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MassiveDYT

Beta Tester
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Everything posted by MassiveDYT

  1. MassiveDYT

    [Edited]

    [Edited]
  2. MassiveDYT

    [Edited]

    Stock Essex (well apart from the strike thing), vs decked out Midway and his trustee stooges, and yet you manage to be surprised, mkay Or you next useless topic that will be Vukked? I assumed you meant "your next useless topic", Yes
  3. MassiveDYT

    [Edited]

    haha, nice one
  4. MassiveDYT

    [Edited]

    yes
  5. MassiveDYT

    Border humping poll

    bump
  6. MassiveDYT

    Is WOWS realistic?

    You can shoot at armor for the entire day doing damage but not killing a tank, or you can shoot one shot that goes in bounces around and kills the entire crew, that is not a healthbar
  7. MassiveDYT

    Is WOWS realistic?

    i wouldn't say that's true , a single bullet can kill a plane immediately for many reasons, as one shell can disable a tank for many reasons (kill driver/pilot, separate wing, pierce fuel tank, explode ammunition, and many other factors) There definitely isn't a health bar in that game
  8. MassiveDYT

    Border humping poll

    Never had this issue what so ever, I use to die a lot to IJN CV"s in the beginning, but then I started asking for cruiser drivers for help which made the problem go away completely. To me this such a petty move, "oh my team is loosing? oh no one is protecting me? Oh ok i will glitch my way out of this sticky situation". Almost the same as artillery drowning themselves in world of tanks whenever their team is loosing, just way worse, because I've watched many times carriers abusing this glitch and getting draws and even victories when they wouldn't have otherwise without using the border, and I personally just simply cannot accept that
  9. MassiveDYT

    Border humping poll

    Currently 30% of voters think that it should remain in the game is it is a innovative mechanic, that's 1/3rd of all voters, definitely not unanimous. There has been many threads and many discussions on the matter, I've just cherry picked the the factors that are most commonly argued upon. Maybe for you it looks like an obvious answer, but not for everybody, many people think this is a legit mechanic and it should stay in the game.
  10. MassiveDYT

    Border humping poll

    Would you like to elaborate? Because I never used border hugging unless I was absolutely forced to by enemy CV doing it. How is it vital for CV gameplay?
  11. MassiveDYT

    Border humping poll

    I don't think that they are, the results are definitely not unanimous
  12. MassiveDYT

    Is WOWS realistic?

    Gameplay definitely isn't realistic, ships tend to be slower and less drifty in real life, that being said ship designs, and what sort of equipment they get (guns, aa, armor, etc etc) is pretty realistc
  13. MassiveDYT

    Border humping poll

    So bushes don't add depth to world of tanks gameplay? Is this just some weird language barrier issue or something.
  14. MassiveDYT

    Border humping poll

    I even had a few people compare this to using bushes in World of Tanks, been told that this is meta, it gives advantage therefor if you are not stupid you should use it, and so on and so on
  15. MassiveDYT

    Border humping poll

    A system like that exists, when you are getting closer to land your ship will try to maneuverr away from it, the problem is that this feature can be turned on and off in the settings. I like the idea tho, it sounds as the most elegant solution
  16. MassiveDYT

    Border humping poll

    I've been told multiply times that people think it adds to the game, why do you think im fighting to give this attention so much? And to be fair, all your options for solving the issue are completely legit, and I'm pretty sure there's 1000 more ways to patch it, the real problem that it's currently almost completely ignored, and even defended to absurd extremes. That's why I'm making this poll, I want to stop bickering and assuming, and instead look at the data on where community stands when this issue is in question.
  17. MassiveDYT

    Border humping poll

    Well as what I've read from comments, and battling this issue for months now on the forums, I came to a conclusion that there are 2 camps of people. Some people say its a meta call, game mechanic that adds depth to the game, other says its a joke, so that's where the simplified question one comes from. I don't see why its obvious for question 2 and 3, some people think it doesn't give advantage at all as you can easily shoot them while they are doing it as they claim, some people including myself says it gives a sort of a damage shield. And then question 3 , I assume if you like this mechanic you want it to stay, and if you hate it you want it to go I truly believe that this is the most severe issue in the game, as nothing else not even the MM is so blatantly broken at the first glance. Now to be fair I probably should have started with this poll, before starting this crusade.
  18. MassiveDYT

