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Sunleader

Weekend Tester
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Everything posted by Sunleader

  1. Sunleader

    Penalty for Ships dying in the first 2-3 minutes

    Thats a Misconception. A Common one. But still a Misconception. Repeating Chances dont work like that. Having a 50% Chance on Victory each Game. Doesnt mean that after 100 Games you have 50 Wins and 50 Losses. Because again. You can be Unlucky and have 3 Matches in a Row where your Team Throws. And that means for the Remaining 97 Games your Chance is still exactly 50% even tough you are already 3 Games in the Hole. Meanwhile if you are Lucky and Win 3 Matches in a Row thanks to Enemy Team Throwing. Then your Remaining Chances are still 50% for each of the Remaining 97 Games. If after 20 Games you Won 5 and Lost 15. Which can absolutely Happen. Then you have 80 Games. Each of which still has the same 50% Chance. And if you have 2 such Days in a Row you have 30 Losses and 10 Wins and 60 Games which still have exactly the same 50% Chance. :) 100 Chances of 50% each are a very Different thing than having a 50% Winrate as Base Value. This is Called "Independence of Events." And Describes that the Previous Rolls have no Influence on your Chance to Win this Time. So if you had a Bad Day with 25% Winrate. Then this Day has Happened. Your Chances for the Next Day are Exactly the Same. So if you play 20 Games each Day. And Play 100 Games in Total. After Day 1 you Won 13 out of 20 Games. Then the Chance Calculation for Total Result is Already Skewed. You now have an Expected Result of 13+40 vs 7+40 So 53 vs 47 Day 2 you Lose 15 out of 20 Games. So it Balanced out a bit. You now have an Expected End Result of 13+5+30 vs 7+15+30 meaning you get 48 vs 52 But now on Day 3 Chance does what Chance Loves to do. You lose 14 out of 20. And now your Expected End Result is 13+5+6+20 vs 7+15+14+20 which means you are now already sitting on an Expected Total Result of 44 vs 56 Day 4 you get an Equal Round of 10 vs 10 so the Total End Result Remains the same of 44 vs 56 And on Day 5 you are Unlucky again. You get 8 Wins and 12 Losses. So your Total Result with 50% Chance has come out to be 42% Winrate. That means after 100 Games you got 42% Winrate. Now you still have 50% for the next 100 Games. But wether you get a better or worse Result is still up to Luck. So you can be Lucky and have 54% this Time which will Balance our your Winrate a bit :) Or you can be Unlucky and get 46% which will actually still Increase your Winrate but still will Cement it below 50% Thats why even in the Long Run you will not be getting 50% Winrate in a 100% Luck Based Game. You have an Error Margin that is Extremely Big. And will get Bigger in whatever Direction you move each Day. Because the 50% doesnt Change :) Now of Course. WoWs is not Completely up to Luck. Thats why the Games where you are the Deciding Factor. Can be Influenced by wether or not you are Beating the Challenge Presented to you. If your a Bad Player you will lose These most of the Time. If your a Average Player will be thrown around by Chance. If your a Good Player you will be able to Beat them most of the time. And if your a Unicum Player you will actually be able to Influence a bit wether or not you get these Challenges. But even the Best Unicum thanks to this wont be going beyond certain Levels of Winrate ;) Long Story Short. Just Accept it. In ALOT of cases the Team is actually at Fault for you Losing. To be Precise. In 11 out of 12 cases Blaming yourself over your Team is Meaningles ;)
  2. Sunleader

