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Sunleader

Weekend Tester
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Everything posted by Sunleader

  1. Sunleader

    Odin doing well

    Nope. If Odin was any Good it would be up there with Alabama and other Rare Ships. Because so far the only People who have it. Are the People which were Ready to Buy the Starter Pack and Grind the 4 Directives. Or which just Outright Paid the 30k Doubloons for her. You can See that on Alabama and Alabama ST. They are the Same Ship. But one Sits at less than 50% the other one Tops the Scoreboard. The Reason is that Alabama ST is a Limited Ship given to Supertesters. Which are usually Experienced Players. Thus increasing the Average Performance compared to the General Playerbase. Honestly said. Odin Performing this Low actually Shows that Odin is Complete Trash. Because if she was even Remotely Decent she Should be Sitting up there with Alabama ST and Enterprise. Because the vast majority of the Average Players which are not Invested in the Game wont be getting it anytime soon. And the Invested Players which actually Pay Attention to Playing Properly can barely make it Work to be above the Average Players.
  2. Sunleader

    Can they citadel you when angled ?

    You can be Citadeled even if Angled. Angling Drastically Increases your Armor. Making Bounces much more Likely and making Citadels much Harder. However. If the Enemy is Far enough away to Strike into your Deck Armor (Which as it is atop your Ship wont be angled regardless of your turning) or if his Penetration just outclasses your Armor far enough. Then it is still possible to Strike Citadels. Now some things to be Noted :) 1. 10k and 5k are not likely Citadel Hits. Just Normal Penetrations. Salvos getting into your Citadel can easily take 15-30k and even more because from an Enemy BB a Single Shell getting into your Citadel is about 10k Damage. If you took a Salvo and only lost 10k Then it was likely 3 normal Penetrations which did not Reach your Citadel. 2. Your Angle also Matters. In General. On 45 Degree Your Armor is about 50% Thicker. On 70 Degrees your Armor is almost Impossible to Penetrate unless the Enemy has a very High Caliber or Special AP that Works against Angled Targets. (British Cruiser AP for example) So if you were at 45 Degree Angle so you could still Shoot all your Guns. You might have Increased Armor. But its nowhere near enough to make you entirely Safe from High Damage Salvos. 3. Your a British Battleship. Your AP has a Very Short Fuse. This makes your Shell much less Likely to Overpenetrate Cruisers. Hence making it far easir for your Shells to Score Citadels on Light Armor Ships like Cruisers. However. Against The Thick Armored and Wide Spaced Battleships this Short Fuse makes Citadels very unlikely. Because your Shells just Explode after the Main Armor Belt and before Reaching the Citadel. Also note. British Battleships have Very Strong HE Shells. But very Weak AP Shells in General. They have fairly low Penetration Power on their AP when Compared to other Nations Battleships. In Exchange their HE is lethal with very High Damage. 4. Also note. Different Ships have Different Armor. You can View Armor for each Ship by Selecting it in the Techtree or the Armory etc. And Displaying the Modules and Armor for it in the Port. Some Ships like German Battleships for example. Have an Extremely Strong Armored Citadel that effectively has an entire extra layer of Armor that on top is Angled inside the Ship. Making German Battleships extremely hard to Citadel.
  3. Sunleader

