Game suffers of famous random damage shots and funny situations when a salvo from Kongo does nearly no damage to a cruiser like Omaha or Cleveland. You should work on shell penetrations parameters more. The funiest thing is when my Omaha does more damage with salvo to Kongo than BB to me. Once took him more than 15k with a salvo. Fix it pls. The other suggestion is to make secondary guns available to control so that I could maybe hit torps and destroy them on my own, and generally possibility to destroy or neutralize torpsThe other fact is that imo there should be no indication where to aim torps. Should be the same as aiming guns for 20km. No aid at all. Same comes for torps dropped by planes... I know about game engine restrictions but it would help a lot if I could see torps at the moment when they are dropped, not when AI spots it. BUT WELL DONE WG!!! You got me back to your games after a while in WT. REALLY GG AND GJ