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Everything posted by Sunleader
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Upgrades and Skills are in my Eyes the Best way to add more Flavour to Ships. So lets Gather Ideas for Upgrades. Once we got enough I.ll make a Poll to see which ones might be worth a Suggestion. I.ll Start with these. 1. Slot 1. Improvised AA Machineguns. Effect. Adds 15 DPS per Tier of the Ship to your Short Range Continues Anti Air. (T1=15. T5=75. T10=150) This Upgrade occupies the Slot of usually Improving Module Survival. This will instead add a Short Range Machinegun Aura for extra DPS. 2. Slot 3. Heavy HE Shells. Effect. Increases Damage of HE Shells by 20% Decreases Range by 15% Decreases Shell Velocity by 10% This Module Aims to Improve Damage at the Expense if Range and Accuracy (as it Occupies the Accuracy Upgrades Slot) 3. Slot 4. Improved Torpedo Bulges. Effect. Adds Torpedo Damage Reduction by 15% for the Torpedo Bulge and 10% for Bow and Stern. This Module can Increase already Existing Torpedo Bulges or be used for adding some Damage Reduction on Ships which dont have much Torpedo Protection. The Bonus is a Flat Increase. And Occupies the Slot usually improving Rudder or Reducing Flooding and Fire Chance. Thus giving the Choice to Instead Reduce the Direct Damage from Torps. 4. Slot 5 Small Caliber AP Shells. Effect. Secondaries Firing Range Increased by 20% Secondaries Dispersion Reduced by 20% Secondaries Fire AP Shells instead of HE. This Upgrade Sacrifices Concealment for an Increased Secondary Range and Accuracy. However. Secondaries will be Changed to AP. Thus being more Dangerous to Cruisers instead of DDs. This will especially put more Focus on Ships with 150mm Secondaries. Pls Add your own Ideas in a Similar Form. With Name, Effect and a Short Description.
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Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
1. Bots were a Problem for all Classes. But thats mostly on WG for making Submarines a Gamble. As everything lately. Thus everyone who didnt Win the Lottery for a Submarine didnt bother looking at the Gamemode. And everyone who Won a Submarine in the Lottery effectively only Played Submarines. With other Classes only few other Ships being Played as there was no real reason for it. They should have made it so that Submarine Tokens are Earned by Earning Base Exp for other Classes and these Tokens then be Exchanged for a 1 or 2 Hour Rental Submarine. Then People would have needed to Play other Classes all the Time to Earn Submarines. 2. I Disagree Heavily with that. As the Submarines Provide a Plethora of new Possibilties. Especially when considering CVs now being Part of the Game and Submarines Finally offering a Way to Bring back Flanking and Stealth Strategies which the CV cannot just Disable due to his Godlike Spotting Ability over the Battlefiield. People Complain about CAs and BBs not being Able to Attack them when there isnt the Counter available. But the Truth is that DDs and CVs have been that way from the Start. Effectively you have to Wade through Repeated Attack Waves First and actually Corner them to Force them into the Light. Thus DDs usually being the same as Subs and only Dying if they make a Mistake that Exposes them or if someone from the Countering Class in DDs case Radar Cruisers coming close to them. And in CVs cases usually meaning that unless he does something Potato him only being Killed once the Game is effectively Over already. And even then it often actually not being Possible to Kill him before Points or Time Limit is actually over. Thing is. Right now thanks WGs lack of Competence here. DDs are effectively losing this Traditional Advantage when a CV is in the Game. As the CV can just Circumvent this Mechanic. Thus making DDs almost useless on their Vanguard and Flanking Role. Subs would Fix this. As they can Counter CV Spotting. Thus DDs can take a more Defensive Role with Submarines taking this part over. Thus Reducing Influence of CVs and DDs which is really Incredible Needed as these Classes have Tremendous Influence Currently. And also bringing back Tactical Gameplay which cant just be outright Denied by a CV Spotting you anyways with 150-200 Knots and nothing you can do about it. -
Planning for mine is to be Standard Modules which are Added as New ones for New Choices. There is no UU Slot by the way. UUs are Placed in Slots depending on their Abilities. I need a Slot for each tough. So I can put them up for a Proper Poll later.
