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Everything posted by Sunleader
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I Dislike it as well. But effectively Team Balance is more Importand than Individual Balance. Right now Individual Balance Sucks in terms of CV. Because they are Overpowered to a Devastating Degree. But at least by giving both Teams the same OPness the Team Balance is somewhat Acceptable. That would be my Preferred Method as well. But Yes. Chances for that are Fairly Low. At least in the Short Term. In The Long Term. Seeing as WG effectively gives any new Ships absurd Anti Air Capacities or other Anti CV Abilities. And Especially with Subs on the Horizon. It might come faster than most People think. WG as always Pretends that everything is Fine. But them constantly Changing things and making Tiny Cuts into the CVs Superiority is a Clear Sign that WG Knows perfectly well how OP CVs are. Thing is just. They would like to Nerf them in Tiny Tiny Steps as to not Scare away the CV Players and Create another 0.8.6 with mass amounts of CV Players Crying in the Forum that Suddenly they cant Bomb Surface Ships with Impunity anymore and thus Demand Refunds for Premium CVs and Stop Playing CV etc.
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The Question is not if you have DDs. Or if you See DDs. But if you are Actually Playing DDs and know how to Play with them. Or to put the Question more Clearly. Are you a Good DD Player which is Competent enough on DDs to Advice others on Strategies for them. The Answer to that in case of the Z52 is Obvious. Because you do not actually Own a Z52. And thus can at best Speak of your Personal and Biased Observations. What you doing right now is called Anecdotal Evidence. Because your basicly not making any Point. You are just making Statements about what you Claim to have Seen or Done. But these Claims dont actually Coincide with the General Information of Players actually Playing DDs. I can Confirm to that. The Stuff you Say is Heavily in Contradiction to my own Experience and to the Experience I hear about from others. I for example rarely ever See German DDs doing Fine against CVs. The Reasons for that are Pretty obvious. German DDs while certainly having more than the Nonexistent AA from a Kagero. Do not really have any AA that would Threaten a CV. Their Smoke is Short their Hulls are Big their Torps are Short Ranged and their Concealment is Mediocre. Meaning that they cant Hide in Smoke for long. They have to get Close to your Fleet and thus cant Stay close to their own for AA Cover. They dont have the AA to actually do anything about being Bombed by themselves. They are Easy to Hit. And even with Disabled AA their Concealment is mostly not good enough to make a CV Overshoot on the First Strike. And I can Confirm this as a CV Player as well. When I see a German CV. My Tought is not. "Oh My Gawd its a German DD i have to be Careful" It is "Oh look. Food" Currently. If we take T10s as Examples there is a Fairly Clear Ranking between DDs I obey as a CV. Starting with the DD which is the absolute Horror to CVs and Ending with the DD which is Basicly Food for a CV and Generally Seen as a Free Kill. Let me give you a bit of a List based on how I categorize Targets. This is of course purely my Personal Opinion. And other CV Players might have Different Priorities. But its likely that other CV Players wont think very Differently. Pls note. Left Side is the Advantages. Right Side the Drawbacks. Only Outstanding Drawbacks and Advantages are listed. So if things are just Average or around Average they are Neutral and thus not an Advantage or Disadvantage. Halland (Insane AA + Heal and Def AA) vs (No Smoke) Smaland (Insane AA + Heal) vs (No Smoke) Daring (Fast Smoke and Heal) vs (-) Yueyang (Fast Smoke) vs (-) <--------------------------------------------------------------------------------------------- By the Way. Up to this Point is the Range of DDs which are Actually Troublesome for CVs. Grozovoi (Smoke + Heal) vs (Bad Concealment and Large Size) Gearing (Very Long Smoke) vs (-) Harugumo (Decent AA + Smoke and alot HP) vs (Large Size) Marceu (Decent AA + Def AA) vs (No Smoke) Shimakaze (Good Concealment, Lots of Modules that Eat Damage instead of the Hull and Smoke) vs (Non Existent AA) Hayate (Smoke) vs (-) Somers (Smoke) vs (-) Khabarosk (Smoke) vs (Large Size and Bad Concealment) <--------------------- Starting Down here is the DDs which are Practically Food for CVs. Z52 (-) vs (Short Lived Smoke and Large Size) Kleber (-) vs (No Smoke, Weak AA and Large Size) Above the Marked Line of Troublesome DDs is the Swedish DDs which have Insane AA. And can really Kill alot of Planes very Quickly. As well as holding out Pretty long thanks to their Heal. Which makes them rather Costly Targets. And the British and Pan Asian DDs. Which have Fast Reloading Smoke and therefore can Smoke up over and over again thus avoiding Attacks. Below the Marked Line of Food for CVs is One of the Soviet, the German and one of the French DD. Which simply have no real Measures or Cost for a CV to Kill. And actually even come with additional Disadvantages making it hard for them to even Employ Basic Anti CV Tactics to Waste the CVs Time. Between the Lines being the Standard DDs which can at least Waste a Bit of time by Employing Certain Tactics. As you can See. Effectively the Z52 is really really low on that List. Because not only is a Big Target and thus easy to Hit for Rockets. But it also has a very Short Smoke Duration but long Smoke Cooldown leaving it Vulnearble very long. So unlike other DDs it does not have much of a Chance to use its Smoke to Sit out a CV and waste his Time till he Decides to go for a Different Target. Honestly said the only DD I consider to be even more of a Food Item than the Z52. Is the Kleber. Because it has neither Good AA nor Smoke at all. And thus Really is pretty Helpless when Targeted by a CV.
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He Plays. (Who had possibly tought of that) mostly CVs and not really much of anything else. We have been wondering this for quite a while now. How can you still be Repeating your nonsense all the Time despite being Proven wrong over and over ??? So you dont see anything Wrong with it that JUST TO BE ABLE TO HAVE A HALFWAT DECENT DEFENCE against ONE SINGLE SHIP you need Friggin THREE SHIPS ? And the Joke is. Even with 3 Ships you only Prevent Additional Strikes from the Same Squadron you wont Prevent the First Strike lol. Needless to say even with 5 Ships in one Blob you have no way to Actually Fight back as your just Defending and not actually getting any Attacks in on the CV to Return Damage to him..... I have a better Solution for you. We Simply Remove CVs from the Game. Then the Potatoes that cant do anythung unless they Play CV will L2P and everyone will Live Happily ever after :)
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How is the Surface Ship to ever Defend against a Strike when the CV is Guaranteed to get a Strike through regardless of how Strong your Defences are ? How twisted can sense become to even entertain such an idea.
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Currently its an Event Ship and Cannot be Sold. After Next Patch it will become Standard Tech Tree Ship. And thus you will be Able to Sell it like any other Ship from the Tech Tree.
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2 Month Stats for a Ship that isnt even out 1 Month. And Averages for a Ship that only a Small Percentage of Players has Yet with a Larger Percentage being People who got it from Premium Crates. I see your Habit of using Faulty and/or Incomplete Statistics and Cherrypicking them to Suit your Point has not Changed in the Slightest. The Keyword is "unaware" targets. Because Yes. If you get a Potato that just Sails in a Straight Line for 2 Whole Drops allowing you to get 2 Perfect Pot Shots at him without any Resistance. Then indeed these Rockets do Damage. But thats not the Issue to begin with. The German CVs are still CVs. They are still Quite Powerful compared to any other Class in the Game. Problem is that they lack the Ability to Hunt DDs which is currently the Most Effective Way for a CV to Win Matches. And that their Damage on Point is Lower. Meaning that they cant Break Push like other CVs can. Especially not if the Target is in Overlapping AA. Now dont get me wrong. Any Decent CV Player will Still Win Games in this. I got no Trouble Winning enough Games in it either. Because the Truth is that most Enemy CVs I meet will always be Potato and thus not actually use the Advantages they got. But against Good CV Players you are pretty much at a Disadvantage Straight away cause you cannot Compete on the most Reliable and Effective Field. Of course. Given how OP CVs are. The German CVs are still vastly more Powerful than other Ships. But since your Competing not against other Ships but against the Enemy CV. The German CVs need either be Buffed to their Level. Or the others need to be Nerfed down to the Level that they cant just Kill your DDs.
