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Questions to Developers - Round 1

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Tuccy #1 Posted 29 August 2012 - 01:59 PM

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Hello, folks,
Please, feel free to use this topic to pose questions to the Devs of World of  Warships. The topic will be closed on midnight September 2nd and questions will be collected and sent out. New question topic will then be created while we'll be waiting for answers.

To keep the topic easy to navigate, please:

1. Before posting here, check if the question wasn't already answered here, here or here.
2. Before posting here, make sure the question was not already asked.
3. Keep your posts on topic
4. Use this threads for questions only, do not discuss them etc.

Cheers

 

 


Chipmunk_of_Vengeance #2 Posted 29 August 2012 - 02:05 PM

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How will Destroyers work in WoWS? Can you use the Main Armaments along side it's Torpedoes or just it's Torpedoes? And will carriers be able to use there Dual-Purpose guns as the Primary weapons or just there Aircraft?

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Morphisor #3 Posted 29 August 2012 - 03:52 PM

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Since destroyers and cruisers are fully separate tech trees alongside battleships and carriers, how will they be balanced to survive matches with high end battleships for instance? Will a tier X destroyer have a lot of hitpoints or will they be balanced through other stats?

I ask this, considering that a single 15" shell would realistically annihilate any destroyer, and most cruisers too.

Edited by Morphisor, 29 August 2012 - 03:53 PM.


Serjio #4 Posted 29 August 2012 - 06:02 PM

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Questions:
  • You have acknowledged previously that smoke screens maybe available in the game. I would like to know if Scout planes will be able to drop Smoke Bombs, Flares (for possible night battles) or other supporting roles.
  • Multiple times, Devs have mentioned that there will be x2 lines of BBs (For example Iowa/Montana) Are you doing perhaps a BC style line and a BB style line? If not will there be two lines of other classes such as BCs or CVs?
  • For cruisers/escorts who's main job was mainly to defend carriers, will there be manual AA control of big flak guns? (Here I'm thinking CL. Emdem for example from NF)
  • Will we see crew skills like the ones in Tanks? If so how would this work for Carriers? WIll they have a number of 'crew' pilots for whom you can choose different skills ?


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Ev1n #5 Posted 30 August 2012 - 06:01 AM

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Not really a direct question, but it came to me after thinking a while (exhausting -_-) on WOWS gameplay and tactics, based on the info so far.

An interesting question about the balance of gameplay for CV comes to mind with the direct comparison of ship classes and roles in WOWS to classes and roles in WOT. Following this line you see CVs as esentially Artillery (a non-frontline, heavy damage dealer with very little defensive measures). However, there is a clear difference in that there is no real defensive measure against artillery fire - if the shell flies, it flies. A plane, on the other hand, can be shot down. As we have already had confirmations of both the fact that ships will have their AI-controlled air-defense capabilities and that carriers will be able to choose aircraft types and loadouts, the vulnerability of these planes (compared to shells) potentially reduces combat effectiveness for a CV. So one has to wonder how this will play out?
Will air-defense dedicated craft (ex. carrier loaded with fighter-interceptors) significantly reduce CVs ability to effectively deal damage or will the AI-controlled anti-aircraft guns on our ships essentially be worthless special-effects features, in order to keep CV gameplay and economy on par with other ships?


It also opens up the discussion about teamplay and tactics, as going along the above reasoning, you might find it much more worthwhile to quickly sink the enemy team's AD screen and open them up to some heavy airborne damage, instead of dueling it out with their CA/BBs. Any thoughts on team-tactics, my fellow captains?

(you can cut this to a separate topic if necessary, Tuccy)

Edited by Ev1n, 30 August 2012 - 06:06 AM.


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Chipmunk_of_Vengeance #6 Posted 30 August 2012 - 11:48 AM

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Not sure if this has been asked before, it's only really just come to mind

Would we be able to make custom 'Prefixes' such as 'USS' or 'KMS' etc or would we be stuck with the National 'Prefix'

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


Kameho #7 Posted 31 August 2012 - 03:02 AM

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I have read through the other Questionare threads and im trying to avoid repeating questions, hopefully you wont mind if I have repeated any questions.

Questionare:
0. Will the spotting system be similar to Tanks? Or will it be abit different? (would be kinda silly not to see a huge battleship right infront of you because he was hiding in Kelp)
1. Will World of Battleships have EPIC naval fighting music, will you release a OST for people to download?
2. Will you ever consider adding FF (Frigates) into the game? As Frigates are still commonly used throughout navies. Afterall it is the smallest of the sea-fairing ships. quite often part of Carrier Strike groups. Playing more of a supporting role.
3. Have you guys considered having AOE (Support ships aka Combat Support Ships) in the game? Afterall, they play a important role in all naval battles. In game they could help extinguishing fire's and repair badly damaged ship towards X% for a rough example. And Playing the support role would be a unique way to play the game. Also. Some of them do have weapons. And also might be used as a key ship for a Escort type of battle in Organized battles like Company battles / Clan battles. Example of such ship used in WWII is the Sunosaki class for the IJN.
4. Will there be dramatic and cool sinking animations of ships And different ways of the ship sinking depending on damage/weapon used against it? or will it be like navyfield where everyship breaks in half and sinks the exact same way? Give examples if you can.
5. Will you have Ability to RAM into other ships? Desperate situation might need desperate tactics!
6. Will IJN CV's be able to Kamikazi the planes into ships? Or will all Planes be treated Equal?
7. What are the "main" special traits between Nations? As in Tanks, each nations seems to have their trait. Soviet beeing Armor and Close range combat. Germany beeing Accuracy and Long range combat, Americans beeing All-rounders and Medium range combat, French beeing Speed and Firepower. (in general, but not every tank falls within the category ofcourse).
8. What shall I have for dinner on September 10th?

Edited by Kameho, 31 August 2012 - 11:20 AM.


Zajebantt #8 Posted 31 August 2012 - 10:15 AM

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Questions:

1.Why not be the wows submarines?
2.Approximately tree which plans to put at the beginning alfha version?
3.When you will be able to apply for some alpha version?
4.What will be with clan wars?is going to be connected and wot and wowp and wows or something else?

Edited by Zajebantt, 31 August 2012 - 10:16 AM.


don_banan #9 Posted 01 September 2012 - 01:43 PM

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Will there be a possibility to upgrade also planes which ships carry? For example from F6U Pirate to F7U Cutlass?

Chipmunk_of_Vengeance #10 Posted 01 September 2012 - 01:52 PM

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Will the mass or Size of the plane determine on how many you can at once? and will Carrier functionality be realistic as some carriers couldn't actually launch Jets due to there limited Flight Deck?

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


EvolGrinZ #11 Posted 01 September 2012 - 03:03 PM

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You spoke about using presets to upgrade weapons on ships.
I was wondering why you chose to use that system and not the current system we have in WoT.


Serjio #12 Posted 01 September 2012 - 03:58 PM

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To my knowledge no one has asked this question :

Will there be different nation torpedoes (like Germans having Proximity, Japanese more dmg etc) or will torpedo classes be universal (ie: Like deciding Ammo, you have a wide choice shared by all nations)

Amending that question, if torpedo stock is open to all (ie everyone can buy all the types of torpedoes) will their stats vary slightly between the nations?

Elementary Watson!





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