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Which Slots ? ^^
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1. Shima isnt Underpowered. Its dropping because CVs are Overpowered. Which basicly Kills its Primary Gamestyle. And I complain about that as well. Dont worry. 2. Cant help that lol. I know the Truth Hurts. But I dont see how not telling it would help here. And that Truth is that Z52 is effectively the Weakest DD in the Game and between 2 Equally Skilled Players. I honestly dont see the Z52 Winning against a Single other T10 DD. 3. Feel Free to be Constructive and Suggest Something else Mate. I am going for the Torpedo Gimmick so its a New Feature and thus wont Powercreep another DD by Surpassing it on one of the Base Values. Because if you for example Buff the Guns to a Level where it becomes Competetive. You will end up Powercreeping Daring. A New Feature of Torps with a Gimmick meanwhile would provide a way of Buffing the Z without it Suddenly taking over one of the Domains of the other DDs.
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Sorry Pal, it is literally an admittance of having no Arguments if you have to get personal on this topic...
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Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
1. I had Fun in all Classes actually. 2. Well. They do the same as they do against DDs if they aint CV or Radar Cruiser. They go for the Caps so the DD or in that case Sub HAS to reveal its position to take back the Cap. -
Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
T8 will have enough Ships without ASW. But also almost any Cruiser in T8 has Hydro. Thats why its Interesting to See how things handle there. As for Special Modes. Give that Up. Random Battles is the Mode. Everything is for that. Only after thats done other Stuff is even considered. -
Ah lol. DBs on GZ have been Trash anyways. So it makes no Difference anyways.
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Ju87-C und Bf109-T Steht im Fitting Tool Nicht Wirklich. Es Stimmt das es mehr Feuerkraft hat als Nurnberg. Und auch mehr HP etc. Aber mit Max 7.5km Range, nem Concealment von Bestenfalls 12k und Standard Genaigkeit für die Secondaries. Wird Löwenhardt nichtmal ansatzweise so Stark sein wie Graf Zeppelin. Nurs als Vergleich. Löwenhard hat etwa 350m Dispersion. Gz auf der Reichweite hat etwa 120m Als Defence gegen Torp Rushes ist die Sekundär OK. Aber das wars ehrlich gesagt auch. Bekommt sie nicht. Fitting Tool hat bereits die werte. Die Sekundär is Standard Genauigkeit.
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You Talking about upcoming Nerf to Tiny Tims for Midway, Lexi and Saipan ??
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Huh ? Which CV ?
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Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
We all Hope so. But that really goes for any Change. WG doesnt really need Submarines to make Horrible Decisions Destroying the Fun of the Game. ^^ You do Realize that Sub Testing T8 would likely be T8 Only and thus not actually Include Nurnberg or T6s in General do you ????? No. At least not to Date. I am just throwing it out there hoping they See it. -
Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
Aye. Also It would be helpful to See the T8 Torps Torp Ranges. As well as T8 Subs handling Cruisers with Radar themselves as it might Spot them when they try to Torp from Surface and thus Force them to Dive or even get some Shots onto them. Which with their Very low HP Pool can be Quite Dangerous. -
Thing is. I doubt WG will give it any such Buffs. WG Considers the Hydro some Sort of Holy Grail worth 200k DPM or something in terms of Balancing. The Hydro Smoke Combi is good at Punishing Potatoes. And as there is alot of Potatoes. The Z52 will not Fall down Spreadsheet too much. Even if its basicly a Wheelchair the moment the Enemy Player has half Brain. So Z52 will likely not get any Bigger Buffs. I myself was already pretty Surprised to see WG Give the German DDs the 32mm Pen Buff. So they now at least can Farm a little bit more Damage.
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I Collect German Ships. So I.ll likely get it at some Point. Purely for Dock Decoration tough. In terms of actual Combat Power its basicly a Turd. Same as Odin.