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azur lane Azur+Hololive Collab with WoWs
Sunleader replied to Sunleader's topic in General Discussion
Funny enough. I.ll just buy all of them. Thing is I would actually like to have some of them Double. But Pls those I can Choose myself. I am not Interested in having Random Double Ones from Lootboxes pls. -
azur lane Azur+Hololive Collab with WoWs
Sunleader replied to Sunleader's topic in General Discussion
Word. Even tough I might have to watch it afterwards as you guys tend to Stream while I am on work -
azur lane Azur+Hololive Collab with WoWs
Sunleader replied to Sunleader's topic in General Discussion
Pretty sure being Bullied by Weebs complaining that WG is too Slow with bringing out the Stuff we are Intending to Throw Money at is a Fairly Harmless compared to the usual Forumers making Angry Pings about not getting a Free Camo and claiming that due to that they will never again Spend Money, Quit or even File Lawsuits against WG xD https://de.wikipedia.org/wiki/Weeaboo Originally its an Degratory Term. Same as Wehraboo. But with Anime getting ever more Popular in the West the Original Intention of making People feel Shamed by it is honestly said getting lost more and more. As People Start to just Embrace it by now as they no longer feel that being an Anime Fan is something Bad. Not sure. Wasnt there Bundles in the last Collab either ? I dont remember anymore. -
I fear its alot more Complicated than that. Given that Pretty much everyone has his own Learning Curve. The Fact of the Matter is that some People will have such a Steep Learning Curve that they Overtake their Progress right away and it effectively will never Catch up. Other People meanwhile got a Learning Curve thats not just never Overtaking their Progress even after 1000s of Games but some even just Level out pretty Low and stop going upwards. Moreover. The Learning Curve is extremely hard to Adjust. So your Suggestion is likely the Adjust the Game Progress instead. But that would not only Result in alot of Good Players whose Learning Curve is Overtaking the Progress already being Extremely Bored and Potentially Leaving the Game early as they Feel they already Achieved everything and are just Mindlessly Grinding. It would also be unlikely to have much effect unless you do it to an really Drastic level. Because if you only Reduce the Progress Slightly you wont really get much People over the Threshold. The Fact of this not having much Effect can be Observed in other Games. For example this Games Cousin World of Tanks. Where the Progress is much much Slower. Guess what. WoT is not known for having less Potatoes. its only known for having much more Useless Grind ;)
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Ok. You didnt get that I guess. I am talking about Balance in Randoms. Not in Competetive. In Competetive the Z52 is not that Terrible actually. Because unlike Randoms. Where the 6km Hydro is next to Useless thanks to the Fact that you Yourself Simply dont have the Damage Output to actually Win a Fight after Forcing it onto the Enemy. In Competetive Gameplay with Clanmates. The 6km Hydro means you can go for forward and Rush Smokes. Forcing Fights knowing that the moment your Hydro Picks up the Enemy. Your Allies in Teamspeak/Discord will be Focusing him down. Thus there being no Requirement for your own DPM to be High. Balancing of the Game is entirely in Randoms. Thing is Mate. You got maybe 5% Bad and 5% Great Players in the Game. With the Remaining 90% being in the Range of Slightly below to Slightly above Average. And so the only thing that matters to Statistics is what these 90% Average Guys do. Because the other Guys just dont matter enough to really make any Impact. And since Tutorials and Game Understanding are not Mandatory. You have the Same Situation you would have in Reality if Schools aint Mandatory. Meaning 90% of the Players never learn what Game Mechanics work like. Thus not being Capable of actually using any kind of Tactics relying on such Game Mechanics. One Reason why Kleber is so Powerful in Randoms. Is because its Simple and all the Game Mechanics that People dont understand work in their Favor without them knowing it. Better Saturation and Higher Speeds make them harder to Kill even tough they have no Idea why they suddenly take reduced Damage. Or likely dont even Realize they are taking Reduced Damage as they dont know what Damage they are supposed to take anyways. And No Mate. There is Nobody in the Game who has no Issues Performing well in it. Because the thing is Trash. There is People that are Capable of Outbalancing its Weakness. For example by Playing it Solely in a Division of 3 People thus always having 2 Friends behind them that make sure their Horrible DPM doesnt Guarantee them losing. Or which are Simply so Skilled that they easily make up for the Horrible Performance of the Z52. The Magnetic Torps are an easy Way to Balance this a bit without making it Overpowered. Because the Torps are still weak and you still got fewer Torps than others. People keep talking about the Fast Reload of Z52 Torps. But what is that Reload actually worth ? Because other DDs get Higher Damage and more Torps. So your torpedo DPM is actually still Lower than other DDs. The Difference is just you are less likely to Score Hits thanks to few Torps in the Spread and need to Score more Hits to actually have an Effect as your Torps are Weaker but Reload Faster lol. And just becoming a Torp Spammer actually Requires you to use the Unique Upgrade for it. Which Sacrifices your Concealment even further. And even removes the Dispersion Debuff for Enemies. Making you even easier to Kill. Magnetic Torps however Fix that. As they give you higher Hitchances on Torps. Thus actually giving a bit of Value to the Idea of being a Torpedo Spammer.