    MM gets worse with every update

    Problem is not MM. Problem is 3 Factors. 1. We get more and more Ships with very Specific Playstyles and Roles which MM does not Consider because we still only have 3 Classes. Thanks to that you can end up with One Side getting 3 Radars while other side gets none. Or have one Side with Gun DDs vs one Side with Torpedo DDs thus the Torpedo DD side having no way to Seriously Contest Caps. Heck even Teams with 2-3 Supercruisers vs only Normal Cruisers happen. But this is not due to MM. Its because WG Refuses to Widen the Class System. Either they need to Implement Sub Classes that are Visible and which the MM considers. So that Light, Heavy and Battlecruisers are not just lumped together. Or we need actual Classes Implemented so these are Different Ships entirely. 2. WG for the past Years and even further already. Has consistently Increased Activities like Events and Grinding. They are doing everything to make People Spend more and more Time Grinding. Which in Exchange Results in alot more Players just going Yolo. Needless to say that at the same Time WG keeps the Competetive Gamemodes up much more and offers in between stuff like Clanbrawls etc. Which Sucks Good Players out of Random thus creating even more Randomness. 3. And Finally there is the Issue that WG has lately been working more and more towards Appealing to New Players rather than Appealing to the Old Players Hence being more Focused on having more Player Influx rather than long Player Retention. Which while Succesful and indeed increasing Player Gain of the Game. Of course also Alienated some Older Players causing them to leave Faster. Thus overall Skill level making it more Random in General. But only on Point 1 they can Change something.
  4. Hmm. Dann war die L20 wohl schon als etwas Moderneres Design geplant. Denn die Alten Schlachtschiffe hatten eher wie die Bayern 180-200m zu 30m. Waren also Deutlich Kürzer.
  5. Altes Design ist nicht All or Nothing gegen Turtleback. Die sind bride Neu. Alte BBs haben hohe Mittelsektionen wegen der Dampfanlagen. Und Dicke Bäuche um mehr platz im Zentrum zu haben. Neue Designs waren mehr in die Länge gezogen um bessere winkel für Türme und besere Wasser Dynamik für höhere geschwindigkeiten.
  6. L20a ist der Wahscheinlichste Kandidat. Die US BBs sind allesamt Alte Designs mit 40cm Kanonen die aber alte Panzerungsschemas und Motoren haben. Sprich Langsam und auf Breitseite ausgelegt sind. L20a würde hier passen. 27 knoten und 40cm Kanonen auf nem Alten Panzerungsdesign. Thematisch also passend zu der neuen art von Schlachtschiff die WG einführen will
  7. Sunleader

    Azur+Hololive Collab with WoWs

    Oh ? Hipper has an AL Camo ? Must have missed that. Hopefully they also sell Old Stuff along in the New Collab. Gonna get some of these for the Ships I have.
  8. Sunleader

    Armada: Champagne

    If you wanted to make Armor Historically Accurate in this Game. You would need to Rework not just the Armor of Literally every Single Ship. But you would also need to Rework all of the Penetration, Damage and Especially Overmatch Mechanics. Even most Battleships had only 10 and partially even less mm of Armor on the Bow unless they had an Ice Breaker. Most DDs had no Armor at all. Having only a Hull of a few mm Thickness. Most Light Cruisers only had Armor on the Belt and certain Deck Parts. In WoWs only the Trademark Armor Parts like Main Belt, Conning Tower and Turret Front are usually in Line with Historical Values. And even there. There is alot of Exceptions. Needless to say that almost all of the 32mm for T8 and above etc etc stuff. Is Wrong under Historical Aspects and if its Right anywhere thats likely an Coincidence and wasnt Intended or even Checked. But in Reality. Overmatch did not exist. Even if Mighty Yamato Hit a Light Cruiser with 30mm Armor. The 30mm Armor was more than Capable of Deflecting that Shell if it Landed at 85 Degrees Angle to the Plate. The Reason being that the Shells Tip never even Connected. Causing the Shell to Possibly Dent the Armor to some Degree. But still having 98% of the Force Pushing the Shell Further and thus Simply Bouncing off. But in the Game we have Overmatch. Thats why they had to Increase Certain Armor Parts to not Allow Overmatch unless the Caliber is Intended to do so by Wargaming. Moreover. Most Ships had the Combat Relevant and the Floating Relevant Stuff in the Heavily Armor Sections. So you Could Literally not Sink a Ship without actually Penetrationg the Strong Armor Parts of it. And even making the Ship Combat Ineffective usually Required at least some Damage to Well Armor Parts. But that would make alot of Ships Especially Light Cruisers and DDs Unplayable. Because they would have no way of actually Killing a Battleship. So Ships will get Damaged and Sunk even if you never hit anything but Superstructure. Then there is the Absurd Damage of Torpedoes to Big Ships and the Hilariously Low Damage of Overpenetrations. Because In Reality. Torpedo Armor on Battleships was actually really Good. And many Torpedoes actually didnt cause any Significant Damage because they only hit the Torpedo Bulge Armor and thus caused some Listing due to Flooding the Torpedo Bulges but not do anything beyond that. Meanwhile Overpenetrations could cause Significant Damage by Flying through the Ship and could also cause Significant Flooding when they Exited the Ship below the Waterline. But in the Game. Overpens are Basicly Treated like dealing almost no Damage at all. This Game is not Historical Guys. Its an Full Blood Arcade Game. The Only even Remotely Historical Accurate Parts. Are the Ship Models and Names. Not Withstanding the Armor and other actual Values used for them. And also not Withstanding alot of the Superstructure and AA Placements that WG Added to them which wasnt actually there. (Paperships and Upgrades for Existing Ships that were Planned but never Build being Excempted here of course)
  9. Sunleader