    Penalty for Ships dying in the first 2-3 minutes

    1. Thats Unlikely to be Honest. Chances that Potatoes are Evenly Distributed are Extremely Low. Because MM Ignores Skill. And thus if you use Match Monitor for example. Something you See very often is that one Team basicly has an Average Winrate of 45-49% while the other has 51-55% Because one Team got 3 Good Players and other Team only 1 Good Guy or even None. Of course this is my own Biased Experience. But in that Experience. 2 of 3 Games the Game is Generally Stacked Heavily in Favor of one Side. 2. And there is another thing. Potatoes unfortunately are Extremely Susceptible to the Snowballing Effect. Meaning that even if both Sides have Equal amount of Good and Bad Players. The Majority of Players being Bad. Means that once a Team loses 1-2 Ships. The Bad Players tend to be Overloaded and the Frontline Crumbles. Funny enough. It often Reminds me of Militia Troops in Total War Games. Whose Morale Breaks after Sustaining First Losses in a Charge etc. And they just Flal like Flies without Inflicting Damage on the Enemy. Simply because they have no Idea how to Fight a Superior Enemy. And then you are Faced with One of your Flanks Gone and the Enemy coming over to you barely having taken any Damage. And even tough. The Enemy has just as much Bad Players. You are now Faced with the also Equal amount of Enemy Good Players which has alot of Meatshields to have a Crushing Advantage against you. :) And Yes. The Enemy Team will of course also Throw Matches. But which Side you are on. Is entirely and utterly RNG Based. And what many People Forget. A 50% Chance doesnt mean you Win 1 you lose 1. A 50% Chance can mean you lose 3 Times in a Row then Win 1 Time and lose another 3 Times in a Row. Meaning that Sometimes you will End up with a Day where you got 30% Winrate despite having Played Really Good. And another Day you might get 70% Winrate despite having Played pretty Badly. You can Hope it will Balance out over time. But the Truth is unfortunately that there is a Really Really Big Error Margin here. Which can wreck a Day. If there is mostly Good Players. Then this actually happens much more Rarely. Mostly because the Second part doesnt happen. Even if you lose a Ship or Two. Good Players will know how to Deal with the Situation and Stall for the other Flank to get on top of things. Meaning that this Snowball Effect wont happen as much. Which makes for much Closer and thus much more Satisfying Games instead of Roflstomps. :) So at best. I can Blame myslef for not being Lucky and thus not being put on the Winner Team by MM :P
  3. Sunleader

    General CV related discussions.

    1. Mate. Its the T4 CV with the WEAKEST Planes vs the T10 BB with the Strongest AA. So losing 4 of 6 Planes to get a Drop is Pretty Decent if you ask me :) And I dont even have a proper Captain to get Damage Reduction and Additional HP for my Aircraft. Also. If Enemy CV is T4 as well you are Perfectly Competetive actually ^^ 2. Mate. Again. Its a T4 CVs vs a T10 BB lol Of course a T4 CV wont be Bombing Blobs of Several Ships. If you take a T6 CV to Bomb T8 Ships. Bombing a Blob is Possible as well. Against Lone Ships you will also get Several Drops with one Squadron. 3. Your Complaint about me using Torp Bombers is Fine. Albeit the Screenshot is behind the Enemy Ship after the Drop. So I clearly Passed all AA Layers. So its Somewhat meaningless. And a T6 CV can also Divebomb a T8 Ship. Pls Note. I used 6 Hipper T8 Cruisers for the Blob. And as a CV my T6 Ryujo. The Captain is a Standard 10 Pointer Captain with the Standard Setup for CVs. I Deliberately Targeted the Cruiser in the Center to Ensure that I am Hit by Maximum amount of AA Coverage. And still I will get Strikes through..... Of course. In an Actual T8 Battle with my T6 CV I would not Target a Ship in the Center of the Blob. I would go either for Enemies that Overextended or are Seperated. Or if I have to Drop on a Blob of Ships. I would Target the Ship at the Outer Edge of the Blob. And not like in these Screenshots Deliberately Target the Ship that is in the Middle of the Anti Air Auras of all Ships in the Blob. This is usually done by Squad Shortening. Which means you Drop half your Squads Bombs/Torps in the Water before you Arrive at the Blob. Then with just 1 extra Wing Fly in for the Drop and Press F right after Dropping. Thus getting the Drop Off and only losing 2-3 Aircraft in the Process. As your Remaining Squadron has left already and thus wont Fly into the Blob after your Drop and thus get Killed. 4. Erm. Sorry to Dissappoint you. But I think you need to Learn how AA Works. 4.1 First Off. Heavy AA is Capped. I think it was at 12 or something. And only Part Spawns in the way of the Aircraft. Remaining stuff Spawns on the Sides. The Spawning Pattern by the Way. is COMPLETELY based on your Position and Direction your Going in. The only Check on the Firing Ships Position. Is wether you are inside the Range Window for Heavy AA. (Between Min and Max Range of Heavy AA Spawn Range) So basicly. Heavy AA will in most cases be Maxed out after 2-3 Ships depending on how much AA they have. Because anything beyond that is Simply no longer Spawned. And it will be Spawned in a Set Pattern for you. That is also why you can in Fact ALWAYS Evade Heavy AA no matter how many Enemy Ships there are. Because all Enemy Ships in Range will Spawn the AA in a Combined Pattern with a Cap on how much can Spawn and how much Spawns in your actual Path etc. 4.2 No. A Screening Role unfortunately isnt really Feasible using Heavy AA. Of course being in Front of another Ship when you have good AA. Makes the Ship behind you a Harder Target. Because the CV has to Cross through your AA to reach it. However. Your Heavy AA is actually fairly useless here. Because it will be Passed fairly Quickly. And Stop Spawning. Much more Dangerous is your DPS here cause the CV might Cross your Close Range DPS and thus the Area where you actually do Damage. 5. A Rhein will never meet a T10 in Battle. So thats a Meaningless Comparisson. You were Talking about AA Efficiency and Complaining that you got your Squadron Deleted by Flak. I am merely providing Evidence that in Fact a T4 CV can Drop such Targets. A T4 CV would Clearly not do Fine in a T10 Match because as you Correctly Notice. His Damage Values are just not going to Suffice to actually Kill Enemies here. His Damage Values are meant to Deal with Max T5 Ships which have barely any AA at all. But a T6 CV in a T8 Match is already pretty Different. And will usually do Fine without Problems as long as you are Halfwat Decent CV Player who knows how to do Basic Evasion of Heavy AA. Long Story Short Mate. You need to Learn Dodging Heavy AA. Believe me. Its not that Hard. And once you Realized just how easy it is. You will pretty Fast Realize just how Weak and Useless AA is in most cases.
  4. Sunleader