    Abusers out of control

    Hi people, got something extremely disgusting to share. And it has to do with the attitude of what it has become, "it's allowed, I don't care" The most sickening part to me in this whole encounter, is when I called the (non-disclosed) individual out on it when the conversation was progressing, he went ahead and told me [edited], so I will do it as well" I had to switch to doing it myself just to stay alive, because I couldn't even dent him due to border abusing, he was totally immune and safe from my torpedoes by exploiting this game breaking glitch, I want people to come here and tell me again how it's not game breaking, how I should just get good and learn to deal with it, especially when there's no way to target him with torpedoes unless you use the border glitch even further to push your planes out of the border Is this what World of Warships has become? Who can glitch the laughable and already broken game engine (that is clearly not suitable for a game of such degree) better? I would love to hear promoters of this massive abuser cult to have their say, because people are publicly using your names to shield themselves [edited]
  19. WARNING: may contain abundance of text / confusing references / life stories Lately I've been observing the forums and focusing on a very specific scene: Players who genuinely believe that the game is broken, that classes are overpowered which results in them disengaging from the game permanently, quitting. Now, I clearly have my 2cents on the matter, which I would like to start with taking Mr. Jackson's advice and looking at the man in the mirror. I'm 26 years old, I've been gaming since I was a wee tyke , I think I've got my first console which was the Sega Mega Drive 2, on my 6th birthday. I use to spent hours playing games like Mortal Kombat, Battle Toads, Double Dragon, Contra, Robocop vs Terminator, Doom Troopers, Echo The Dolphin, Dune 2, Sonic, Desert/Jungle Strike, Streets of Rage followed by endless tons of similar beat-em-up, like Golden Axe for instance, etc. (There is a point here that I will come back to as I continue) When I got my first PC, I've gotten into strategy games really quickly, and then went back to beat em-ups / slashers like Devil May Cry 3, and survival horror like Resident Evil. The first time I discovered Wargaming, was 2012 in the form of World of Tanks obviously, a mate of mine use to play it religiously, and quickly got me into it as well, I use to come over to smoke weed and observe my mate playing, and eventually I felt like I have enough confidence and knowledge of game mechanics to start driving my first little tank. I'm actually surprised of this myself, but I never really had any real issues with the game, a lot of stuff got changed left and right, stuff got nerfed balanced and removed. I loved the game so much that I focused on playing it, getting good, while these changes were flying over my head without me ever noticing. I have to say straight away, with the risk of being called a fanboy - I love World of Warships just like I use to love World of Tanks, it was a nice welcome change from WoT that rejuvenated my interests in Wargaming (as a company) and war-gaming (in general). That being said, I've been here since the very beginning of beta testing period, and just like when I started WoT, I've barely had any problems with the game to date, except for that one time that I did : http://forum.worldofwarships.eu/index.php?/topic/8126-torpedos-wont-be-nerfed-because-thats-how-they-worked-in-real-life/page__fromsearch__1 where I was pondering the legitimacy of one shot mechanics not only in a game like this, but in online gaming in general. This is me today, after 3 moths of playing through all the classes and listening to every single advice that I was given to me by people more competent than me, and all my problems seem to have disappeared, almost as if they never existent outside the boundaries of my own skull. Coming back to where I talked about my first console gaming experience, some of those games (not all, just some like Robocop vs Terminator) to this very day I regard as some of the most rage inducing, gamepad throwing, table flipping, telly smashing gaming experiences that I probably ever endured. Some of those games back in the day were designed to counter your intuition, and challenge you to find ways to progress, which sometimes consumed ridiculous amounts of hours. (I remember playing Echo the Dolphin with my dad, to the point where we would forget about going to sleep and play till the bloody morning and sometimes still wouldn't be able to beat the level, the sessions would use to end with wild angry mom appearing... ) The main thing to note here, is these games are from that era where if you couldn't get past spikes or bottomless pits, or crazy bosses that would obliterate you on sight - you couldn't really go online and complain to developers to remove that bit, you had 2 choices -.... .... Evolve as a gamer and find the way eventually through shear patience. .... Devolve completely and rage quit. When it comes to World of Warships, I honestly believe, that most people fears and complaints come from inexperience with a class, and not enough opportunities to learn to deal with a specific threats efficiently. A lot of players come to the game, choose let's say battleships to start with, because battleships are awesome - they big and they have big loud guns, and who doesn't like that, the problem is when you start getting one shotted in your favourite BB by a DD or a CV - you feel cheated, you feel that you just waisted your time leveling a class that is getting killed so easily and there is no hope at all, people don't understand you, they are telling you to get good making you even sadder which eventually leads you into quitting the game. Seeing all these people struggle with what to me seems like the essence of gaming, this is where and how I would like to conclude my point in a form of suggestion: In order to help beginners evolve, wouldn't it make sense to implement an enforced tutorial of about 15-20 missions / scenarios that look something like: 1. You are now in a destroyer, successfully torp a battleship 2. You are now in a cruiser, escort a battleship without it being sunk, with 3 carriers sending torpedo bombers to destroy the bb. 3. You are now in carrier, sink a battleship that is being escorted by a Cleveland class cruiser 4. You are now in a battleship, there are 5 carriers trying to sink you with torpedo bombers, only objective - survive for 5-10 minutes. Giving new players chance to prepare for the real battlefield, where they will encounter these scenarios in one form or another, will in my opinion leave them more equipped to deal with all of them, instead of going to forums to complain. Some of the players probably wouldn't make it through, but those are most likely the players that will not have a good time on the actual battlefield in the first-place. As a final note, I am not a game developer, for me the game is perfect as is, I'm submitting this purely as a conclusion that I made form my own personal observations, your mileage will probably wary as it should, therefore please share your thoughts, I would love to see opinions of both the oldest and newest players to the game. *Puts on a blindfold & lights up a cigarette*
  20. MassiveDYT