    Azur+Hololive Collab with WoWs

    Oh Seems there is also some Additional Skins for Ships which have an AL Commander but not an Entire AL Version.
  10. Sunleader

    Azur+Hololive Collab with WoWs

    Extremely Unlikely. The AL Ships are Collab Ships. So they will be Sold in the Shop. Not for Free Ressources. There is a Chance that we are getting another Event with AL Container tough. Wether or not these will Include only 1 Commanders like last Time. Or will have a Chance to Contain one of the Premium Ships as well. Is not something I would be able to make a Guess on.
  11. Sunleader

    Azur+Hololive Collab with WoWs

    Well. I from the Start was Prepared to just Buy the Big 200 Euro Package anyways. So hopefully I wont have to bother with Lootboxes ^^ Bigger Question is. Did they Announce a Time Table ? Would like to know when we actually get the Goods ^^ And Yes. Thats a Good Selection of Commanders. They Choose a Fine Set of Voices there.
  12. Sunleader

    Odin is complete Trash.

    It being Cheap doesnt Excuse it being Trash. Cheap Trash is even worse than Expensive Trash. At least for Expensive Trash you get Bragging Rights on Throwing Money Away. I just dont get what the Devs on WG got in their Glasses when they Decided that Odin needs to be Nerfed into Oblivion like this. Hell most of all. Why the Hell did they Feel the Need to put a Freaking 19mm Plate onto the Front of the Citadel and Basicly give it a Yamato like Cheek for heavens sake ????
  13. Größere Problem ist eher das Wargaming Die Deutschen Hasst wie die Pest. Praktisch ALLE Deutschen Schiffe die in letzter Zeit raus gekommen sind waren Enttäuschungen die in Grund und Boden Genervt wurden bevor sie rausgekommen sind. Daher habe Ich wenig Zweifel das was auch immer diese Brandenburg ist. Am am anfang recht Stark sein wird. Und dann kurz vor Release 3-4 mal Kräftige Nerfs bekommt damit sie dann bie Release genauso Nutzlos ist wie die anderen Deutschen Schiffe.
  14. Sunleader

    Azur+Hololive Collab with WoWs

    Nice. Now Someone translate it xD
  15. Sunleader

    New USA Battleships announced!