    Penalty for Ships dying in the first 2-3 minutes

    You can Laugh. But for alot us non Unicum Plebs which cant Carry Complete Potato Teams to Victory. This is actually the case. I am certainly not a Player which Advocates Playing Badly. I Generally attempt to Play Properly and Potato as Little as Possible while trying to Realize and Improve upon Mistakes I make when Playing. But I will Blame my Team ALOT: Because I am not a Unicum Player which can just Carry a Potato Team to Victory by basicly Replacing half of my Team which Decided to Die without doing anything to the Enemy :) (At least not on a Regular Basis) So I have no Choice but to Hope that at least a few other Players on my Team are Decent and wont just get themselves Killed in Nonsensical Ways :) And if they dont manage that. Then its their Fault that I lose :) I know especially among Unicums there is Generally this Idea that effectively any Loss is Down to You because you just didnt Carry Hard enough. But for us Normal non Unicum Plebs. We dont Blame ourselves for not being able to Carry Complete Potato Teams :P If we did our 1/12 of the Job and Maybe more than that. But if too many of remaining 11/12 guys Fail. Then we will still Lose. And thus we will Blame them :P
  5. Sunleader

    General CV related discussions.

    Doing a Test Run against an T10 Montana Bot with a 3 Point Captain on Rhein (I used T10 instead of T8 because Bots dont use the Sector for 50% extra Damage hence I had to use a Bot which has Stronger AA by Default) Note. The Instant Damage is Calculated based on Squadron HP. So it makes no Difference if its used by a T4 or T10 Ship against You. It will always do the Damage based on your Squadrons HP. But the 50% from the Sector which would at least Partially Increase the DPS Value would make a Difference as T8 Ships have higher AA Range and would thus usually be able to get some more DPS on you than lower Tier Ships. Captain Skills Help alot of Course. After all its Extra HP and a Flat Out 10% Damage Reduction etc etc. But they aint Really Required. Continues DPS Values. (The Damage AA is Guaranteed to do to your Planes unless you use trickery with the Immunity Period from a Drop) Is Simply Set up so Weak that it will Generally almost Never be Capable of Preventing a CV from Dropping you at least Once with a Squadron even if you have Several Ships in a Group being there. Thanks to that a T4 CV even without Skills will be Capable of getting Drops on most T8 Ships. If you get your Squads Deleted Mate. Then the Answer is you need to Learn Evading Heavy Flak. Heavy AA is Symbolized by the Black Cloud Puffs. If you Fly into one they not only do much more Damage than the Continues DPS. But they also Damage ALL your Planes within the Black Cloud. Which means that if you Fly into a Burst you can get your Squadron Deleted in a matter of Seconds. However. Evading them is Fairly Easy. If you know the right Timing you can Actually go Normal Speed in Front of them. And then Boost after a Wave to Pass the Set Range of the Black Clouds before they Fire the next Wave. If your not Confident in your Timing you can always just Fly around them. If Possible only using your Mouse to not Enlarge your Aiming. Or if Necessary with AD Keys before Actually Starting the Run. Of course Starting the Run itself is in most cases also a Good Method to Evade Heavy AA. Because your Planes often Change Altitude which causes them to Duck below or Rise above the Flak Wave if you do it at the Right Moment. In the Screenshot above for example thats basicly what I did. I just used the Easiest Method which is Torpedo Bombers as you can just Approach the Wall of Flak Spawning and then go into the Dive for Torpedoes. Thus you Planes Ducking below the Flak Spawns and Crossing into the Minimum Range before the Flak can Adjust Properly.
  6. I have no Idea what this Topic is Supposed to be About. Sight Stabilization not being a Must Have Upgrade is about as Big a Secret as Trump Lying alot. And that Farming Damage wont Win you Games is not exactly Big News either. So Someone mind Filling me in on what we are Discussing here ?
  7. Sunleader