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This must be the First Time in History that I am actually liking something you Said.
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I am calling it Trash because it is Trash. Performance Depends 99% on how Easy a Ship is to Play. I explained that Countless times already. But Statistics are a Horrible Way to Balance things. Because if you take 10100 Players. (Numbers Simplified for the Math Example) then 10000 of them will be Average Guys and 100 Players will be Unicums. Now on Ship A the 10000 Players will get a Performance Rating of 1100 while the Unicums get a Rating of 1400. Meanwhile on Ship B the 10000 Players get a Performance of just 1000 while the Unicums however get a Rating of 2200. Now its extremely Easy to See. That Ship B is Vastly more Powerful. Ship B likely has some Ability that Good Players can use to absolutely Wreck the Enemy. But Ship B is also a tiny bit Harder to Play apparently. Not much. Just a Tiny bit. Now lets Check what Statistics will tell you on this. (10000x1100+100x1400)/10100 = 1102 Performance Rating in the Statistics. (10000x1000+100x2200)/10100 = 1011 Performance Rating..... So According to the Statistics. I am very Sorry. But apparently Ship A is actually Better. Statistics dont show you which Ship is Better. It only Shows you which Ship is easier to Play. Because wether or not that Ship is Good or not is entirely Drowned out by the Average Player which has no Idea what Overmatch, Saturation or Ricochet Angles even means. Thats why you should never Balance Ships based on Statistics.
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For a few Days now. The Loading Times for everything on the Forum are Crazy Long. Is something wrong ? Did WG Forget to Feed the Hamsters again ?
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I only said that to have a Chance the Enemy DD has to Rush the Smoke. Not that this would actually Guarantee the Z-52 to Win. With the Z-52s Pitiful DPM its more than likely that you will against most DDs that would actually Rush your Smoke. You can Disagree all you want but that thing is Trash. And Yes its the Worst Tier 10. But not just by a small Margin. Its the Worst DD by 10 Miles. As for the Stats. Mind adding the Strip for which is which on these Numbers ? Cause dont get me wrong. But that List basicly Shows that Z52 is more likely to Lose than to Win... So basicly its the Best WR from the Loser DDs. Grand.... It has loswest Average Damage and Second Lowest Average Kills. Funny enough its not even that good in Capturing Points I think. Just Rank 5. Heck it cant even Beat the Yueyang as a Crap Brawler ??? Thats just Sad lol.... Sure. Why bother Balancing anything. Or add anything really. People still Playing stuff. Just stop Development.