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Its Gambling Mate. Some Win. Vast Majority Lose. Friend got Rhein and Weser out of his First 5 Boxes. I got only the Rhein out of them. My other 3 Friends got well. Nothing. I dislike such Events as well. WGs Obsession with turning everything into Gambling Lately is becoming a Problem unfortunately.
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As Shown in my Screenshot. The Torpedo would Trigger basicly on the White Foam Area. So there would still be enough Visual Clues. And getting Surprise Attacks is actually what DDs are for. So that would make Sense actually. As for Z52 its not just Underwhelming its outright Horrible. I mean come on. This thing is Big and Slow like a Light Cruiser. Its Smoke is Rubbish compared to other DDs. Its Torpedoes are pretty Short Ranged for T10 and on top barely Hurt anyone. And if that wasnt enough the Guns are complete Turds as well as they cant even Stand up against a Shimakaze lol 1. Factually Wrong. Because there is always 1 Ship which is the Best at 1 Thing. But more Importandly. In General T10 DDs have something they are very Good at. With the Exception of Z52 that is. Which is just Universally Crab at everything. Shimakaze for example is clearly the Best Torpedo Boat in the Game. Daring is clearly the best Cap Brawler. Gearing and Yueyang are Excellent Allrounders. Kleber is an Excellent Open Water Gunboat and Harugumo is obviously an Incredible HE Spammer which also comes with some Decent BB Stopping Power thanks to its Torps and Torp Reload Booster. I dont know the Russian DDs so I cant really comment on those. Oh and of course the new Halland is not just a very Nice Torpedo Spammer but also is easily the Best AA Boat in the Game. Now what is Z52 ? I can tell you. Z52 is a Turd which Sucks at pretty much everything. Z52 has exactly 1 Gimmick. And thats Smoke and Hydro. And as the Smoke is not just Short Lived but also a Stationary one. This basicly means that this Combi only works if the Enemy is a Potato which Tries to Rush your Smoke. Its Strong AP isnt even really a Gimmick. Because its AP DPM is not really Significantly Better than that of other DDs and its AP DPM on top is never really reached because you will often still get overpens or bounces even on Broadsiding DDs. 2. So basicly you already know that the Z52s AP is nothing Special. Its just that the Z52s HE is so Crab that it makes the AP look good.... 3. lol. Black without Radar is basicly a Fletcher with worse Torps. Thats actually an Incredible Good Argument. Thing is Mate. The Radar is a Small Gimmick which unlike the Z52s Hydro extends beyond the Own Concealment and therefore can give a Significant Advantage in a DD vs DD Fight because you cant escape it so easily. But the more Importand thing is Mate. The T9 Black even without Radar and even tough it has Worse Torps than the Fletcher. Still easily Outguns the Z52. Still easily Outtorps the Z52. Still easily Outspots the Z52. And still unlike the Z52 has a Friggin 2 Minute long Lasting Smoke which it can use to Farm Damage lol. So Yeah Thanks for this Gift. Because guess what. The T9 Black actually is 100 Times Superior to the Z52. Because not only can it Smoke up the moment it Spots you before you even have it Spotted. And can then Open up with the Guns and Radar on you. Which is 1.5km more than the Hydro thus meaning you need to then cover at least 1.5km Range before you Escape the Radar. But Black also has Superior Guns AND Superior Torpedoes to the Z52 Demonstrating just how Trash the Z52 is lol I dont think its the Champ in Cap Circles at all. Daring is just a Hundred Times better. And as Described above. Black can actually do everything the Z can do. Just much better. Needless to say. Pretty much the only DD that a Z52 will Beat in a Gunfight is Shimakaze. And even that might actually not happen if the Shima actually goes for a Gunfight. Because Shima with its High Alpha Guns and Good Concealment is pretty much Guaranteed to get the First Shot. Which