    CW Boykott durch Clans wegen CV´s

    1. Sektor Priorisieren ? xD 2. Nope. A: Flugzeuge machen 150-200 Knoten. Sorry dir das zu sagen. Aber so Schnell Dreht dein Schiff nicht. B: Anders als Feindliche Schiffe. Sind Flugzeuge Schnell genug sich die Richtung aus der sie kommen auszusuchen. Sprich er kann Kreuzfeuer Erzwingen. Wenn du also zu Ihm reindrehst zeigst du seiner Flotte Breitseite. C: Und all das Gilt nur begrenzt für Torpedoes. Denn einen Trifft der Trotzdem. Sehr begrenzt für Bomber denn die drehen einfach schneller hinter dir her als du wegkommst oder stört es nicht wie du stehst. Und nahezu garnicht für Raketen weil deren Spread selbst auf dem Testserver mit der neuen Regelung immernoch klein genug ist das die einzigen dir hier eventuell etwas weniger getroffen werden DDs sind. Zumindest wenn der CV weder A noch B oben drüber kennt. 3. Kaum ist Gut. Da kannst du garnix Bestreiten xD Und Ja. Reichweite ist Flugzeit. Allerdings Vernachlässigbar. Denn im Spiel entspricht 1 Knoten Geschwindigkeit etwa 2.5 Metern pro Sekunde. Haku Torp Bomber zum Beispiel machen 152-192 Knoten. Und sind damit bei weitem nicht die Schnellsten. Die Fliegen also pro Sekunde 0.4km Du brauchst für 20km Distanz also etwa 50 Sekunden. Und das geht davon aus das du ohne Motorboost Fliegst und Keinerlei Upgrades für Flieger Speed hast. Die meisten Hakus werden Extra HP beim Modul nehmen. Und brauchen daher etwas weniger als 45 Sekunden da sie nur den Skill für Speed haben. Da die meisten aber zumindest Teilweise ihren Boost nutzen werden wird das selten Länger als 40 Sekunden dauern. 4. LOL Sorry. Aber den Ersten Drop bekomme Ich selbst dann noch hin wenn da 5 Kreuzer Stehen. 3 Zerstörer wenns net grad Halland oder Harugumos sind Ignore Ich schon fast. Und Nein. Das wäre ganz und garnicht Unfair wenn der CV dann nichtmehr Droppen könnte. Frag dich mal Selber wie Sinnvoll es für jegliches anderes Schiff ist. An eine 3 zu 1 Überlegenheit von Gegnern so nah Heranzufahren das man Schaden Garantieren kann. Jedes andere Schiff muss hier etweder auf Distanz bleiben wo es nur Mickrigen Schaden machen kann. Oder muss (DDs) auf Reichweite Stealth Torpen wo halt häufig garkein Schaden bei Rumkommt. Zudem kann der CV hier Angriffe Durchführen indem er halt das tut was andere Schiffe auch tun müssen. Seine Torpedoes auf Distanz Werfen wo man ihnen halt ausweichen kann. So wie das halt DDs auch machen müssen wenn sie net zu Klump geschossen werden wollen. Seine Bomber und Raketen durch Inseln in Deckung Fliegen lassen bis sie Näher am Ziel sind und Werfen könne. So wie das insbesondere Kreuzer häufig machen müssen. Oder halt von einer Ecke aus Angreifen wo ein Feindliches Schiff etwas abseits vom Blob Steht und daher ein Großteil des Weges im Flakfeuer von nur diesem einen Schiff geflogen werden kann. Gab es alles Schon. Auf diese Methoden habe Ich in Update 0.8.6 wo die Flak etwa das Doppelte von dem War was sie Jetzt ist. Mit T8 CVs gegen T10 Flak Kreuzer Doppeldrops gemacht obwohl diese noch in Flakreichweite von anderen Schiffen standen. Denn was ihr immer zu weiter Ignoriert. Ist die Tatsache. Das andere Schiffe. Wenn sie Schaden Erzwingen wollen. IMMER entweder zuerst einen Strategischen Vorteil erreichen müssen. Zum beispiel eine geeignete Insel zum Drüberschießen und einen Feind der genau so Steht das er selber nicht Drüberschießen kann ihr aber auf ihn Schon. Oder aber Riskieren muss das er Selber ebenfalls Massivem Schaden ausgesetzt ist. CVs derweil können ohne Jegliches Risiko für ihr Schiff solchen Schaden Garantieren. Und das führt dazu das CVs mittlerweile nichtmal mehr Realisieren das sie aktuell andere Angriffsmöglichkeiten haben. Inseln