    Not entirely. Its basicly the Battleship Designs before the USA Changed the Doctrine for Battleships. When the US Build Colorado and New Mexico etc. Their Idea was still that of a Battleship being this Super Big Hunk of Steel Studded with Guns and Giant Main Guns. But as they Obeyed the Fleet Treaty. This just wasnt inside the Tonnage Limitations. Moreover the entire Doctrine of Battleships Changed. Speed became much more Importand. And the Ships became much Lighter with more Focus on being Versatile and Fast with Big Guns. So these Plans for basicly Building even Bigger Designs after Colorado/New Mexico never went anywhere. Meaning they are Paper Designs. In Fact. The First Ship on this List. is likely this One. https://en.wikipedia.org/wiki/South_Dakota-class_battleship_(1920) The Class was Meant to Succeed the Colorado Class. It was Planned to Name it South Dakota Class. However as the Ships were never Build. And the Colorado Class were then Succeeded by the North Carolina Class. The Name South Dakota was later given to a Different Battleship Design.
  16. Sunleader

    New USA Battleships announced!

    lol Upsized Colorados and Mexicos. 23 Knots Speed xD
  17. Sunleader

    Odin is complete Trash.

    Didnt Buy her ^^ I bought 1500 Steel for 8000 Doubloons. And got Odin as a Free Gift on that :P So its a Good Ship for being Useless :P Thats a Bad Ship in my Book ^^ Hope Dies Last. But given how much Effort WG put into Explaining why all the Playerbase is Wrong and how the Ship is actually Overpowered. I would not expect it to receive any Buffs til Spreadsheet Forces WG to Buff it. Ägir is not that Bad. It just Sucks that it doesnt get the Icebreaker. Due to which Alaska is just the Superior Choice in all Circumastance. But Odin is Horrible. Sure you can Make it Work. I also make Scharnhorst Work in T9 Games without Trouble. But that doesnt Change that Scharnhorst is a T7 and would be Quite Weak if it was a T8 Ship. Odin is effectively a T6 BB. Of course if your Good enough you can Still make it Work. But it doesnt Change that its Horribly Bad lol Ägir gets Cruiser Dispersion while Odin gets BB Dispersion. Moreover Ägir gets 3 Seconds Faster Reload and thats Before considering the Fact that Ägir can use the Reload Upgrade which Odin as a T8 doesnt get. Meaning Ägir will Score far more Hits and the Hits will be much more Concentrated in the Area you Aimed at.
  18. Sunleader

    CVs are good for clan wars , stop the hate

    Nope. Even with all these Changes all you get is that we then have 6 Stalingrad again. Because get this into your Head. The Moment a CV is in a Clanbattle. The CV can Spot any Enemy in any Position. Meaning the Team can ALWAYS Force an Artillery Fight with any other Enemy Ship in Range. Hence. Using any Ship that cannot Stand its Ground in an Artillery Battle is a Wasted Slot. And using any Ship that is not the Best Artillery Ship in the Game means your Fighting at a Disadvantage in the Inevitable Artillery Duel that the CV can Enforce during the whole Match. Long Story Short. With CVs. DDs are entirely meaningless to Bring. Light Cruisers are entirely meaningless to Bring. Heavy Cruisers only make Sense if they are Strong Artillery Cruisers. Hence Venezia and Stalingrad. Effectively if you wanted to make a Balanced Setup by Force. You would need to Force Everything. Meaning No Duplicates. Each Ship only Once. And Absolutely Stringent Class Limitations. So basicly 1 CV, 1 BB , 3 Cruiser and 2 DDs Forced for each Team. With no Exceptions. But then its Artificial. And likely you still see the exact same Setup.
  19. Sunleader

