). There is a Chance that your Ammo Rack can Explode and Destroy your Ship Instantly. Now. Since Wargaming does not Count Armor to be Stopping Explosive Blast. This means any HE Shell even if it Deals 0 Damage can in Theory Detonate your Ship if the Blast Hits the Ammorack and Triggers the Chance Explosion. Torpedoes also have an Explosive Radius. One which is extremely Big as well. So Torpedoes tend to be one of the Biggest Causes of Detonations regardless of how much Damage they actually do. There is a Upgrade for Slot 1 on your Ship which Reduces the Chance of this Happening by 70% Alternatively you can use the so called "Detonation Flag" which completely Removes the Chance of being Detonated. When you yourself get Detonated you also get an Honorable Achievement "Detonation" which will Reward you with 10 of these Detonation Flags. Alternatively you can Buy them for Credits or for Coal in the Armory. They are also sometimes Found as Event Rewards, Signal Container Rewards or Daily Mission Rewards.
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The Tier 10 gets 6 Rockets with 5k Damage each. So assuming that every Single Rocket Hits. (Which wont ever happen) you get a Total Overpen Damage of 3k HP The more Realistic Scenario however is maybe about 2k Damage on Good Drops. With Sporadic 1k Hits for Bad Drops. Good Luck killing DDs with that. These Rockets Aim at Fighting Cruisers. Against which you have a Theoretical Citadel Alpha of 30k Which due to Accuracy means that you Realistically can do 10-15k Hits and sometimes maybe even straight 20k Hits on a Cruiser. But for DDs these things are very Unlikely to do anything.
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German CVs get AP Rockets which Overpen DDs
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German BB Gun Accuracy. Or Rather The Lack Of It.
Sunleader replied to Sir_Sinksalot's topic in General Discussion
The Reason is that Accuracy is based on the Turret. You get 1 Aiming Point for each Turret. . Each Turret Aims Slightly different as his Position on the Ship is Different and thus if you for example Fire while Angled. Towards the Enemy.your Rear Turrets have to Fire a bit Further than your Front Turrets. So on Bayern you get 4 Aimpoints each of which is Targeted by 2 Guns. 2 Turrets Front and 2 Turrets Rear. So your Firing 4x2 Shells. But 1x2 are Fired with your actual Crosshair Aim from the Turret next to your Camera.(usually the Upper Front Turret) 1x2 are Fired next to this. And 2x2 are Fired quite a bit from the side of your Camera Angle. Normandy is way better here. She has 4 Guns per Turret. And 3 Turrets. So only 3 Aim Points. And 1 Turret will Fire right out of your Camera Position with 4 Guns. 1 will Fire from slightly to the side also with 4 Guns. And only the last 1 with its 4 Guns Fires from the other side of the Ship. This is also why as BB you should Fire Front and Rear Turrets Seperately. So you can Account for different Firing Angle. -
Actually. These Torpedoes are Awesome. They are fast with low Arming Distance. While the part of them being against DDs is rubbish of course. They will be very Strong against Cruisers. And while 12k Alpha for the 3 Torps on T8 is low. You can get 10k Salvos against Cruisers that way. Which will mostly be counted as Citadel Damage so barely repairable. This is really hurtful for Cruisers. Especially when thanks to the Fast Planes you can basicly dp it once per Minute. (Two Drops per 2 Minute Deploy.) Also. Dont compare Winrate. MM matches CV vs CV. So the more OP a CV becomes the more drastic the Winrate Difference between good and bad CVs become. Because CVs Influence is very high already and thus if CV A loses vs CV B the chances of Team A to Win already drop drastically. All these 40% CVs mostly come from the Fact that a Bad Player is taking up the most Powerful Ship Slot. Likewise in a CV you reach much higher Winrates because if you Win the 1vs1 against Enemy CV there is a big increase in chance for your Team to win.
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I would love more Gamemodes in General. Especially a Nation vs Nation Mode. But. Wont happen. WG wants to have only 1 Gamemode. And that is Random Battles. All other Gamemodes are just Exceptions. Ranked and Clanbattles are time Limited Modes with Strict Limits. Coop and Operations are heavily nerfed to make sure they dont take people away from Randoms. The Submarine Mode is a Test by the way and will be removed once Subs are properly released. WG does not want to have any Modes Competing with Random Battles.