oder Deckung benutzen ? Wozu. Flak tut doch eh nix. Erstmal inne Geeignete Position Fliegen um ne Gegnergruppe anzugreifen ? Wozu. Den Ersten Angriff krieg Ich selbst gegen 8 Schiffe durch und den Zweiten Schaffe Ich schon bei 2 Kreuzern kaum noch. Torpedoes von 4-5km Distanz Abwerfen ? Bist du Verrückt. Flak is Nutzlos und Ich kann auf 500m Abwerfen wo der andere da nichts gegen machen kann. Im Clanbattle sind CVs der Tot von jeder Strategie. Denn DD is schonmal komplett raus wenn CV dabei ist. Das einzige wozu nen DD dient wenn CV im Spiel is. Als Opfer für den CV oder eventuel um den Eigenen Cap zu Sneaken und zu Smoken was aber Kreuzer auch können ohne danach nutzlos zu sein. Flankieren oder Überaschungsangriffe sind Ausgeschlossen weil der CV immer anfangs sofort nachgucken kann wo die einzelnen Gruppen hinfahren. Und auch nen Einzelnes Schiff irgendwo hinschicken oder die Gruppe Aufteilen is praktisch Selbstmord weil der CV das Einzelne Schiff extrem Schnell ausseinander nimmt. Du hast keine Wahl. Du musst praktisch nen Direktes Frontalgefecht in Maximal 2 Gruppen fahren.
  8. During a Stream. The Azur Lane Team have Announced that the 3rd Round of Azur Lane Collab will come Around. https://twinfinite.net/2020/04/azur-lane-new-event-sakura/ Nothing known as to when and what exactly will come there. On WoWs Stream they also Confirmed Yesterday that it will be for the PC Game World of Warships. Not the Mobile Game. Anyone knows more about this ? :) Feel Free to Share. Edit: Changed Title to fit apparent Info better
  9. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    So Basicly you have no Ideas. Nice we talked about that.
  10. The Biggest Problem with CVs. Is that they can Attack you over and over without ever being at Risk themselves. So instead of Nerfing their Attack Abilities. How about simply returning them to the proper Gameplay Mechanics ? Each Time a CV Starts a Squadron or has Planes Land his Concealment should Bloom like that of a Surface Ship. Bloom will be 200% of Base Concealment. Starting a Squadron will be 20 Seconds Bloom. Returning Wings/Squadrons will only be 10 Seconds. This will mean that CVs have to take care of this when they Launch Attacks or Start Dropping. It also Punishes Squad Shortening a bit as you will Bloom without Attacking anyone. Same as Shooting your Guns for no Reason. This would make CVs far more Workable. As just like other Ships they would have to take Risks when Attacking.
  11. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    WG will never Touch that. Because they want to Prevent under any Circumstances that a CV is just sitting there doing nothing due to Running out of Planes.
  12. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    I would not call 61% a Lower Winrate lol 1. The Stats are Factual Data. You Accepting it or not is Honestly said entirely Irrelevant. 2. And Mate. Think about what your Saying there. So you Claim that being Guaranteed to Survive Extremely Long is not an Advantage and should not be Balanced ? :) 3. Getting 3k Base Exp is Literally Harder in every other Class. 4. Mate no Offense. But Unicum CVs actually wont do much Damage. They do Kills. Because they Kill DDs. I have Matches in Midway where I did like 60k Damage. But was basicly Deciding that Match cause these 60k Damage is all 3 Enemy DDs Dead and thus the Enemy Team Destroyed. You can Farm 250k Damage on an Enemy BB. And it will be Completely Useless. You can have 50k Damage killing 3 DDs and will be the King Carrying the Match. 5. You can Think of it in whatever way you want. But then you would have to Consider these Reloaded Weapons to basicly be Guided Missiles that not only can be Steered into the Enemy Ship from any Range. But also will Spot their own Targets. No matter how you turn it. These things are Overpowered and need to be Nerfed. Either by this Idea of mine or by other Ideas. Leaving them as they are is not an Option.
