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Everything posted by Sunleader
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Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Mate. Think about what your Saying there. The TOP 1% of Players still will Lose 40% of their Games. And we are Talking about the TOP 1% here. So the 1% Best Players in the Game. Will still be F***** by Pure Random Winchance in 40% of their Games because the Game Decided to Give them the Worse Team :) Just Answer me this Mate. In 1 vs 1 Purely Skill Based Game. What kind of Winrate do you think the Top 1% of the Players would have ? :) Then Compare that to what the Top 1% in this Game has. And Ask yourself Just How much Winning and Losing in this Game Depends Purely on Luck :) -
Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Sigh. Sure be Nitpicky about it. And Yes. 25% was an Overstatement because I am too Lazy to Find the Accurate Winrate to which you get 1% Players. Well. I doubt anyone will Play a 1000 Games if he Sits at a Winrate of 17% xD But Yes. As I said above. 25% is an Overstatement born out of my Lazyness. Be Nitpicky about it for Heavens Sake xD Now For Fairness Said. The Table does not Account for what Difference the Skill to Carry Games makes. And it Also Ignores that Players which will Constantly Lose are more Likely to Quit the Game and thus not Reach higher Numbers of Games. Meaning that in Reality the Number Sitting on Lower Winrates would Likely be Higher if Everyone actually Finished 1000 Games before Saying "Nope not my Game" and Quit :) Still Numbers are Fair Enough to use for me. The Base Point Remains the Same. Things didnt Even Out for Some People. :) So According to your Statistic. Out of the Players with 1000 Games. 1.4% of Players Sit at 41% 0.7% of Players Sit at 40% 0.3% of Players Sit at 39% 0.1% of Players Sit at 38% Still Pretty Low. And we got more than 1000 Players here. We got 90k Players in the 1000 Games Out of these 90k Players about 1100 Managed to get 40% or Less. That is 1% ;) The Truth is. That even after 20.000 Games. A Number of Games which only a Tiny Fraction of the Players Actually Reach. And Guess what. At 20.000 Games. You have only 191 Players Remaining. And in Fact. 2 of these Players Reach 40% which is once more a bit over 1% :) Now. Of course these Numbers are Actually Biased against me for 2 Reasons. 1. People who Win extremely Few of their Games will Generally be more Likely to Quit due to Frustration. 2. The More Games a Player has the more Likely he is to Win compared to Players with Fewer Games. Meaning that of course the Lower Winrates will Sit a Tad Lower and the Players with more Games will Sit a Tad Higher. Ah a Fun Fact however comes from that Statistics. Because these Statistics Show Tremendously Well that Winrate is much more Chance Based than most People in this Forum try to Claim. Only 1.2% of the Entire Playerbase Manage to get over 60% Winrate. The extremely few Esteemed ones being above 70% likely either being Super Unicums like Elazer or being Players which Almost Exclusiviely Screw Chances here. Because instead of only Guaranteeing 1 Good Player on your Team they Guarantee 3 Good Players on your Team by going in Full Division Only. Oh. And So with my 57% I am Actually in the Top 5% of the Players xD <---- Smug Face ^^ -
Hamsters Deserve better Food. So all with them on this one ^^ I hope we get a Season 3....
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Sekrit Karma and Chat Ban MM Changes
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Lets not Fight about wether we call Balancing them a Nerf or a Mechanic Change xD
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Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
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Do NOT Play it. And Send Ticket to Support.
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Is this Complaint a Thing now ? ^^
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I want to Nerf them so they are Balanced :) Pretty Sure Everyone knows by now I am also Playing CVs. So I certainly think they have a Place and I certainly also dont want them being Useless. But Fixing them is Paramount. By now I am actually Discouraged from Playing them. Because when I play CV I feel like I have to Constantly Carry everything due to just how much Influence Sits in my Hands.