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A Buff ? This thing needs a Miracle lol
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Sorry. But that makes no Difference. First Off. YOU CANNOT entirely Avoid Damage in these Scenarios. You only Increase the Minimum Distance where you get Guaranteed Hits by about 500m So basicly if you Rush a Yueyang he will be Guaranteed to Hit you when your about 3km away. While the Z-52 might already be Guaranteed to hit you 3.5km away. Worse. Other DDs like Gearing and Daring will do massively more Damage and still be just as likely to hit. Because their Spread Simply Contains 2 more Torpedos. As they got Quintuples instead of Quadruple Launchers.... Lets not even talk about Shimakaze..... Even tough I really wanna See you Avoiding Any Damage entirely when Rushing a Shimakaze Smoke loooooool Also. Sorry but thats actually Rubbish. A. Decent Range. Thats a Rubbish Claim. Because Z-52 has only 10.5km Torpedo Range. Thats Pitiful. The only Worse Torps are the Shimakazes 8km Torps which however have the Gimmick of doing 50% more Damage and coming from a Ship that can Spam 15 of these. But lets Compare. Z52 has 10.5km Range, 7.8 Seconds Reaction Time and 14.4k Damage. Daring is actually slightly worse on Range and Reaction Time with 10km Range and 8.1s Reaction Time but it gets 16.7k Damage. Needless to say its also at the same time the Stronger Cap Brawler in the Game having Hydro. Good Smoke and a Heal to Boot as well as Ridiculous DPM Values on both HE and AP.... Gearing is far better. It gets 16.5km Range still only has 8.2 Seconds Reaction Time. So Glorious 0.4 Seconds more. And still does 17.9k Damage.... Oh and by the Way. Lets even mention that Gearing and Daring both get Quintuple Launchers... If you want Stealthy Torps you take Yueyang anyways. Also Quintuple Launchers with 13.5km Range and friggin 4.5 Seconds Reaction Time for 17.9k Damage... The German Torps are Trash Mate. B. Again. Thats Rubbish. Z52 is Spotted on 6.1km Range and has 6km Hydro. So everyone Sees it first despite Hydro. And als pretty much every DD except Shimakaze Easily Outguns the Z52. The Only way for the Z52 to Win a Cap Fight is when the Enemy DD is a Potato which tries to Rush its Smoke. Because unless you can Hydro out of Smoke and thus Shoot without being Shot back at. You will Lose Gun Duels against pretty much every other T10 DD except Shimakaze. And even Shimakaze might actually beat you. Because 5x3 Torpedoes Fired into your Smoke can be Tight enough that Hydro wont do anything lol. That wouldnt help at all to be Honest. Even if you Increase Torp Range to 16km so basicly Gearing Torps. The German Torps still do little Damage and you Still have neither the Concealment of a Torpedo DD nor the Gunpower of a Gun DD. If you wanted to Fix Z52 right now by only doing Standard Buffs. You would need to basicly do one of the Following thing. A: Increase Torp Range to 12km and give them 50% more Damage. Thus Turning it into an Actual Torpedo DD. Fat Chance of that Happening in the next 5 Years.... B: Increase Reload Speed by 30% thus bringing the HE DPM to Yueyang Level. (Still Far Cry from Gearing or Daring of Course. Albeit it would now Beat Daring on AP DPM) Turning it into a Proper Brawler that can actually use the Hydro to Force a Fight. Again. Will never Happen. C: Improve Concealment to a Base Value of 7.1km. Thus actually Playing on the Stealth Torpedo thing. Allowing the Z-52 to Outspot most Enemy DDs and Spam Stealthy Torpedoes even if these dont do so much Damage. Nope not Gonna happen. Thats the Thing Honestly. The Standard Buffs you would need to Bring the z52 to any Level even Remotely Competetive would Require WG to either Abandon this Rubbish of the Holy Hydro which is worth 200k DPM of Damage. Thus giving the Z52 massive Buffs. Like the Mentioned above. Or to effectively get WG to Remove the Hydro. And Make the German DD line completely Anew without the Hydro thus not having that Excuse for Nerfing everything else on them into Oblivion.