  13. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    The Extend is Yes. By the Way. Stat Shaming is not Allowed so you can Confirm this on my Stats Instead. I am not even a CV Main. Yet my CV Stats are just vastly outside my General League. https://wows-numbers.com/player/500033399,Sunleader/?type=solo This is not Surprising actually. You can See it on the Class Based Statistics as well. Winning in a CV is actually Much harder than in other Classes. Because you are the Big Influence Deciding Victory for your Team or not. And thus. If you are not a Good Player. You will lose Far more with a CV than with other Ships. Because in other Ships you being Bad is much less of a Burden on your Team and can be Compensated for by them much easier. While you being Bad as a CV is extremely hard to Compensate for by your Team. But Winning doesnt go into General Statistics for Classes. Because Matchmaking is Mirrored. So Anytime a CV Wins. A CV also Loses on the other Team. And whats much easier in a CV. Is to do Damage despite not being Good. Because where a DD gets exactly 1 Try and if he Messes up he will usually Die. A CV gets 6 Tries just to Start with. Where can mess up without Dying. And if he Waits a bit. He will get another 3 Tries which he can also Mess up without actually Dying. Needless to say unless he Messes up at least Part of these Tries comes back to him :) Thanks to that. CV Players even if they arent very Good. Will be Capable of Reaching bigger Damage Numbers.
  14. Nice Try. But I am not that overly Proud that I would Change my Behavior just to be Cool in your Eyes :) As for the Rest. I dont really care where this Mindset comes From. Just like I dont care where Flat Earthers come from. Nope. I dont pick Fights that are Meaningless. And for a System to be Changed there needs to be either a Will on side of Wargaming or an big enough Majority in the Community that Wargaming considers it necessary to change it even if they dont have the Will for it. In this case. Neither WG nor the Community consider a Change of the System Necessary. So I wont Fight the System. I will just use the System as I described by not caring about Teamdamage and therefore as I not purposely doing Team Damage either not really getting any Punishment. And well that Depends Mate. I for example would consider that Grey Area Pretty big. Because in my Eyes. Just like People in Public Streets need to Obey certain Rules. I think Ships have to Obey certain Rules. And if they Break these Rules and get hit by my Torps because I didnt expect them to break these Rules in that Moment. I dont consider myself at Fault. Them being Dumb or doing it on Purpose is Irrelevant to this. But it doesnt really Matter. Because the Automatic System actually will consider me White instead. Because I am not Torping Teammates on Purpose I will likely never go over the Threshould to go Orange. Because it just happens to rarely that I actually hit Teammates. Meaning even tough I am Black to you. I am White to the System and can do as I please :)
  15. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    They are all Overpowered. Even Implacable is Overpowered. Its Weak compared to other T8 CVs. But thats still Overpowered against pretty much anything else. Audacios is OP as well. Crazy OP in Fact. The amount of Damage it can dish out is Insane. Its just Weak compared to Haku and Midway.
  16. Sunleader