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We likely All Disagree with that Sentiment. Not just for Fires but also for most other *exceptions* a CV gets from Mechanics. Ignoring Cover, Not caring about Comcealment, Not having a Max Range, Not having a Chance to Detonate, Getting a 10 Minute Fighter instead of 1 Minute like everyone else, Being able to Create Crossfire by himself, Not needing to take any Risk to his own Ship when Attacking others, Not requiring anyone else to Spot Targets, Not having a Natural Enemy Class, Not Blooming their Concealment when using their Weapons, Not getting less Accurate on Targets far away.... The List is long.....
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As I said. Whatever Floats your Boat ;)
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Transformers is a Strange Choice. Since its more Related to Cars than Ships. And I am not Interested to be Honest ^^ But hey whatever Floats someones Boat. If It Annoys Me. I will just Disable the Skins in my Filters ^^
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Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
1. Actually No lol Because See. Thats what I am telling you. The Average Player which cant really Carry. Will even over 1000 or 5000 Games often End up on 45% or less. But also can end up on 55% sometimes. Because if you made 500 Games and Ended on 40% for example. The Chance to End on 45% with 1000 Games is much Bigger than getting back to 50% :) 2. Not at all. Because this is not really needing Believe lol. Just thing of your own Example. And then Add further Calculations on it. If you have 1000 Players and on 1000 Games each a 1% Chance to End on 25% Winrate. Then the Truth is that you will have 10 Players ending up on 25% ;) Just Simple Math Really. 3. Being Lucky or Unlucky is Decided after the Fact for me. If you had Bad Luck you were Unlucky. Simple as that. Its meaningless to try and Judge how lucky you are before it happens. 4. Not Really. Because your Chance to end close to 50% is not that Big actually. Chance to End in the 52-48% part is Bigger in Fact. And the Chance to end in the 45-55% Area is still pretty Decent. -
Are the similarities between the Admiral Hipper class and Bismarck class intentional?
Sunleader replied to ItsJustAFleshWound's topic in Age of Armour Warships
Its not Surprising Really. Germany after WW1 had most of its Fleet Destroyed. So unlike other Powers it had to Build almost everything New There was Simply no Hope they could Possibly Compete with the Allied Powers in Terms of Fleet Power. Moreover. Germany has only a very Limited Coastline and during this Time was very Isolated in Terms of Trade. So there just wasnt much Need for a Fleet. The Baltic Channel could be Protected after Invading Denmark and thus was Completely under German Control without needing much Fleet. Meaning that Germany really had little use for a Large Fleet. And thats not mentioning that Germany was very Limited in Fuel and would not be able to Permanently Operate massive Fleets anyways. So the Fleets Objective was to Wage a Trade War by Catching and Killing Enemy Trade Ships. To this End. Emphasis was on a Motto which was "Be Faster than anything that is Stronger than You. Be Stronger than anything that is Faster than you" The Idea being that Small Groups of only 1-3 Ships would Raid Trade Routes and would thus just Run away from Enemy Fleets in Open Ocean without Engaging any Fleets as they could simply not keep up. This is also why after losing the Bismarck and Realizing that Sending Large Surface Ships out with Enemy having Aircraft Carriers Ready would likely not work out. Thus Germany from there on Heavily Emphasized Submarines instead of Surface Ships.- 24 replies
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Are the similarities between the Admiral Hipper class and Bismarck class intentional?