    ST 0.9.5, detectability with AA firing

    1. Its Hilarious that whenever a DD without Skill Fails and gets Killed instantly you say that Bad DDs Deserve to Die. But when Mechanics are Proposed that would make CVs actually Require Skill to Survive you immediately go up a Tree.... 2. Sorry but thats Rubbish. Right now Spotting Range is 2.5km for a Kagero. But as soon as I see it once. Even for 0.5 Seconds. I know its Position. And as soon as I know. I can Kill it. Because guess what. I am going 150+ Knots where he goes like 35. He cant Change his Position even remotely Fast enough to Escape my Attack upon Turning around. Difference to before is neglectable to be Honest. This Technque remains perfectly valid. 3. To this comes another Addition. This Mechanic Effectively Forces DDs to either Keep AA Offline entirely. Or keep it On for the whole Attack once its Activated. Because as soon as you Activate AA even once. You are Visible for 20 Seconds. Thats more than enough to Turn around and Attack. Meaning that this whole Mechanic Falls Completely into the Water unless the DD is inside a Blob of Friendly Ships. Sorry. But this Change as I said has Neglectable Conequences for most Part. In fact. Given the 20 Seconds Forced Spotting upon using your AA even Once. Might actually turn out to be a Nerf. Because it means that if a DD actually is in any way away of the Main Fleet. (Which he should be to be useful for the Team) He if he is Found even Once for a Single Second. Has to Choose. To either try and be Hard to Hit but do 0 Damage to the Planes thus the CV having the Full Squadron to Attack him constantly. Or has to Activate his AA to at least Reduce the number of Drops a bit. But will be Permanently Spotted because even if the Planes leave the 2km Detection Range his AA makes him Visible on 5km+
  20. Sunleader

    ST 0.9.5, detectability with AA firing

    I Appreciate any Attempts to Balance CVs. Even if its only Attempting to Fix one out of the many Problems they cause. So I will Support this Test and Potential Change. I do Note however. That this Change might Prove less Effective than WG might currently think. Many DDs are already on an Air Concealment that is below 3km and therefore pretty much below the Minimum Attack Range of most Rocket Attack Planes. Yet. The US Tiny Tim Rocket Attack Planes which have one of the Highest if not the Highest Minimum Distance Requirement for Attack. Are still the most Powerful DD Hunters in the Game. The Reason for that. Is that Good CV Players. Dont use the Concealment Range from DDs to Spot them anyways. But use the Concealment Range of their own Planes for it. Ships even DDs are Slower than Aircraft. And Squadrons have their own Concealment Range. So the moment your are Detected. You know the Enemy Ship must be on the Forward Half of your Concealment Range on the Minimap. So a Good CV looking for a DD will make a Simple Left/Right Sweep through his own Forward Spotting Range and thus Find the DD regardless of his own Concealment. Of course turning it down to like 1.5-2km makes this more Tedious for the CV. But its not a Game Changer. The thing here is. Good CV Players wont be very Impressed with this. They already know how to Counter a Low Concealment of DDs with Turned off AA. Bad CV Players which dont know how to do this. Already have Trouble Finding DDs anyways and already Overshoot them anyways. Likewise. Good DD Players will already keep AA Disabled and thus make themselves Harder to Find. As well as Smoking up when the Planes get Close or after they Overshot. (Depending on wether its a Squadron that can Attack on 2.5km or not) While Bad DD Player will keep AA on anyways. Meaning for them nothing will Change. Thanks to that. The Actual Difference caused by this might end up Pretty Minor. As effectively the only thing you will do. Is that DDs have an Easier Time Escaping from the Radius of Dropped Fighters. And that some of the CVs which are currently not Good for Hunting DDs but which have Slow Rocket Planes and therefore a Low Minimum Attack Range now can no longer Drop even DDs that have AA Off on the First Strike. Funny Enough. This Change will actually have 0 Effect on the Current DD Hunter Master Race of US CVs. But will make Graf Zeppelin even less Efficient at DD Hunting. Because US CVs already Overshoot on First Run. But it doesnt matter cause their Rocket Planes are Fast and Strong. Meaning they Turn and Drop. Something not Changed by this. Graf Zeppelin Rocket Planes meanwhile are Slow and Fairly Weak. And with this they will need to make an Extra Turn which thanks to their low HP is a Pretty Touchy Business. More Importandly. This will Widen the Skillgap. Because the above Described Method of Finding DDs based on your Squadrons Concealment Radius will become Mandatory. And its Generally something alot of not as good CV players dont seem to know how to do.
  21. Sunleader