    CW Boykott durch Clans wegen CV´s

    Habs Korrigiert xD Macht der Gewohnheit xD
  17. Yep. You are making this Black vs White by not Allowing me to be Grey. You are Saying I am either White by never Torping from Second Line at all no matter the Situation. Or Black by Torping on Second Line even once regardless of my Teammate doing absurd things just to Catch my Torps. I would like to be Grey. And basicly be someone Torping Second Line Only when my Teammate wont Catch the Torps unless doing very Stupid Movements that I could not Expect. But you are Saying I cant be Grey. I have to be Black or White. So I am Choosing to be Black :) Simple as that. Opposite. Just Torp regardless. System only makes you Pink. Nothing actually happens. So unless you constantly Torp Teammate on Purpose the System will Realize its Accidental and wont actually Implement any Punishment beyond Shaming you with being Pink.
  18. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    899 works regardless of this. Because you cannot Stop the CV from Spotting the Enemy CV anyways. This change would have no Effect on that. And no. CVs are not Fine. And Mate. Without meaning any Offense to you. But if a Player like you can Reliably get such Games then this only Servers to Prove that CVs are Overpowered ;)
  19. Nope. Unlike the Automatic System in the Game. In Reality I will be Protected by the Law if someone Throws himself in front of my Car. The System makes an Actual Difference here. So I will make that Difference too and will thus be careful not to Run over anyone unless he Jumps in front of my Car on Purpose. The Reason why I dont care to make that Difference in the Game. Is because the Game and you Guys Refuse to make that Difference. If in Reality. My State would say. Yeah its your Fault even if that guy Basicly hides behind a Parking Car and Jumps out in front of yours with the Clear Intention to be Run over. Then it would be a Different Story. But see thats the Thing. In Reality nobody would ever come out and make such Ridiculous Rules that you are the one at Fault when someone Intentionelly Jumps in front of your Car :) I just dont care by now. To begin with. Hitting such Teammates is barely having any Effect on the Teams Chances on Victory as these kind of People tend to be Potatoes that wont really do anything useful anyways.
  20. Never happened so far. And Generally the Automatic System is pretty useless in Dealing with actual Teamkillers anyways. The Tolerance Zone between just Shaming and actual Consequences is extremely Big. So unless you are one of the Nice Players which actually cares about the Shaming Part. Its pretty easy to just Ignore the System alltogether. Dont Forget. The Tolerance Zone is so Freaking Big. That there is People which will Teamkill someone at the Start of each Battle even while already being Pink and thus Kill themselves. But still be able to do it Several Times before anything happens. So in my Case only Ignoring Friendlies its next to Impossible to Trigger the Consequences beyond Shaming. In Fact I sometimes feel like WG has actually Intentionally made it like this. Basicly the System is Supposed to ONLY actually Punish you if you Repeatedly go around Hitting Friendlies on Purpose. While just Ignoring Friendlies seems to be Perfectly Acceptable and will usually not tip you over the Tolerance in the System. I dont Ignore Friendlies Altogether. I wont Torp if I hit a Friendly within his Current Course. After all that would Require Friendlies to have a Brain and Avoid my Torps. Which I would never Rely on. I simply Ignore the Possibility of them making Changing Course in a Stupid way. As for who is the Stupid one here. Well Ask that yourself. I am merely Working within the System of me Being at Fault anyways that you all Support. You are All Supporting my Behavior by not allowing me to make a Difference here. You are Forcing me to Choose between basicly never using my Torps the moment an Ally is within a Potential Position from where he might get to them in time to Intercept them. Or just using them based on my Predictions of Movements. In between these 2 you say regardless of what happens it is my Fault. Hence. Why should I bother making a Difference myself ?
  21. Sunleader

