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WA_McGue

Beta Tester
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    [FTR]

Everything posted by WA_McGue

  1. WA_McGue

    New Twitch Prime Loot not working?

    It's also not working for me. On the Twitch campaign page, it won't get past the "Link game account" step even though on both my Twitch and WG account pages, the accounts are linked. I've un-linked and re-linked them multiple times and it's still not working. EDIT: Hours later I got the mission despite it still asking me to link my game account. Dunno what's up with that.
  2. WA_McGue

    WoWS x Warhammer 40,000: Imperium vs Chaos

    So WG is selling the chance to complete a mission and get a random reward. Thrilling. Also I'm confused how the "Presale Pack" is somehow at a 33% discount when I'm reasonably sure none of these items have been sold before.
  3. WA_McGue

    Suggestions thread

    Playing the Dunkirk event I have found the survivor mechanic to be very interesting, and I think it might be a good idea if stopping near recently sunk ships to pick up survivors should be added to random battles. Instead of being a condition to win as it is in the Dunkirk event, it would refund some of the lost points that the sinking of the ship caused. The possible benefits could be More interesting gameplay, as an entirely new mechanic would be added. It has the potential to create some great moments as players brave oncoming fire to desperately pick up survivors. Reduce those frustrating end-game moments where you're so close to winning but then someone dies and throws away your lead. Alternatively, it could allow a losing team to cling on and pull back from the brink of defeat. Retrieving crew is a fairly large part of naval warfare and while WoWS isn't a simulator by any means, you could argue it should be represented in-game. The drawbacks I can think of are It could be a fairly major change and deeply change the meta depending on how it's implemented. It would be difficult to balance correctly. Having a lot of survivor zones on screen at one time could look cluttered and ugly. (Maybe only display them if they're within a certain range?) Possibly a bit of a grim subject. The USS Arizona in particular caused controversy with regards to respecting the dead, this might do something similar. My idea is for it to be implemented like this Each ship is assigned a number of crew depending on the amount of points it is worth to its own team. (I.e. By class, so a tier 3 BB would have the same number of survivors as a tier 10 BB). It is also assigned a number of crew it can pick up, again probably based solely on class. Upon being sunk, a zone appears around the wreck that allied ships can sail into and pick up survivors, with the number remaining slowly ticking down to 0. This is exactly how it works in the Dunkirk event so there's no major changes here. I would simplify the mechanics of how many are picked up though - rescued crew can not be killed by damage and can not be re-rescued if the rescuing ship sinks too. This is because it's not supposed to be a core mechanic of Random Battles as it is with the event. The number of crew rescued from a ship returns some of the points that were lost by the team when the ship sunk. The exact number would of course need a lot of tweaking to get right. I don't think it should be possible to return 100% of the points, I would cap it at something like 50-75% maximum. So that's my half-baked idea. Any thoughts/input is welcome.
  4. WA_McGue

    Kitakami?

    Alt+F10 > Left > Up > Enter If running Win10 try Winkey+X>U>R
  5. WA_McGue

    German armada is lacking EVERYTHING!

    Say what
  6. WA_McGue

    Texture Bug - 0.4.0.1

    Couldn't find a bug report section for 0.4.0.1 so I'm putting this here. Since I updated today, I have been getting a very odd texture glitch, making the game pretty much unplayable. Did a complete reinstall of the game and issue persists. Drivers are up to date. DxDiag and screenshots are attached - The bits you see sticking out the ships actually flicker many times a second. EDIT: Did some digging and found this thread with a similar issue: http://forum.worldofwarships.eu/index.php?/topic/13875-graphical-flickering-and-artifacts-on-port-menu-with-nvidia-geforce-driver-35286/ The issue seems related to the recent Nvidia drivers causing issues with SLI and their multi-gpu cards. EDIT: Reverted to driver 350.12 and that fixed the issue. Guess I will just stick with this driver version until either Nvidia or Wargaming release a fix. DxDiag64.txt 65.45K DxDiag64.txt
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