    Tipps gegen Odin

    Uff. 1. Man Schreibt es im Deutschen "Leutnant" und im Englischen "Lieutenant" 2. Odin ist ein sehr Schwaches T8 Schiff. Es hat 305mm Geschütze die selbst Kreuzer und auch Lower Tier Schlachtschiffe nicht Overmatchen können. Zudem hat es nur einen sehr kleinen Pool an Lebenspunkten. Selbst einige T9-10 Kreuzer haben mehr. Die Hood übrigens auch. 2.1 Overmatch ist eine Mechanik die Abpraller Vehindert. Sprich egal wie abgewinkelt die Panzerung ist. Die Granate wird trotzdem in die Panzerung Greifen. T7 Schlachtschiffe haben 25mm Panzerung an Nase und Heck. Wenn sie also Anwinkeln braucht man Mindestens 380mm Geschütze um mit AP zuverlässig durchzukommen. 2.2 Schiffe mit wenigen Lebenspunkten sind vor allem für HE und Torpedoes anfällig. Zwar macht HE bei guter Panzerung wenig direkten Schaden. Aber Feuer ist für die Schiffe Tödlich. Denn sie haben einfach nicht den HP Pool diese einfach brennen zu lassen wie größere Schlachtschiff. 3. Um Zitadellen zu Treffen musst du dich mit Schiffen auskennen. Denn Zitadellen sind ein bestimmter Bereich im Schiff der je nach Schiff unterschiedlich ist. Deutsche Schlachtschiffe allgemein. Haben eine so genannte "Turtleback" also "Schildkrötenrücken" Panzerung. Also eine Interne Zusatzpanzerung für die Zitadelle die Innerhalb des Schiffes auchnochmal zusätzlich Abgeschrägt ist. Daher ist es nahezu Unmöglich Deutsche Schlachtschiffe in die Zitadelle zu Schießen. Im normalfall sind Zitadellentreffer gegen Deutsche Schlachtschiffe also nur möglich wenn du wirklich ein Schlachtschiff mit sehr Guten AP Kanonen Fährst und auf hohe Reichweite Feuerst wo du durch die Deckpanzerung kommst. Dafür haben Deutsche Schlachtschiffe eine sehr Schlechte Genauigkeit und Tendieren aufgrund von massiven Deckaufbauten dazu sehr Anfällig für HE Schaden zu sein. (Abgesehen vom übelst schlechten Torpedoschutz) 4. Britische Schlachtschiffe haben meistens gute HE Granaten. Aber keine besonders gute Panzerung. Sie sind daher Generell nicht besonders gut im Nahkampf. Allerdings haben sie aufgrund des Hohen HE Schadens recht gute möglichkeiten Angewinkelte Schlachtschiffe runter zu schießen. Das befreit aber nicht davon sich Selber anzuwinkeln. Zudem haben sie einen hohen Heilungsfactor. Können also Generell mehr Schaden wieder zurueckheilen wenn sie Beschädigt wurden. 5. Nimm mir das nicht übel. Aber deine Statistiken sind Öffentlich. Wir können also alle Sehen Wieviel erfahrung du hast. Und um es Ungeschönt auszudrücken. In den Augen der Spielerschaft hier im Forum hast du praktscih garkeine Erfahrung. Auch nicht in der Hood. Kleiner Tipp. Die meisten Forumisten sagen das du mit einem Schiff Erfahrung hast wenn du damit wenigstens 100 PvP Gefechte Gespielt hast. Der Grund dafür ist das die Bots im Coop Extrem Schwach sind und Tatsächlich nicht in der Lage sind die Stärken und Schwächen von Spielerschiffen sowie ihren eigenen Schiffen in jeglicher art zu nutzen. Sprich die Bots bringen dir Leider nichts über die Schiffe bei. Sie machen keine anstalten ihre Zitadelle zu Schützen wenn ihre Zitadell leicht zu Treffen ist. Und Realisieren auch nicht ob sich ein Spieler in Schwacher Position befindet um ihn dafür zu Bestrafen. Das ist übrigens nicht Böse gemeint. Du Selber solltest Aktuell Realisieren das du keine Erfahrung hast. Denn du bist ja hier um nach Tipps zu Fragen. Und Peinlich sein muss dir das auch nicht. Denn wir alle haben Irgendwann mit diesem Spiel angefangen. 