    CW Boykott durch Clans wegen CV´s

    Ohne das Irgendwie Böse zu meinen. Aber Ich muss echt sagen das Ich da schon Mitleid mit den Mods hab. Die Beschwerden über CVs in diesem Forum unter Kontrolle zu halten. Muss sich anfühlen als würde man Damage Con benutzen während man unter Feuer vonner vollen Worcester Division Steht.....
  22. Some People do however do it absolutely on Purpose. And even go to pretty crazy length just to get your Torp. Often Ignoring even basic Rules. I would laugh my Rear off at how many Times some Cruiser tried to Catch my Torps and got Deleted because him trying to make a Beeline for my Torps got him Deleted. But since its one less Meatshield for my Team its less of a Laughing Matter unfortunately.... And well. As I said. I had a Mogadur in a Game. Which after I Dumped some Torps into the Water with my Torpedo Bombers to Shorten my Squad. Used his Speed Boost. Overtook my Torps and then tried to Turn in to catch all 3 of them. Sorry. But anyone seriously trying to Claim this wasnt on Purpose should have his Head Checked ^^ Hence. By now I just Ignore it and have Stopped Paying Attention to it. If I get a Good Chance to Torp Enemies I will Ignore Friendlies in that Regard and just Throw Torps. And if my Teammate catched the Torps regardless of it being on Purpose or because he didnt Expect it or well because as you say he is Dumb. Well. His Problem. The Only Punishment is Shaming by being Pink. And if I am gonna be Pink anyways why should I bother trying to Avoid it ? After all. If its my Fault anyways. Then why should I give a Crab ? If I am gonna Sentenced for Teamtorping anyways I can just as well make sure I deserve it and Torp away.
  23. Dont even bother. Both WG and the Majority in this Forum have that Idea that someone Deliberately pulling a 180 degree turn just to catch your Torps is still your Fault no matter what. I had People here Claim its My Fault when a French DD used his Speed Boost to Overtake my 35 knot Aircraft Torpedoes that I dropped facing away from his Position. Because Clearly him Overtaking and Catching my Torps is absolutely my Fault. People in this Forum are Unreasonable like that. My Answer by now is to Basicly Just Torp Second Line all I want and Ignore it when PeeeP run into my Torps. Usually Reporting them for Playing Badly and Playing a Different Ship for 2 Battles. After all. If its my fault anyways I can just as well do something worth being my Fault.
  24. Sunleader

    Make CV Work within normal Gameplay Mechanics.

    I actually made a more Simple Suggestion in the Past. Which was that a CV would effectively have 2 HP Bars. 1 For the Hull. And 1 for his Plane Reserves. Effectively Giving a CV Set Plane Reserves. And if his Plane Reserves are used up. The CV would be Taken over by a Bot and would Retreat from the Battlefield. With the CV being Counted as Destroyed. Thus the CV not having Boring Waiting Times. But also not constantly being the last Ship Alive due to Sitting in some Corner Spamming Planes.... Which is also Ridiculous. They should Massively Buff AA Skills and Modules. So using them actually Provides a Notable Benefit.
  25. Sunleader

    CW Boykott durch Clans wegen CV´s

    1. Der Vorschlag lautet das 2-3 Schiffe mit Guter Flak in der Lage sein Sollten eine No Fly Zone zu Bilden. Nicht das ein Solo Schiff das können Sollte. Du legst das jetz so aus als wenn dann Plötzlich jedes Schiff in der Lage wäre im alleingang No Fly Zones zu Produzieren lol.... Dabei wäre die Idee an sich das du halt 2 Kreuzer oder 3 Schlachtschiffe zusammen bräuchtest damit ein CV nichtmehr weit genug kommt um zu Droppen. Bzw zumindest nicht ohne das er Deckung wie Inseln für den Drop benutzt oder halt Torpedoes auf eine etwas größere Distanz Droppt. 2. RTS ist hierfür vollkommen Irrelevant. Die Jetzigen Werte sind alle komplett anders. 3. Und nein. Diese Mechanik ist kein bisschen Ähnlicher. Denn wenn andere Schiffe dich ins Kreuzfeuer Nehmen wollen um deine Anwinklung nutzlos zu machen. Müssen sie 3-4 Minute dafür durch die Gegend Fahren. Denn anders als deine Flieger machen Schiffe keine 150-200 Knoten. Zudem Ignorierst du hier wie immer gekonnt die Tatsache das Schiffe eine Reichweiten begrenzung und Feindschiffe ein Concealment haben. Sprich andere Schiffe Deckung, Distance oder Concealment nutzen können um Anrgiffe Vollständig zu verhindern. All das Funktioniert aber gegen einen CV nicht. Ein CV hat Unendlich Reichweite, Kann Deckung in weniger als 20 sekunden umfliegen oder gar überfliegen und Spotted dich Automatisch wenn er dich Angreifen will. Noch dazu ist selbst Abwinkeln gegen den Großteil der CV Waffen Nutzlos. Ich Liebe das immer das Ihr da Ausschließlich die sachen Seht die euch Passen und einfach alles andere mal kurz Ignoriert. Aber so Funktioniert das ganze nicht.
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