    Abusers out of control

    Ah yes, the future of World of Warships, unravelling before our very eyes *clap clap clap*, thank you super-testers and other glitch-abuse cultists for putting a dent in the community that will echo through the ages
  21. MassiveDYT

    Abusers out of control

    You said it yourself, its a broken game mechanic that is giving an advantage, making it ABUSE by definition, thanks for finally clarifying !
  22. MassiveDYT

    Is anyone else playing less?

    Hey man, say what you want about Gaijin, but they are above such "features" as border sliding Only thing missing is Benny Hill music really
  23. MassiveDYT

    Abusers out of control

    Just in the other post you went further as to call it a "feature" and now it's even a mechanic. I was even told a few days ago, you know how people are using bushes in world of tanks to fire without getting seen? yeah its exactly like that with border sliding. So lets review: Bushes, a phenomena that exists in real life, used for concealment by wide variety of military entities, and a mechanic in the game designed specifically to give concealment is the same as border sliding? I just don't... WHAT Since I live in Dublin, I'll just absolutely have to go and check out the harbour tomorrow, see if any liners and ferries are sliding the border all the way to UK and France , maybe I'm totally wrong and oblivious
  24. MassiveDYT

    Abusers out of control

    You think its identified as bug? look at the landslide of suporters who already can't live without it doing it just to fill that empty void with artificially inflated stats
  25. MassiveDYT

    Abusers out of control

    It give's advantage by shielding from damage, making hard to be targeted by torpedoes and giving extra reaction time to dodge them even if by some chance you manage to glitch your planes out of the border to finally target the ship that is doing it. Therefore in land of Makebelieve it can be regarded as anything you want it to be, but in real world even the most prominent window-licker can look at it and tell "dat not right"
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