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Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
Yeah of course not lol. Because half the Players was Bots and just Yoloed Middle with the Players going right after them to farm easy Kills and Damage. Even DDs didnt get to Flank there. Cause even DD dont have time to go around if others just Yolo straight at the Enemy. But Randoms dont work that way xD -
From what I know about you I am fairly Convinced you have the Best Intentions. However. As to why People dont Try to Improve and dont Accept your Help there is actually Countles Reasons. Some People are just not the Type to Talk to Strangers. And thus wont take Help unless its Friends they already had or which were Introduced by other Friends etc. Some People simply dont have much Time or Leisure for Games. I mean when I for example did some extra School beside my Work I had maybe 1-2 Hours left of the Day of Free Time. And WoWs just wasnt a Big enough Priority there to Spend these on WoWs. So Improving was Honestly said just not worth the Effort. Which is the next thing. Playing for Fun. Players can Frown on it all they want. But the Fact is. Its a Game. And People sometimes Seriously Just Play it to have Fun. They want to Shut Off their Brain and just Play around. Not Invest Effort and "Work" into this. And then you got People which Simply dont Understand the Mechanics because they are not Gamers in the First Place. Most of us here in Forums are People that Spend Years Online. Even if we dont know a Specific Game we have a Basic Understanding of how Games work. We Understand that certain things are likely to work in a certain way. From WASD which any Gamer really knows about but which if you say it to non Gamers generally just earns you a Confused Look. These People might be Playing this Game for an Hour in the Evening. And while they have down Controls by now. They often wont be able to really Understand whats happening. Especially the Hidden Mechanics like Overmatch or Autobounce are unlikely to be something that they will ever Guess on unless someone actually Explains it to them properly. And then Finally. Well Mate. I mean come on. "Help Me" ? ^^ That Sounds really Condescening and Pitiful. Nobody likes to be looked down upon. To most People Skills in a Game are something useless anyways. And they will likely be Shy to ask for Help at all. So unless your really trying to Comfort them and Treat them extremely Carefully. You are more likely to get them Running away. Something I learned over time. Is that in many Games the Devs actually Realize this. So they bring Tutorials and Learning Programs more like "Pros Sharing their Secret Strategies" Stuff. This is mostly still just Super Basic Tactics. But because this Talks to People as being People without mentioning that Yeah Guys. You Suck so Bad you should actually take Classes on this. More People are actually Intested in it. Because they will take it as some Pro Tips from really Good Players which they might try out instead of some Guy trying to Educate them on the Basics they should Honestly understand by themselves. And Finally. There is the Big thing. Investing Effort vs Gain and Importance to the Specific Person. For whatever Reason. Including the ones above. Each Person will have their own Priorities and Willingness to Invest Effort into things or not. And Improving Skills in a Game is no Exception. For Example. I Play this Game quite a bit. But when I joined THESO one of the First things I made Clear with our Leader. Was that I am not gonna be Playing this Game Competetively. I have Played Competetive in the Past in Several Games and Clans. And the Truth is that Improving yourself and actually Holding your Skill Level Requires Time and Effort. And while I am Willing to Spend Effort and Time on this Game as part of my Daily Routine as its something that is Fun for me. It is also True that I am not Willing to Spend nearly enough Time and Effort into this to become a True Unicum in the Game which can Hard Carry Games on a Regular Basis. And many People work like that as well. This Game might be Fun for them. But they are not Ready to Invest Unlimited Time/Effort into this. And Especially not in the Part of Learning Mechanics and Meta. And this might bring them to end up on Different Levels of Performance. Simply because thats the amount of Effort and Time they are Willing to Spend. People need to keep this in Mind. Others have Different Personalities. Some People have Fun really Diving into this Stuff. Learning the Meta and Becoming Crazy Good at things. And often its exactly those People which simply cannot fathom that Idea how others can be so Reluctant to Learn or how they just Refuse to put in the Effort to Play properly. But from the other Side. Others often cannot Understand how People can Invest so much Time and Effort into this Game and take it so Seriously. It just makes no Sense to them. :) Oh and. The Reason why these Topics are more often done by Above Average People. Is very likely because thats the