Sunleader replied to ItsJustAFleshWound's topic in Age of Armour Warships
Yes and No. Germany never had a Fleet Capable of Waging Huge Naval Battles in Open Sea. And most of its Ships only had Minor Naval Battles. One of these Showed that this could be useful tough. The Graf Spee for example had a Fight with 3 British Cruisers. 1 Exeter Heavy Cruiser and 2 Leander Light Cruisers. The Graf Spee thanks to the Huge Main Battery Guns and the Sizeable Secondary Battery was Capable of Succesfully Engaging all 3 Enemy Cruisers For the Bismarck the additional Secondary Battery didnt do much actually. In the Early Battle where it Sank the Hood. The Fight was against Enemies where the Secondary Artillery wasnt really used. And the Later Battle where the Bismarck was Attacked by Pretty much the entire British Homefleet. The Targeting Systems got Knocked out Fairly Early in Battle thus the Bismarck having little Chances of Hitting anything. As a Torpedo Hit Disabled the Rudder it is Questionable if in her Case additional Anti Air might have been Better. However. During this Time. German Command was not Focused and not Prepared to Deal with Aircraft Carriers. The Ships therefore where mostly Equipped to Fight Enemy Ships on Open Ocean in Naval Battles. As it was intended they Fight only Smaller Engagements and Avoid Enemy Fleets using Speed.- 24 replies
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Uhhh No. First Off. CVs were not OP in Reality. CVs were a Strategic Asset. And they had a Great Strategic Value because they Allowed Fighting Enemy Fleets BEFORE an actual Naval Battle Ensued. And if you had enough of them. Then their Great Range meant that you could Attack an Enemy Fleet With ALL OF THEM. For example. People who claim CVs were OP in Reality often use the Sinking of the Yamato as an Example of that. What they Fail to Point out. Is that it took 11 US Carriers in 3 Fleets each Fleet having Several Battleships and other Escort Ships along. Sending out over 400 Planes for just the First of several Attack Waves against the Yamato and it few Destroyer Escorts. In Fact. In an Actual Naval Battle. CVs were Completely and Utterly useless. Because they had to Carry Large amounts of Ammo and Fuel on the Deck to Load onto the Planes. And if an Enemy was in Range for an Attack. ALL of this was actually Immediately Dumped over Board into the Water. Because otherwise a Single Hit could cause a Catastrophic Explosion on the Carrier and Sink it in an Inferno. And getting new Stuff up took HOURS. So if an Carrier was Caught in an Actual Battle in Range of Enemy Ships. He Generally Scrambled some Defensive Aircraft and Possibly a Single Attack Wave. And then Turned around and Ran for his Live. CVs are Strategic Assets Mate. They are Worth it because they are basicly like having a Mobile Network of Air Bases for Close Air Support. But just as an Airbase in Reality. If the Enemy is already Close the Base becomes almost Unusable and thus Worthless. However. Non of this Matters. Because this is not Reality. If we went by Reality. Then BBs would be OP as Hell. Because they would be mostly Immune to Damage from anything but other Battleships and to some Degree Heavy Cruisers. Hell. Even most Torpedo Hits would do very Little thanks to their Extensive Torpedo Bulges. But its not Reality. Its a Game. And so even Destroyer Guns can Deplete a Battleships HP. And Destroyers for some Reason are Invisible till you are just 6km Away :) In the Game this could actually be Balanced pretty easily by the way. Limit Aircraft Fuel Reserves so they can Only Fly for a Set amount of Time or Distance. Give Aircraft Carriers Set Reserves and if they Deplete the Reserves instead of making them wait forever. Just let AI Take over the Ship and Leave the Map or Wait while you allow the Player to go to the Next Battle. Or just Make AA do its Job of Deterring Aircraft. The Reason why in Reality Aircraft Bombs and Torpedoes had a Hitrate of maybe 1 out of 100. While AA in Reality had a Killrate of maybe 1 out of 20 Planes during an Attack. Was that in Reality AA was Extremely Lethal in Close Range and very Weak on Long Range. Hence. Aircraft as they actually Valued their Lives. Dropped Bombs and Torpedoes from Range. Aircraft Torpedoes were often Dropped from as far as 1-2km Away from the Ship. Bombs were often Dropped in a Flat Dive or even Level Flight at Speed because the Pilot would not want to become a Super Easy Target for AA by just Nosing in on the Target. Hence Aircraft Rarely got this Close to Ships thus not Incurring much Losses but also not Scoring much Hits. And doing that Ingame would be very Easy actually. As you could just make Short Range AA very Powerful. Thus Encouraging CVs to Drop their Loads from a Distance to not Remain in the Strong AA for Long Times or not Enter it at all.
