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Everything posted by Sander93
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Public test 0.4.0 Game mechanics (crew skill, camouflage, consumables)
Sander93 replied to Ectar_'s topic in Archive
Well neither does forest camouflage in cities work for tanks but they still kept it in (in WoT). WG needs some small things to make money off of. I was merely explaining the idea behind the decrease in accuracy penalty. -
Cosmetics such as this will not be added until far beyond the initial release. It took WoT three years to implement nation specific voices.
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Did you play a few battles yet? I didn't have it from the start either, but it suddenly appeared in my harbor after 10 matches or so.
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Top of the turret normally features no camouflage. On top of the North Carolina's turrets, not only is there camouflage displayed but it seems like the textures are wrong too (forgive me I have no idea how textures work) as the pattern seems odd.
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I suppose so, I don't have much knowledge on modeling / texturing. Seems like the turret roof is using a wrong part of the texture template, if that makes any sense. On other ships the turret roofs have no camouflage at all. It's supposed the same color as the base paint (grey for USN).
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[Request] Japanese battleships screenshots 0.4
Sander93 replied to Makoniel's topic in General Discussion
Thanks Major, I was looking for a review. -
Could anyone do a small review of the Atago? It looks pretty cool and the stats seem quite good so I'm interested in busying it on the real server once it becomes available. However I can't test it myself since I didn't get that much gold and I've already spent it on other things.
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I don't think it adds much except for increased general ambiance, the voice generally only speaks up once the regular alarm goes off at which point it's still already too late to adequately evade torpedoes. At least in my experience so far. Players who are unaware of their surroundings will still get torped as much as they would without the voice.
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Public test 0.4.0 Game mechanics (crew skill, camouflage, consumables)
Sander93 replied to Ectar_'s topic in Archive
Even though it does little damage, WG stated that it should panic the squadron it attacks. If that's indeed the case it's quite a helpfull tool because it gives bombs/torpedo accuracy a huge penalty. I haven't played cruisers yet, does every tier cruiser get a fighter plane only? I'm asking because in battleships the option for the fighter plane instead of a scout plane only becomes available from tier 8 up. -
Public test 0.4.0 Game mechanics (crew skill, camouflage, consumables)
Sander93 replied to Ectar_'s topic in Archive
It would also be nice to know if the accuracy penalty is a hard number or a soft modifier (sorry not a native English speaker here so I don't know the correct terms). If the -4% is a hard number that is extracted from the base accuracy of a ship (let's say 30% at x km) then it's quite a huge number (leaving accuracy at 26%). If it's a modifier that multiplies that 30% accuracy by 0,96 (leaving accuracy at 28,8%) it should be barely noticeable in single battles. -
It would already help a lot if the guns became more accurate, because right now I doubt it could hit the moon if you aimed for it. The shell spread is ridiculous.
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Public test 0.4.0 Game mechanics (crew skill, camouflage, consumables)
Sander93 replied to Ectar_'s topic in Archive
You guys missed out on the purpose of ship camouflage, it was not designed to make the ship less visible. Its purpose was to confuse the enemy ships by making it hard to recognize the shape of the ship and the direction it was heading. Therefor it does kinda make sense that the applied camouflage has an effect on the accuracy of enemy ships, as long as manual/visual guidance was used to aim. -
It looks really cool too, like a modern destroyer (Arleigh Burke class). If it performs as well as it looks I might even buy this one for OBT/live game. Sadly I can't test it because I spent the gold on free XP and training before realizing there was a this premium ship to try out.
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[Request] Japanese battleships screenshots 0.4
Sander93 replied to Makoniel's topic in General Discussion
Can't show you upgraded Myogi (it looks a bit like late Kongo but with different turret setup) because I haven't unlocked IJN tree, but here are the stock Kongo and Fuso: -
I agree, this setup is ridiculous. WG should revert the layout changes and just nerf the quad 40mm DPS. No one cares about the numbers anyways. On a side note, the Colorado is still a pathetic excuse for a ship. It really needs some buffs or changes to be competitive.
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Meanwhile on RU forums , patch 0.4.0 or somethin....
Sander93 replied to Dbars_eu's topic in General Discussion
Do you mean right now or after the patch? Because right now it does, I just shot down 6 planes from tier 8 CV in the ~10 seconds they flew within my 8km range. -
Meanwhile on RU forums , patch 0.4.0 or somethin....
Sander93 replied to Dbars_eu's topic in General Discussion
On the subject of AA buffs and nerfs, are they ever going to fix the Des Moines dual purpose batteries' damage per second? They do 1,33 DPS per turret, as opposed to ~4 all the other high tier DP guns do. Surely that has got to be a mistake for a tier 10 AA cruiser? -
Not much to add to the title really, shot down 33 planes in my USS Iowa but didn't get the achievement (30 airplane kills).
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Advanced AA skill is totally redundant
Sander93 replied to 42ndHighland's topic in General Discussion
However, every experienced CV player will just have his air assault make a U turn as soon as the planes panic, wait 40 seconds, and attack again. Making the skill once again redundant because it doesn't really kill planes. -
It is odd that, for example, the quadruple 40mm Bofors is going to have a significant difference between the Iowa (being reduced to 8 dmg/s/gun) and the Essex (remaining at 18 dmg/s/gun) despite being the exact same gun.
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Actually as long as the RNG is coded properly any anomalies (such as large fire damage one match) will average out at a high enough amount of battles, and he does have about 350 (in WoT the average usually settled at about 200 matches for me). The last part I agree with, I just hope that the lack of competition in his matches is the only reason for the statistics to be this high. I guess we'll notice after Friday.
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I understand, but he still has an incredibly high win ratio (89% on T10 CV). I just hope that number is caused by the artificial boost of playing in division (in WoT I could get 65% WR playing alone, and 70-75% when in good platoons) and the fact that his matches were unbalanced by his presence (ie, no equal counter CV being available), and that it is not caused by the [overpowered] effectiveness of the ship.
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I'm assuming it's a hotfix solution while they're attempting to fix the real problem (which takes more time than a minipatch apparently), but WG isn't that great in the communications aspect.
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No balance changes to IJN CV's or are they simply not mentioned? The tier 10 seems extremely overpowered in the hands of a good player. I don't have them myself since I only started playing CV after they released the 'test' IJN CV, but I'm regularly checking the stats of one of the best CV players out there. While he boasts a unicum 130-150k average damage on the tier 9 carriers, he has an insane 173k average on the tier 10 one (350 matches) which makes me wonder whether or not the thing is balanced.
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Iowa secondaries have a pathetic 5-8% accuracy, they won't hit crap even when you'd sail right next to an enemy ship. Last game I remember using them they were firing on a CA about 4-5km away and they hit like 8 shells out of 95 shots for a grand total damage of *drum roll* 2500 dmg. Secondaries on most ships are absolutely worthless right now.
