__Katniss__
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Everything posted by __Katniss__
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Hratelnost na vyšších tierech jde totálně do [Editováno]
__Katniss__ replied to jurgenb's topic in Všeobecná diskuze o hře
Zaklad jak hrat lode je nehrat solo. Potom aj blbe hry su zabavne. Ked ti nieco vadi moc, tak to nehraj su aj ine hry. -
Osobne ma Moskva ani ina lod v tej lajne moc neocarila. Uvidim po nejakej dobe, ked tie lode budu mat uz nieco odohrane, ci ich ma vobec vyznam zacinat hrat. Zatial dokoncim Zao a DM.
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I saw few videos of here and durability is one of few advantages. Moska is more BB than cruiser and for my gamestyle is not the best combination. Tirpitz, which is more cruiser than BB is much, much better combination. Hindenburg has bad maneuverability and its only thing i really hate on that ship and Moska is even worse. Also when ship has 3 or more annoying aspects is really big chance to have many frustrating games.
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Moska is OP you say ? I dont think so. With maxed camo you can be spotted on 14km which is really, really bad. You have avg AA, huge size and big citadel makes that ship primar target for BBs. I think that ship is more UP than OP Moska is mix of all tier 10 cruisers with lot of negatives. Im pretty sure i dont want to grind that crap in this state. Is better to have all other tier 10 cruisers which have at least 1 real advantage not many almost advatages.
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Its not a best idea to play high tier BB these days. I stopped playing them at all and focusing on cruisers.
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2 dni dozadu som mal hru, kde sme mali v tyme 2 DDcka proti 7 DDckam. Nakoniec to skoncilo logicky pre nas 12-1 nakolko to bola mapa len s 2 capmi a mali sme 8 kriznikov. Najvtipnejsie na tom bolo, ze tie jelita sa torpili navzajom jak pustali torpeda do kriza lebo ich tam bolo vela Limit DDciek by mal byt hlavne pre ich vlastnu bezpecnost.
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Manuel AA skill vs Demo expert for Zao captain (playing mostly ATago)
__Katniss__ replied to D7v's topic in General Discussion
Boosting AA on cruisers tier 8+ is waste of points. Im pretty safe in Ibuki without any skill or AA upgrade vs tier 10 CV. On Hindenburg dont even need defensive AA fire to destroy most of the plane around me. Main reason why is any AA boosting pointless, simply you dont meet CV in high tier games. -
Only players who wants to get better in online game can learn how to do it, because they want to. Most of the bad players are just too lazy or simply too dumb. Problem is not with bad players. They are here and they always will be. Game balance with one class of the ships is broken and only possible way how to fix it, if WG limits number of DDs per team, thats all.
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Oh, look... another low tier bob who never saw tier 10 match and have no idea about anything
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Ja BBcka nehram kvoli DDckam vobec. Yamato som zazimoval, kym WG nespravi na DDcka limit. Zatial som presedlal na krizniky a najlepsie hratelna lod je momentalen pre mne Myoko a Atago. Po dokonceni misie na 16 bodovu kapitanku, budem hrat asi uz len Myoko, kym ho nenerfnu Aj ked absolutne nie je OP a ziadny nerf nepotrebuje to len Mogami je strasny srot a kvoli nemu bude trpiet aj Myoko.
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Ja som tak dopadol s Mogami. Po nerfe som si myslel, ze to bude nehratelne a budem musiet pouzit free expy tie som aj musel kvoli WG pouzit na otvorenie 203mm, kedze mogami v zaklade je len pojazdna citadela, ktora sa nemoze nijak branit. Z nejakeho dovodu som vacsinu hier vyhral a pri vyeexpeni Ibuki mam na Mogami ovela lepsie vysledky nez som cakal. S Ibuki to je naopak. Zacal som super a uz to ide len dole vodou a dostavam nehratelne hry. Spawnem sa na lavom okraji mapy a cely enemy tym ide na pravy okraj mapy. Proste nemam po kom strielat a ked uz sa konecne k niekomu dostanem je koniec hry lebo vacsina mojho tymu zatial podochne.
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Nerf of range 155mm guns was enough and travers speed should be same as 203mm. OP factor on those 155 was range, not turret travers speed. Mogami wold be prefectly balanced with fast 155mm turrets and 203mm with 16-16,5km range.
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I have really balanced games in tier 8-9 last days. When i lose its bacause of mongoloids in my team or my mistake. DDs per team should be limited to 3 and 2 for div. Everyone would be happy even DD players. Most of the players can see DD problem, now we have to wait until WG realized that......