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1. Yes and ? I never move my Hand away from my mouse here. I use my Keboard Hand to Tap Arrow Up to go Forward and Tal Arrow Left to set the Rudder for a Left Turn. This needs 3 Seconds and then my Hand is back on WASD lol. Not sure what your Imagining Mate. But there is nothing remotely hard happening here. 2. Bad UI and Bugged Controls are not a Balancing Factor. But Thanks for Confirming that basicly you are not really Evaluating the Idea but simply Want to have CVs Gimped by Autopilot cause you Dislike them. See thats the Thing. I want CVs Balanced. But that doesnt mean I have to be a **** about anything related to CVs. 3. Mate. How about you Control your Hatred a Bit and Try to be Reasonable. Tapping a Few Keys is not a Magic Ritual that needs 3 Hours. And you not doing it when you are right on an Attack Run is Logical. Albeit no Offense to you. But Tapping some Keys to Reverse my CV is MUCH Faster than Opening the Map and trying to Fiddle Autopilot to somehow do what I want. Thing is. Having that Simple Option available is worth Gold for most CVs. Because we already give Commands in between Strikes anyways. Thing is. My Method allows to give Commands 60% of the Time while the Current Method only Allows it 20% of the Time. Fair Advice Mate. If you Insist on CVs being Boring and Annoying to Play. Then you give WG no Choice but to make them Overpowered. Because WG wont Remove them. And WG wont Accept them being a Dead Class not Played by People. So they are either Fun or Overpowered. 1 out of 2
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Are the similarities between the Admiral Hipper class and Bismarck class intentional?
Sunleader replied to ItsJustAFleshWound's topic in Age of Armour Warships
Actually. If you Check Different Nations you will notice alot of Ships from the Same Nation had very Similar Designs and only Changed things in Size or Changed the Equipment Build onto it. The Reason is that usually the Design of that Nation had certain things Developed and thus if the Method worked they just Copied what Worked and only Changed the Things Required. This might be less Intended and just how things happened. For Example. German Naval Command was of the Opinion that having 4 Twin Gun Turrets is Superior to having 3 Triple Gun Turrets because it allowed for Faster Reload of the Guns and more Versatile Allocation of Firepower to Different Targets. (Triple Gun Turrets are in Reality much heavier thus usually Turning Slower. And having 3 Guns next to each other on such Limited Space was Cramped thus the Reload Speed often Suffering especially for the Middle Gun) Hence the Ships Designed during that Period. Were usually Equipped with 4x2 Guns. This Included the Bismarck Class, The Hipper Class and as a Design also Included the M-Class which was supposed to Replace the Nürnberg Class but was never Actually Build. (It will however soon come into the Game as the Light Cruiser München) :) Of course Ships from earlier or Later Times could be Different. For example the Scharnhorst Class and Nurnberg Class which came before this actually were Build with 3 Gun Turrets :) This is also the Reason why German Ships had alot of Secondary and Tertiary Artillery. Most Nations abandoned the Secondary Artillery after Interwar Designs. Instead using only AA and Multipurpose Guns. Germany however Maintained Secondary Artillery on its Ships only replacing Tertiary Artillery with Multipurpose and AA Guns :)- 24 replies
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1. A CV does not have Main Guns. He thus has no use for the Mouse aside from Camera Movement and Potentially AA Sector. 2. Because depending on my Distance to the Enemy I might be looking at 30-50 Seconds of Flight just to get back to where I was. Needless to Say that I am never actually doing nothing with my Planes. I am always Flying Somewhere. And Pressing F Recalls my Planes therefore Completely Resetting any Progress I made on that Route. 3. Thats a Quite Poor Excuse when I just gave you a Perfectly Reasonable Way to Achieve this in a Sensible and Useful Way.
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Well. One Simple Method would be to use Arrow Keys as a Secondary Steering Setup to give Simple Commands. Left Arrow being the Equivalent for Q Right Arrow being the Equivalent for E Up and Down being W and S. Hence you being able to to Set Rudder and Speed for the CV while Flying. Would not be that hard. In most cases a CV doesnt need Complicated Maneuvers. And just wants to Reverse or Turn around etc.
