-
Content Сount
990 -
Joined
-
Last visited
-
Battles
3431
Content Type
Profiles
Forums
Calendar
Everything posted by Sander93
-
Don't really know what stray shells and CAs have to do with this (on a side note I perform absolutely fine in cruisers). Stealth fire is an annoying mechanic and its removal is healthy for the general game experience IMO. Battleship population/performance should be nerfed indeed, but in other ways.
-
I think you're looking at this from a wrong perspective. As far as I know Wargaming is well aware of the overpopulation of BBs and I highly doubt they are removing stealth firing as a buff to battleships. Stealth fire is an annoying mechanic for anyone who is on the receiving end because there is literally no counter to it. I think Wargaming (and I agree with them) simply wants to remove this mechanic because the majority of players suffers from it. The fact that it happens to be a bit of a buff to battleships is probably coincidental. It's just something Wargaming has to get rid of to make the game more enjoyable for everyone. I suppose Wargaming will take other measures in the future to reduce the popularity (and/or performance) of battleships, although a confirmation would be nice of course.
-
How exactly do you propose players 'deal' with stealth firing? When facing a competent DD player there is literally nothing a BB or CA player can do about it, which is exactly the reason I agree with WG that removing stealth fire will improve the game experience for everyone who is frequently on the receiving end.
-
You get way more credits for dealing damage to cruisers and destroyers (absolute damage does not matter) - damage/credits is scaled to classes. Dealing 10.000 damage to destroyers will earn much more credits than dealing the same 10.000 damage to battleships.
-
N-square law Snowball effect in battles Theory behind
Sander93 replied to Gnirf's topic in General Discussion
Indeed luck can make a huge difference. A cruiser getting oneshot, a DD running into random torps, a battleship receiving several citadel hits or a fun and engaging detonation can completely ruin a match in the first five minutes. That one ship could've been the difference between a flank holding and getting overrun. Which is just another reason to hate RNG. -
Stealth firing removal: also for Premiums!
Sander93 replied to Sams_Baneblade's topic in General Discussion
Welcome to the world of Des Moines. I see no reason other cruisers shouldn't get the same treatment. The only thing keeping Des Moines from being a total disaster is her extreme rate of fire. Zao's stealth firing is one of her perks, but it's definitely not the only tactic that can be used. In the Zao you would at least have the tactical advantage to disengage and disappear whenever you need to with the excellent 9,7km stealth and 36kts speed. WG also said that ships depending on stealth fire might receive buffs in return, so who knows they'll buff the HP or ROF a bit. -
Stealth firing removal: also for Premiums!
Sander93 replied to Sams_Baneblade's topic in General Discussion
Zao is perfectly capable of slugging it out with BBs at 15km+ while kiting away even without stealth fire. Removal of said mechanic will not be the end of the world, it will simply require different tactics while average damage should only drop slightly. Hindenburg does fine without stealth fire and her armor/mobility is similar to Zao. -
Stealth firing removal: also for Premiums!
Sander93 replied to Sams_Baneblade's topic in General Discussion
I know, and while I agree that battleship population should be nerfed I also think that removing stealth firing is a good thing. It's an annoying mechanic for anyone who is on the receiving end because there is no counter to it. WG should look for (bold) ways to decrease BB population and balance the classes better, but the stealth firing mechanic is not one of them. -
Stealth firing removal: also for Premiums!
Sander93 replied to Sams_Baneblade's topic in General Discussion
I'm all for reducing BB population but I actually agree with Wargaming on this. I agree that stealthfiring is annoying as hell, even though I do it myself in ships like Fletcher and Zao a lot. I hope WG will find other ways to reduce BB and DD population / buff cruiser population, but I do think this change is necessary to make the game more enjoyable for everyone. Meanwhile I'm also curious if WG will adjust the spotted cooldown (how long it takes to disappear after ceasing fire) when they remove stealth firing. It would be quite a fair compensation if DDs or cruisers could disappear say 5-10 seconds after shooting instead of the usual 20. This would mean that DDs/cruisers don't really get nerfed, while an annoying mechanic is still removed. Win-win imo. -
Actually the 420mm guns have worse penetration than the 406mm. Only at very long range do the 420s start to get slightly better. Gun performance is nearly identical and the choice of what to pick only comes down to the preference of the player. I personally like the 406s more because the faster reload gives more freedom to succesfully switch to momentary targets of opportunity (like catching a cruiser mid-turn).
-
He is simply asking for (another) confirmation that the files are indeed clean and only generate false reports by mistake.
-
Not to mention that the dispersion is so bad it would have trouble hitting the moon. But it's a fun ship nontheless. One of my favorites.
-
Hold Ctrl button and click on enemy ship. Note that without the 'manual secondaries' skill this does not improve the accuracy. All it does is give your secondary AI a priority target, when multiple targets are in range.
-
[quote name= - Grozovoi long range AA nerfed from 84 to 51 DPS. The AA still is strong but less broken now. There we go.
-
Believe it or not but I'm actually not all that familiar with the internal game mechanics. I'm just good at shooting people.
-
A right, it was a buff to autobounce angles, not normalization.
-
Are you sure? They buffed USN AP normalization a long time ago. Was it worse than the other cruisers before then?
-
Not to mention you usually have to sail through nothing but rain for five minutes (fun & engaging mechanics) before you actually arrive at said clusterfock. I hate cyclones, the game's meta is best/most fun at ranges 8-15km and that's exactly the area that disappears. It's especially bad for second-line support ships. I really wouldn't mind if they moved the view range within cyclones up to 10-12km.
-
BBs are balanced, High tier gameplay is fun
Sander93 replied to cro_pwr's topic in General Discussion
It mostly shows the complete ineptitude of bobs playing high tier ships, which is IMO the biggest problem. -
Same goes for Baltimore/Des Moines and North Cal/SoDak/Iowa, what's your point? It's not the looks that matter in battle.
- 819 replies
-
I think a small normalization buff would do it for the Germans. Penetration is fine, Hindenburg and Roon easily pump out 6000-12.000 damage salvo's on broadside battleships even at 15km. The problem is that those same AP shells stop being any effective at all as soon as the target even slightly angles.
-
Whats the most important game statistic to you
Sander93 replied to ziggydog's topic in General Discussion
XP gain also varies ship to ship, so even without premium it could only be compared when players have largely the same ships. -
Been waiting for a supercontainer for three months, and now there's a good chance one of these garbage modules will show up if I finally do get one. That's just great.
-
Depends on the circumstances, in his video Flamu was shooting down planes left and right at 7,5km even without defensive AA and the carrier wasn't targeting him. My point still stands anyway, IMO carrier gameplay should be completely changed and effectiveness should be toned down so that AA across ships can be toned down as well. Creating all these new ships with ridiculous AA values is only fighting the symptoms.
-
Even if CVs are still overperforming, introducing monster AA ships is IMO not the way to do it. This would create an awkward meta where half the team is immune to air strikes and the other half is completely vulnerable. This DD is just ridiculous IMO, 61 plane kills against a Hakuryu (Flamu preview) in a destroyer is nonsense. IMO instead to balance CVs there should be some radical changes, like lowering damage-per-strike or adjusting the way they drop torpedoes. Introduce fuel for planes so they can't strike any target at will. Improve catapult fighter reaction time for ships, adjust AA mechanic so it does more constant damage instead of RNG or introduce HP pool for planes so they can't turn out of AA bubble and magically be at 100% hp again. WG should overhaul CV mechanics instead of just pumping out new ship lines with AA getting more ridiculous in each one.