leaves you 2-3k HP Down when the Battle Starts. Effectively the only Hope you have is that the Enemy is a Potato and either tries to fight you while Showing Broadside. Or Tries to Rush you so you can use Smoke and Hydro to Kill him while he cant Shoot back Efficiently. And here as you Say. With all the Hydros and Radars around in every Match. This Tactic is basicly Dead. Especially because Z52s Smoke has a very Short Duration and Pretty long Cooldown. Meaning that this Trick works in absolute best case only Once. And if the Enemy has even a Quarter of a Brain he will just turn around. Wait the 80 Seconds of your Smoke. Either outside Cap or if the Z52 managed to Hydro on your Capside outside the Cap. And then the moment the Smoke is gone just goes back to the Cap. Because now the Z52 has Smoke on Cooldown and basicly now is a Weaker Shimakaze in a Gunfight which unless your a Shimakaze yourself will be an Easy Kill for you. As for the Last. Z52 Rushing a Smoke is a pretty bad Idea to be Honest. And usually ends up in the Z52 Dying. Because even if he Hydros you inside your Smoke. He himself wont be in Smoke. So unless your basicly all alone far outside your Teams Reach he cant actually Fire his Guns at you without him being Detected as well. Moreover. Any DD can Torp your Smoke and any DD can use your Smoke by Chasing you out. And honestly said. A Z52 isnt that Scary Rushing me. If a Kleber, Daring or Harugumo Rushes me I am Scared. When a Z52 Rushes my Smoke its more like Free Kill coming my Way. And Pls note. I am actually pretty Bad at Playing DDs. Yet Z52s are actually something that Sucks so Badly that I will Generally Beat it.
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Z35 Lets See. It gets Trash Guns and Trash Torpedoes as well as Trash Concealment and Trash AA. In Exchange for a Decent Hydro with a Decent Smoke and a Decent HP Pool. Remaining Values are Average or slightly below Average. Yeah. Ship is Trash. Kagero would likely make a Better Gunboat than this Ship. And if anyone Seriously wants to Suggest going Torpedo Boat with this Ship then I am gonna put him on Ignore cause he is either Trolling or Delusional.
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Fair enough. I would Disagree because its an Arcade Game. And Denying Potential Good Mechanics just to maintain Realism is Pointless in my Eyes. But if you Simply Dislike any non Realistic Additions then thats a Fair enough Point. As for your Question. I actually Explained that here. Blue Circle is the current Detonation Trigger. Red Circle is what I would like German Torpedoes to get.
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Matchmaker Discussion Thread & MM Balance
Sunleader replied to Excavatus's topic in General Discussion
I would already be Happy right now if they Fixed the Problem that 2 Player Divisions end up getting Matched against 2x3 Divisions. Because the MM Consider 2 and 3 People Divisions to be the same and thus if it has 3 Divisions just Randomly matches 1 Division to a Team instead of at least trying to get it as balanced as possible by at least using the 2 Player Division without Counter Division instead of putting the 2 Player Division up against 2 Divisions of 3 Players.... -
Guys. Pls stop the Historical Discussion. Its a Game. Not Reality. Also. No. The Game actually uses a Crabton of things that worked entirely Differently in Reality. And just Saying. But Contact Fuses for Torps for example actually where not exactly working like they do in the Game either. As in Reality they actually had to Hit the Ship with a Fairly Steep Angle to actually Trigger. Meaning that most of the Hits we have Ingame where the Torpedo Explode Grazing the Side or Bow of a Ship are actually Pure Fantasy due to WG changing how these Fuses work and basicly just Detonating the Torps regardless of how and where they touch the Ship. But thats the thing. Its a Game. It doesnt need to be Realistic. Honestly said aside from the Ship Models nothing in this Game is even Remotely Realistic.