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Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Your Continued Issue is. That you are not even trying to get the Point. I am using a Sample Size given by you Guys to Try and Show you the Point. The Point is that if you on Day 1 Play these 6 Games. You have a Chance to end up with 2 out of 6. And on Day 2 you have a Chance this Improves again or even gets Worse. On Day 3 you again have a Chance etc etc. On Day 1 the Belly of that Chance is in the Middle. So the Biggest Chance is that you End up close to the Middle. On Day 2 the Belly however has already moved towards whatever Direction you went on Day 1 The Biggest Chance is always to Move a bit Closer to 50% because 50% is the Base Chance. However. There is no Guarantee that is what will happen. And the more you are already away from the 50% the Bigger is the Chance you actually end up on that Side even after 1000 Games. Because thats the Independence of Events. If you had a Losing Streak on Day 1. Then this is already your New Baseline. The Base Chance for the next Day Remains 50% And thats the thing. In order to Balance out the Losing Streak from before you would need above 50%. Thats why the Belly moves to a Below 50% Position for Day 2 Nobody is Arguing that the Biggest Chance is that your Ending up at least Close to the 50% Mark. But the Truth is that there is a Sizable Chance to End up on other Marks. And for example the 23.4% Chance to End up on what Equals 30-70% Winrate is a Fact you cannot Deny. And what I am trying to Explain you. Is that once this happened. There is no Evening out. The Future of Rolls is not Determined by the Past Rolls. So if you are Unlucky you can End up on 30% Winrate for Day 1. And the Next Day you have exactly the same Chances on Day 1. So You can be Lucky and maybe end up on 70% Today as you would need to go back to 50% But actually the Chance that you end up on just 40-60% is much Bigger. Which means you might not be able to Outbalance it. Then on Day 3 you once more have the exact same Chances. And if your Lucky it might even Out. If you are however Unlucky you might even Cement it Downwards. Using your Calculator. You will still get a chance of more than 10% that after 100 Coin Flips you End up on 40% or lower. And the Chance to End on 45% or lower is near 25% BUT here is the Catch. This is ONLY the Case if you Calculate all 100 Games before Playing One. If you Play 10 Games First and you are Unlucky thus ending up on 4.4% Chance for Losing 8 out of 10. Then you now Play 90 Games and you would need to Hit 48 out of 90 to get back to 50% So you are already moving away from the Bigger Chance. If you are Unlucky 2 Days in a Row and thus on Day 2 end on the 20.5% Chance for 4 out of 10 then you already need to hit 44 out of 80 etc. Effectively there is more than 10% Chance that after 50 Games you are Stuck on 40% Winrate. And if you are on that. To Actually get back to 50% the next 50 Games would need to be 60% And guess what. The Chance that you Even out is the exactly Same 10% that you had before. 80% Chance that you might move only a bit Closer back to 50% (over 50% you more towards something of 44-45%) and another 10% Chance that you even might Cement your 40% or make it worse. The Point I am Trying to Explain to you Guys. Is that there is no Guarantee it will even out. Once you had an Unlucky (or also an Lucky) Day you are Set for that Direction. This Event having Happened is a Fact. If on Day 1 you Roll 8 out of 10 then Chances you end up above 50% after 100 Games are much bigger than if you on Day 1 Rolled 2 out of 10 :) Thats a Fact. Because it wont Even Out. It will Remains exactly the same Chance. So it can always Move into either Direction. -
Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Guys. Not to Rain on your Parade. But Teobs Formula is just a very Simplified Form. Thats why I said earlier that I am not really sure of the Math behind it. But after trying it out. It actually works. At least as long as you dont attempt to Calculate the Far Edges. Using the 6 Game Example. Teobs Formula would be 1/2^6x6/3 which comes out to 31% Chance Using AgarwaenMEs would be 2^6 for 64 Results. This is a tad more Complicated. And I am Seriously way too lazy to Write it Out here. But this basicly comes out to this. 0 of 6 has 1 Result 1 of 6 has 6 Results. 2 of 6 has 15 Results. 3 of 6 has 20 Results. <-------------- This is the Result we want. 4 of 6 has 15 Results. 5 of 6 has 6 Results. 6 of 6 has 1 Result. So Chance for 3 out of 6 is Equal to 20/64 Which comes out to exactly the same 31% 2 out of 6 or 4 out of 6 has a Chance of 23% regardless of the Method you use. Teobs method stops working here. Because for 1 out of 6 or 5 out of 6 you would get 18% while actually it needs to be 9% What I explained before however does not Change. You basicly end up having only a 31% Chance that you actually even out here. And you have a 18% chance that you End up with an Incredible Bad or Incredible Good Result. Thing is. You got a 46% Chance to End on 33% Winrate or 66% Winrate :) The Original Statement therefore doesnt Change. :) The Belly as he Describes. Will always Form based on the last Result. And its Equal to both Sides. So it can Move in either Direction and there is no Guarantee it will move back to the Middle ;) -
Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Actually. It is. Because Fun Fact for you. Even the best Unicums can always be Unlucky and end up Matched against even better Unicums ;) You can Improve your Chances. By getting Better at Playing and thus already having a 1 out of 12 Better Chance of not having Potatoes because you yourself are not a Potato :) Divisions are also Great way at Improving your Chances because you got 3 out of 12 Increase in Chance for your Team to have less Potatoes. But you actually cant Influence your Chances on the Enemy Team being Good Players. In the End. You can only Improve your Chances. But it is still entirely Up to Chances. ;) Exception to that is only Clanbattles as here both Teams are entirely Decided by the Clans. And thus it is not up to Chance wether or not your Team has more or less Better Players than the Enemy :) -
Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
Nope. I basicly just used the Calculation from the Article. But Honestly Said I am not sure that this is how this Calculation works. I think I did have a Proper Calculation of that in Previous Topics. However the Basic System remains the same. If you Play 1 Game you have 2 Potential Results. You Win or you Lose. If you Play 5 Games you have 6 Potential Results. Which is you Lose All. You Win 1 out of 5. 2 out of 5, 3 out of 5, 4 out of 5 or All of them. And each of these Potential Results basicly has a Chance of Happening. Of course. The Closer the Result is to the base Chance for 1 Game the higher the Chance it is the Result that happens. But this Idea that you will end on 50% over Long Term is just Wrong. Chance you end on 50% is less than 25% for 10 Games. -
Penalty for Ships dying in the first 2-3 minutes
Sunleader replied to _Ghostship_'s topic in General Discussion
1. I cant Comment the First Example. I am not a Biologist so I have no Idea in what way having 2 Children Affects their Gender. 2. The Second one you Misunderstand. Your Article is a Calculation of the Chance on a Specific Event Happening. For example. The Chance to get 6 Victories in 10 Games. As the Base Chance is 50% for each Game. The Chance that you win 6 out of 10 Games would be around 16% However. That is the Chance Calculation for that Specific Event. For example. The Chance to Win 5 out of 10 exactly would be a bit more than 19% In Fact you can See on this Article that as I am Stating. Chances you actually Even out are Low. Because the Chance you end up with the Even Result is just 19% The Reason for that is that this is a Chance Calculation of Repetetive Chances. The Chance for each is 50% so of course the Chance to get exactly 5 out of 10 is the Biggest. However. 5 out of 10 is only 1 out of 10 Results. Having 4 or 6 out of 10 will thus be 16% having 3 or 7 out of 10 will be even lower etc etc. People often Forget this. But a Chance is Ultimate just a Chance. If you have a 50% Chance for Victory. Then of course out of 1000 Matches the Biggest Chance is that you get 500 Victories and 500 Losses. But the Chance for that Specific Event to Happen is still extremely low. And while of course the Chances to End at one Extreme End of the Spectrum are by Factor 10 lower. They are actually Existent.