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submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
Ah. Didnt know that lol. I have a folder of Favorites for Links on WoWs. So I always check this stuff on Websites. -
submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
I dont even remember the Client Showing this Online counter after the Beta was over. And back then Usercounts were Skyrocketing. So according to you they didnt want us to see Playernumbers going up tremendously ????? -
submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
Here ya Go. https://stats.wotapi.ru/stats/wows/eu/total -
submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
No it wont. No they dont and no it doesnt. WG is still constantly pointing out that they consider Subs a very early Stage and far away from going Live. They would not do that if they were planning release. To begin with. June stuff is already Announced as 0.9.5 going into July. And partially into August. So assuming they push away German CVs we would be talking about August/September as next possible Update for Implementing Subs. But in all likelihood this Window will be German CVs. So Subs might be more like around Christmas maybe. And thats earliest.... WG Officially stated that they aint even on Balancing yet as they are still working on the raw Gameplay part. And lol. Yeah Games Dying. Funny that Server Stats show that the Game is still gaining Players. Pls dont project your opinion as being the will of the community -
submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
Small Suggestion. 1. The Arbitrary 6m Border should be Removed. 1.1 Speed should change in Increments. 1m or less = Full Speed 1-2m = 90% 2-3m = 80% 3-4m = 70% 4-5m = 60% 5m and below = 50% (Periscope would still work down to 6m) This gives Incentive to go above 5.9m 1.2 Waterbombs should do Damage even Submarine is Surfaced. Damage Reduction should only happen on Deep Dive. This makes sure Subs cant Cheese DDs by plopping up and down to evade Waterbombs 1.3 HE Range into the Depth should Depend on Caliber. 100-130mm Shells should only come 2-3m deep. 150-250mm Shells 3-6m deep. 280-350mm Shells 6-10m deep. 380-500mm Shells 10-15m deep. This gives Bigger Ships some more Fighting Capacity against Subs. 1.4 Submarine should get Vastly Reduced Ram Damage. This Prevents Subs Surfacing under DDs to Suicide Ram it.... -
submarines SUBMARINES - discussion, feedback, opinions
Sunleader replied to WG_Lumberjack's topic in General Discussion
Its not Live. Its a Time Limited Test Mode running for like 2 or 3 weeks. Lol -
The German T6 Premium Zeppelin hopefully comes with Decent Secondary Range. For the rest. Well. The Rubbish of using Torps against DDs aside. The Torps are now usable at least. Damage is low. But Speed and Arming Distance makes them a Good Weapon against Cruisers. AP Rockets getting more Üen is good as well. I wish they would lift NDA so I can check the Bomb Dispersion for the AP Bombs.
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I am midly interested. I am not a big Warhammer 40k Fan. Albeit I did like the Battlefleet Gothic Battles. But regardless I was planning to Participate in the Event and see if maybe I would Buy something. Now I am not so sure anymore. I just dont like Gambling. I am the Type of Person who wants to Buy things Directly. Not Buy Lottery Tickets that might maybe Win something....
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Which is a very Sad Testament to Balancing when the only Reason that a Class cannot the entire Team alone is due to there being too many to kill them within the Time limit....
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Only BB I have seen being Sunk by a Submarine so far was some guy in New Mexico which Yoloed straight through the Middle.... To begin with its next to Impossible to make any Judgement on Subs currently. Everyone in the Test Mode seems to basicly just Yolo forward and barely anyone has any actual intention to Play seriously.
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Nun. Andere Spiele tendieren hier weniger zum Nordkorea System (also einfach jeden verdächtigen Erschießen dann wird der Richtige schon dabei sein) und mehr zum Westlichen Rechtsstaat System. Wenn es Verdacht gibt wird kontrolliert und wenn dann dochmal einer durchschafft dann schade aber wenigstens nicht 100 Unschuldige erwischt :) Sprich wenn nen Spieler Disconnected und losed. Gibts ne Flagge aber Stern bleibt da. Und dann folgt das Automatische System. Und wenn wieder zufällig beim loss Disconnect kommt dann kriegt Support nen ticket. Guckt sich das an und entscheided dann ob da vieleicht mal 5 Sterne abgezogen werden sollten oder bei ganz dollen Spezialisten die das 5-6 mal zufällig nur bei loses haben auch mal Ranked ganz gesperrt wird.
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Refund for Moskva and Kirov (official)
Sunleader replied to Silver_Leviathan's topic in General Discussion
Why not make a Sticky Topic with the Answer and then just Close every Topic asking about this *gg*
