I am curious, do other people also have a problem where the round timer blends in with the deep sea(since the timer is completely black), making it very hard to see?
Matt141 replied to Ambiorix1032's topic in Archive
Carriers just could stay out of range(assuming this is a big map which is the only way a open sea map would work), and destroyers could just flank/smoke screen.
Just going to point out, for some reason me (and from looking at the forums, a few others) didn't get the 'beta tester' group even tho we are in the beta, which makes it sadly impossible to view that forum and the topic, is there a way to fix this?
That would result in a lot of deaths for ships that don't turn quickly.
Personally I prefer the edge more than a 'if you can't turn fast enough you are dead' message.