6. Der Grund das dir viele Sagen erstmal ne Linie so zu Spielen anstatt Sofort Premium Schiffe zu Verwenden. Ist weil das Spiel etwas gestaffelt aufgebaut ist. Jeweils in T4-T6-T8 werden neue Spielmechaniken eingeführt damit der Spieler Schritt für Schritt eine Mechanik nach der anderen Verstehen und Benutzen Lernt. Sprich auf T1-4 Lernst du die Basis Mechaniken der Schiffsteuerung und des Feuerns von Waffen. T5-6 kommen dann die Ersten Zusatzfähigkeiten sowie das Abwinkeln von Panzerung und hier und da Overmatch dazu. T7-8 kommen dann die Spzeialfähigkeiten dazu und Overmatch sowie Abwinklung bekommen Standard. Bis dann in T9-10 alle Mechaniken dauerhaft Present sind. Wenn du Sofort auf T7 anfängst. Bist du Natürlich Sofort mit nahezu allen Mechaniken Konfrontiert die die anderen gegen die du Spielst schon ausnutzen können. Insbesondere wenn du in T8 und T9 Gefechten landest. Was halt mit T7 passieren kann. In deinem Fall zum Beispiel ist es Offensichtlich das du nicht wirklich weist wie du den Schaden den du von Feindlichen Schiffen verringerst. Oder wie du Schaden gegen Schiffe machst die anders als du Wissen wie Panzerung und Overmatch Funktionieren und Dementsprechend ihr eigene Panzerung Abwinkeln. Ich Persönlich denke das es jedem Selbst überlassen ist. Denn Lernen Tust du solche sachen vor allem dann wenn du sie Lernen Willst und dir die Mühe machst sie zu Lernen. Ob du nacheinander machst. Oder gleich in höheren Stufen ist dabei zweitrangig für mich. Denn genug leute Spielen auch von unten rauf und können trotzdem nichts weil sie überhaupt fragen warum Sie so Schlecht sind. Der Wichtige Punkt ist. Das du Lernen musst was du Falsch machst und versuchen musst es besser zu machen. Schau dir Beispielsweise YouTube Guides an. Oder auch die "How it Works" Videos von World of Warships Selbst. Wenn du Kämpfe Gewinnen willst musst du die Stärken und Schwächen sowohl deines Schiffes als auch des Schiffes deines Gegner kennen. Du musst wissen wo du Schaden machen kannst. Und wo der Feind keinen machen kann. Damit du versuchen kannst diese Situation herzustellen. 7. Und das ist dann auch der Letzte Punkt. Als T7 Schlachtschiff musst beispielweise wissen wie du die Abwinkeln musst. Denn 38cm und Größere Geschütze können dir in die Nase Schießen. Du kannst also Schiffe mit 36cm und kleineren Geschützen einfach die Nase Zeigen und sie können dann nur wenig Schaden machen. Aber gegen Schiffe mit 38cm oder Größere musst du dich Schräg stellen damit möglichst viele Granaten in einem Schlechten Winkel auf deiner Dickeren Seitenpanzerung landen und dort Abprallen. Deine eigenen 38cm Geschütze können ebenfalls T7 Schlachtschiffe und die meisten Kreuzer in der Nase Overmatchen wodurch du auch von der Front AP Einsetzen kannst. Aber 38cm reichen nicht um die 32mm Dicke Nasenpanzerung von T8 und höheren Schlachtschiffen zu Overmatchen. Hier musst du also HE benutzen. Deine T7 Hood ist zudem ein Schlachtkreuzer mit Schwacher Panzerung. Und dadurch primär ein Schiff das dazu gedacht ist um Kreuzer und DDs zu Zerstören. Die Hood hat Kurz Zündende AP und Langzündende HE. Also Perfekt um Zitadellen von Kreuzer zu Treffen. Aber absolut Schlecht darin die Zitadelle von Feindlichen Schlachtschiffen zu Erreichen. Das Video ist alt. aber immernoch recht aktuell.
  22. Sunleader