Level where your most Vulnearble to this kind of thing. I mean. A Super Unicum which Wins 80% of his Games as even if his Teammates Fail Hard. Simply because he will Carry them Hard. Stops caring so much about People not being Good. In a Sense he even Thrives on it. Because the Enemy being this Bad as well allows him to Carry this alone if needed. If half his Team on the other Flank Dies. He might just be Good enough to Kill the Flank of the Enemy he is on and thus Evening the Tables again. But those of us who are just Good cant do that. We might be able to Compensate some Guy Yoloing or Take on 2 Guys at once. But we cant just Carry Harder if the other Flank gets itself killed we are Faced with a Situation that we cannot Fix anymore and thus get Frustrated. Of course all of that is just my own Humble Opinion. So dont put a Gold Scale on every Word ^^
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I know. But no Offense Intended. Go 100m Closer and these 2 Contact Torps will hit you anyways because the Spread is basicly so Compact that it Cover about 1 BBs Wide. I really dont see your problem there. As effectively the Magnetic Trigger only Reduces the Gap as if the Enemy Ship was maybe 500m Closer. Which is the Intention as the Z52 was Originally Intended to be a Cap Brawler. Thing is. Back then there was only Gearing and Shimakaze to Compete with. And against Gearing you at least had the Smoke Hydro Combi while against Shima you had Hydro and Shima isnt a good Gunboat. But nowdays with British, French, Swedish DDs as well as Japan now having Gunboats. This Role Sinks Faster than a Demolition Ball. So the Z52 needs something that brings it back into a useful Role. And that has 2 Choices. Either you basicly give it Gunpower Comparable to Daring. Thus making it a Competetive Cap Brawler again. Or you give it some new Gimmick like these Torps thus at least giving it the Option that the Enemy DD has to Pay much more Attention while Dodging thus Compensating the Extremely Poor Gunpower the Z52 has in such Fights. Oh ? And How many Exactly ? ^^ Against BBs and CVs this is without Consequence. They are Pretty Big and usually get either Torped on Range where this might turn 0 Hits into 1 Hit. And thats about it. German Torps are also Weak. So its not even a Big Matter. Or they are Torped Close where you will hit with alot of Torps regardless. So only Balancing is for Use against DDs. Which would be the Intention of the Change. As these Torps are supposed to be used against DDs in a Cap Fight. And against Cruisers as you can Kill Cruisers that Rush you Bow in from a Bit Further out than other DDs. (Well Except Daring which thanks Single Torp Launch can set its Spread so Tight that a Cruiser will get hit by even more Torps than the German Magnetic Ones can Manage) But even that Advantage is really Limited. Because lets Face it. German Torps are Weak. So Z52 on Same Range to the Cruiser being able to Land 2 Hits instead of 1 is ultimate a very Small Difference. Thanks to just how much more Damage other DDs Torpedos do.
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Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
Sure. But then I want all other Classes to be Reworked. It cant be that I cant Fight an Equal Battle against BBs in my DD. And that Annoying Radar Cruiser has to go. It cant be that some guy can Spot me through Islands and Smoke when I cant even See out of it myself :P -
Chances for next Submarine Test to be T8 ?
Sunleader replied to Sunleader's topic in General Discussion
Denied ^^ -
Actually as I would put myself into that Thrid Category as well. I would actually not say I dont care. I care alot actually. Because its Annoying me alot Actually. I am not a Unicum that is so Strong that he can just Hard Carry alot of Games when his Team just makes Horrible Mistakes. So I tend to Rage about my Teams alot. Because I have no Choice but to Rely on their Support to Win Games. Thus it being rather Annoying and Frustrating when I actually tried my Best to Somehow keep that Team in the Game and then Sit there and Watch others just Throw the Game as if they are doing it on Purpose.
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Aside from this being a Completely useless Criteria as it will basicly Reward Damage Farmers that Contribute nothing to the Game as they only Sit at 24km range with their Yamato and Shoot HE at Enemy BBs. And keep them in the Game. While at the same Time Punishing that Radar Cruiser which was Just Unlucky as he Tried to be useful for his Team by taking a Forward Position behind an Island near the Cap but got Spotted by the CV and Onehit by a BB that was more Forward and had a Good Angle and a Good Roll with RNGesus. This Idea will never Work and never Happen. Not only due to WG having Made Clear Repeatedly that they have no Intention to Punish Players based on their Skills in the Game. But also this kind of thing tends to Result in Players Raging and being Frustrated. Thus often rather Leaving the Game instead of Improving their Gameplay.