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Mogami is really hard to play with 15km range. Armor is extremly weak and hits from BB to superstructure usually do 4k+ dmg per shot. Something like overpen somewhere on mogami without DMG or really small dmg is miracle. Every hit in every angle do a lot of dmg. Thats why is 15km range really bad. Also forcing players to use free exps just to even open 203mm guns which make Mogami a bit playable is most annoying part on that ship. I played Mogami only after last nerfs and for same reason i won almost every game with her ( played in div) Maybe Mogami is that painfully bad now, so WG changed her MM to put more good players into the team with Mogamis But Ibuki is epic. With an amazing shooting range can be really annoying for BBs and i cant wait to open my Zao.
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After Mogami is an amazing ship. I have her fully upgraded and spamming HE all the time. APs are really weak for more than 10km range. Just use range to spamm HEs on BBs most of the time and hunting DDs rest of the time
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Good joke. Mogami is good only for 1 thing now. Nothing
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Only thing i can see there is too many tier 8,9,10 DDs especailly IJN. I played last few weeks enough games in tier 5-6 and even there is not problem with any class at all. I play cruisers mostly. Your BB domination theory is not relevant in any tier but high tiers DD problem is real.
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Funny, when you said that. Because main problem with DDs is in tiers you dont even have. Your BB domination theory can work in tier 5-6, not higher.
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Arpeggio phase 2: EU missions are *very* different to the SEA's mission
__Katniss__ replied to Yuzral's topic in General Discussion
Meh, sad new. But should be possible to put on any APR ship. -
To je uplne jedno. Robit si nejaky specialy setup skillov na tymovky alebo rankedy na premiovej lodi, ktora je primarne urcena na zarabanie v randomkach je asi blbost. Ani si neviem predstavit jak by taky Tirpitz mal vyzerat pre setupe skillov na tymovky alebo rankedy
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Arpeggio phase 2: EU missions are *very* different to the SEA's mission
__Katniss__ replied to Yuzral's topic in General Discussion
Actually, its true. I like to play Myoko but i need to put my 15 points cpt. to Mogami a im too lazy to make new cpt. again. 16 points cpt. for APR Myoko just for playing, why not. -
Týmové hraní se blíží -> [_CALM] začíná nabírat
__Katniss__ replied to lebed0s's topic in Nabírání nových členů
A 19 bodoveho kapitana -
Tirpitz ma na bitevku super camo. Ked ho trosku poladis da sa tedekovat az na nejakach 14,5-15km. Co je dostatok na to aby si zarovku vyuzil v kazdej hre. Ja som vacsinu casu v prvej linii s Tirpitzom, tak zarovku vyuzivam prakticky stale pre lepsiu orientaciu na bojisku. Zarovku by som pouzival aj keby bola za 2-3 body. Ten 1 bod, co stoji je nic oproti jej vyhodam.
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1. Zarovka je dolezita na kazdej lodi, to ti povia kazdy skusenejsi hrac. 2. Tirpitz je viac kriznik nez bitevka, tak je logicke, ze sa tak aj musi hrat aby si vyuzil jeho petencial. Sam si si aj odpovedal. 3. Ziadna bitevka neni na snipenie, ked si s nou chces poriadne zahrat musis sa drzat max na 15-16 km od kriznikov aby si ich mohol efektivne triafat. 4. Pozri sa na moje vysledky s Tirpitzom. To len potrvdzuje spravnost mojich tvrdeni. Este k premiovym spotrebakom. Vdaka premiovym spotrebakom s tier 8 premiovou lodou naopak zarobis viac nie menej. Lebo v konecnom dosledku ti pomozu v hre nastrielat viac dmg. Logicky to plati len pre hracov, ktori su schopni v hre nastrielat dostatok dmg na to aby sa im investicia do godlovych spotrebakov vratila. Par dni dozadu som hral Myoko, kazdu hru som na nom mal 2x goldovy spotrebak a kredity, ktore som minul na jeho kupu sa mi skoro 2 krat vratili, kym som vyexpil Mogami.
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Aj hracom, ktori hraju hlavne DDcka vadi ich pocet vo vysokych tieroch. Proste letadlovky a DDcka maju uplne odlisny styl hrania nez krizniny a bitevky a pri ich velkom pocte je hra nehratelna. Preto su max 2x CV na tym a rovnako tak, by mali byt max 3x DD na tym a max 2x DD v divizii. Aktualny stav min 4x DD bez CV na tym v high tier hrach je nehratelna a frustrujuca strata casu.