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1. Well. Because According to the People here. The Z52 is actually the best Cap Fighter in this Game. Because of Glorious AP and 6km Hydro. We could also Compare it as a Torpedo Boat. Then the Comparisson will be Yueyang, Shimakaze and Gearing. All of which are massively Better at that as well. 2. Erm no. Z52 has 270k AP DPM. Assuming you never Bounce or Overpen. Compare that to usually around 200k HE DPM of other DDs which cannot Bounce or Overpen. And you will Notice Fast that actually. Even with AP you are Actually Inferior. 3. Except you cant Really take a Cap. Because 6km Hydro still is less than your own Concealment and your Smoke doesnt Last that Long. And the moment the Smoke Hydro Combi is Gone. You are back to effectively being a Shimakaze trying to Brawl other DDs with its Guns. But Hey. Feel Free to then Tell me what the Z52 is actually Good for in your Eyes where there isnt other DDs just being "The Better Ship for it"
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Ok. Guys you know what. I am tired of this. I will Concede the History Part. I dont have the Time to Explain to you why Exactly a Gas Bubble below the Ship doesnt mean it has to Detonate below the Middle of the Ship. Neither do I have the Patience to Explain to you how and why exactly the Magnetic Field of a Ship will actually Exceed the Hull itself. So lets all assume that the Intention of this Magnetic Fuse was Purely to Detonate the Torpedo below the Ship. Even tough it makes so much Sense to Fire Torpedoes with Contact and Magnetic Fuses into the Side of the Ship when the Magnetic Fuse only Detonates below the Ship and the Contact Fuse cant Detonate unless Touching the Ship. It wont Change the Suggestion. Because the Suggestion is on a Game Mechanic. Not on History. As such any Further History Discussion will be Ignored.
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No they are not. Problem on German DDs is actually not the lower Alpha but the lower Reload. Most DDs on this Range has 20 RPM or more. Z52 has just 15. And still has that lower Alpha. Thanks to that. The AP Alpha by the way is often also not really an Advantage. Even if you assume Enemy to be Potato. 1. You do Realize that this Magnetic Signature actually Exceeds the Ships Size do you ? And you do Realize that the Torpedo will actually be Triggered by that right ? 2. Guys could we stop thinking about the US Attempts to Create a Torpedo Detonating under the Ship ? The Torpedo we are Talking about is a G7 not a Mark 14. The G7 used both a Mechanical and a Magnetic Pistol. And it was intended to be Fired into the Side of the Ship. Not below it. Sure. If you consider it an L2P Issue that I am not Capable of Outbalancing the Crab Performance of the Z52 far enough that I can Fight Decent DD Players which dont Drive Crab DDs. Then its an L2P Issue. After all. Even the most Crabby Ship can Win a Fight if your more Skilled then the Enemy. Thanks to that even Odin can Win against Kremlin. Because if the Odin is a Unicum and the Kremlin is a Potato. The Kremlin will still Lose. But that wont Change the Fact that the Z52 is Objectively far Weaker in pretty much everything than other T10 DDs. Z52 has Weaker Guns. Weaker Torpedoes. Average Concealment. Weak Smoke. Weak AA. And Average Maneuverability. And all that for the One Gimmick. The 6km Hydro. Which everyone with a Brain knows about. And which everyone with a Brain can easily Avoid because Z52 has 6.1km Concealment and thus will be Spotted before it can actually use its Hydro. So mind telling me. How exactly do you Fight a Daring or Gearing which is not Potato. And thus upon Spotting you. (Because both of them Outspot you) will simply turn out Slightly and keep Shooting you with HE while not presenting you Broadside and not Attempting to Rush you Smoke. I can tell you. You Run Away in Fear and Abandon the Cap. Because you cannot Win a Direct Fight with either of them unless your sitting in Smoke while Hydroing them. Thats not a Gud Bote. Its a Piece of Crab whose only Purpose is to Hunt Potatoes. Because the moment the Enemy doesnt Fall for your one Gimmick Ability of Hydro + Smoke. You are basicly a Shimakaze trying to Brawl in a Cap without using Torps. The Joke is. Everyone is always up on the Z52s AP Guys the Z52 AP is completely Standard. 270k DPM same as Daring AP. Gearing is just slightly lower with 250k But AP only Works on the Specific Situation of the Enemy Showing you Broadside so you can actually get Fullpens Consistently. The moment the Enemy Angles just Slightly you start getting Problems with AP. And on HE the Daring and Gearing have nearly Twice the DPM there. Needless to say. Both Gearing and Daring get that without having their Torpedoes Gimped. Daring getting not only Higher Damage per Torp. But also getting 2x5 instead of 2x4 Launchers. And Gearing getting 16km Range Torps. Both also get Slightly Better Concealment. And Daring even gets a Freaking Heal to Boot....