    Fubuki Shirakami and Marine Houshou Take Command

    Nice. Now get out with the Azur Lane Collab as well :) Also a Rerun of the HSF Stuff would be Nice. I missed a few Commanders there. American Government Officials being Racist is about as Newsworthy as Fish living in the Ocean....
  23. Sunleader

    Shikishima Secondaries Question

    Shikishima has 5x2 100mm Guns on each Side + 2x3 155mm Guns that can Fire in both Directions. It also has Quite Decent AA and an Absurd amount of Heavy AA. So this is actually Pretty Decent. And these Secondaries are Indeed a Threat. But as most People actually already Pointed out. The Fact that its a Yamato Hull. Means that Showing enough of your Broadside for these Secondaries to actually open Fire. Is Extremely Dangerous against Enemy Battleships. And partially even Supercruisers. Meaning that these Secondaries even if you Skill them out. Will only be Effective against DDs and Light Cruisers. Now. When you have 6 Super Heavy Guns with Slow Shell Velocity. Having a Defensive System that can Deal with Destroyers. Is actually not that Bad of a Idea. But wether or not its worth it. Is something everyone has to Decide for himself. Something to be said tough. While using IFHE to make the Secondaries Penetrate 32mm of Armor might Sound Tempting. It is a Wasted effort. You cannot Show your Cheek/Broadside to Enemy Battleships. And the 100mm Guns already come with 30mm Penetration. So you can Penetrate any Cruiser without IFHE and the only Ships you could Pen in addition to that when using IFHE would be Battleships which you just dont want to Show your Cheek or Side Armor. Meaning that a Full Secondary Build would in this case be. BFT, AFT, Manual Secs, Demo Expert and the 2 Upgrade Modules for Secondary Range and Secondary Reload Speed. Using IFHE is just entirely meaningless. Now. Without a Doubt. The Secondary Build is Devastating for anything you can Actually Show your Cheek to. Because its 250x100mm Shells and 37x155mm Shells per Minute. Giving the Secondary Broadside of Shikishima a DPM Value of about 520k which is just Insane. (For Referne. Grosser Kurfürst has a Secondary Broadside DPM of 390k) But unlike GK the Yamato just does not have the Turtleback and Armor to Show enough of its Broadside to actually use these Secondaries against anything but DDs and Cruisers. And even on Cruisers there is Exceptions which you should not Show any Broadside to. (Supercruisers mostly) Thats why I for my Part actually Plan to use the Secondaries. But I will do it as an Side Thing. Meaning I will go with the Normal Tank Build. And only Switch out Concealment Expert for AFT. Which will give me 9.7km Secondary Range in exchange for being Spotted Easier. This way if a DD or Cruiser happens to me in my Flank I will have a Nice Warning for it as my Secondaries will open up. And the Volume of Fire even without Especially Buffing the Secondaries is still pretty Scary for Smaller Ships. Meaning it will likely also cause some Damage. Moreover. The AFT Skill also gives some Buff to the Heavy AA which is pretty Hefty already and increases Damage to CV Squadrons which get caught in the Black Clouds. Now if your ready to make some more Concessions. You could in Theory Replace Basics of Survivability and Adrenaline Rush with Manual Secondaries on Top of using AFT instead of Concealment Expert. Which would increase the Fire Damage you Take. And not give you the Reload Buff from being Damaged. But which will mean that any Destroyer coming close to you and being Spotted. Will have Hell to Pay for it. Because your Secondaries are basicly Equal to him being under Attack by an Harugumo.
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