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Cynd3r #21 Posted 11 January 2017 - 05:41 PM

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•    "Could you please add an option to show or not show clan tags, ARP ship names (even if you don't have the Yokosuka port selected) in game?"
Re. ARP ship names, Yokosuka port was removed as the ARP collaboration ended. You now can select whether you want to see the non-historical content in game or not in your settings and carousel filters.
Re. Clan tags, they are shown, though they are at the end of the name – feedback to move them to the front was already passed along.


•    What i want to suggets or maybe know is, since almost every Carrier got a Spotterplane to spot enemy Ships or Planes in Range. I would ask you, if its possible to add a selectable Consumable for Carriers "Spotter Plane" beside of the AA Consumable, i dont mean this as an Extra Squad, just a Plane that can be launched and will fly round your Carrier maybe 5 or 6km Radius and spot incoming DDs or such and lands after a few Minutes. So you can choose between AA Consumable or Spotter Plane, im not sure if this is even Possible to do - but Logical it could be right. Usually that Plane should do the same, then most of the Carrier Guys already did - keep a Squad close to the Carrier and try find the incoming Threat since the ! "Spotted" Symbol lights up. 
Carriers currently have to pay a bit more attention to their surrounding as a price for their long reach. However the carrier gameplay might change in the future.


•    Why is the "Defensive AA" consumable limited to T8+ carriers? Carrier sniping still is a serious issue in the game up until T7. Why get rid of this problem just in high tiers? 
Given the speed of planes and game dynamics, it tended to be the biggest issue at highest tiers, at the same time the players at that level should already know both how to use it and how to avoid it. If anything, adding it to lower tiers would make sniping even bigger problem, as the expert player who knows how to use it would be even harder to touch for newer players trying to progress. It is similar addition as, say, Hydroacoustic search for the top tier German battleships (even though all could make use of it ;)) - 


•    "I just want to ask, if its possible that we get an Option for Different Ports and even the old Music back. I postet that a bit earlier... but i rly loved the NewYork Port in the Night with its old Music...so do we ever get a Chance to get it back? https://www.youtube....h?v=4gPLZfZenuY"
We try to rotate ports and improve them. We would like to have a variety – on the other hand every port increases the client size so we have to keep their amount under control. While the night New York looked nice, it also was rather dark and made it often hard to see details of ships/flags/camos.


•    Are you considering to introduce a medal / achievement like "valiant effort" like in WoT to reward players who played well despite their team losing the battle (e.g. topXP player)?
This needs verification, but: in woWs economy win/loss has less impact on credit / XP economy than in WoT and personal performance is thus already rewarded better. 


•    Is there a chance to introduce the San Shiki shelltype for high Tier (VIII+) Japanese ships, maybe as exclusive consumable?
The incendiary shrapnel rounds were not really effective for anything apart from bombardment of shore targets, but never say never – our team is always looking into various ways how to make individual ships / trees more interesting.


•    In a Q&A session during the summer you said that you think BBs survive too long. Now that you've nerfed the IJN DDs and the current CV issues you actually cut down both counters to DDs. How are you planing on changing this in the future?
Long range torpedo spam was never really a counter to Battleships, from the statistics the shorter range setups usually have higher success rate (if only because there is less chance of spotting the torpedoes half a map away). We also hope changes to the gameplay / skills will motivate battleship players to play more aggressively. 


•    Is it possible to introduce the Aiming Systems Modification 0  for the Mikasa to help with ist accuracy?
We are keeping an eye on all ships, however the Aiming Mod. 0 was primarily introduced to compensate the 140mm-armed Premium ships for the loss of range bonus connected with the Advanced Firing Training skill. We do not currently plane to add this upgrade to Mikasa.


•    Are there plans to enable players to assign hotkeys for the consumables or at least to assign each consumable a fixed hotkey for all ships?
Not right now, though the UI is under constant development and this is a very frequent feedback.


•    Are you going to update the Yamato-model? In the current intro-video the Yamato has 25mm tripling turrets on the main battery turrets 2 & 3!
If and when she needs upgrading and we have time, we might do so – several ships already got functional AA positions on their turrets. No promises / timelines though ;)


    What is the bow and stern armour value for Baltimore and Des Moines? The wiki says 25mm but in-game it's 27mm - where is the mistake?
Game files have always the precedence – please note that it often takes time for such minor adjustments to filter to the Wiki, as it is maintained in a large part by volunteers and there usually are more important things to update first 


•    Is there a chance WG would allow a Premium shop replacement - you buy on ship and don't like it - you change it to another of the same or higher value
Currently we do not offer this service and we do not plan it. General policy is descrivbed here, for specific cases (refunds / chargebacks) contaxcting the Support team is the best.

 

    Why are the December weekend specials so weak (in terms of multipliers, presentation, delay with announcement etc.)
December specials were pre-announced in the Forum calendar at the beginning of the month, their announcements then followed standard procedure (ie announcement on the day the special starts etc.). They were structured to provide discounts on the days most players do not really have that much time to play and to provide gameplay-related bonuses on days when more players can utilize them.


•    Why the discounts on T8-10 don't include DE DDs? On the other servers, they do.
By the time the German DDs were here, only a select few players would be able to use the discount (as it was on high tier ships) – we prefer to include German destroyers when the discounts will actually help the player’s progress through the tiers.


•    Why can't we just replace one cammo with another? Why do we have to pay for that? Is it going to stay like that?
This is going to stay as it is, after all while you can just hoist the flags down, you cannot really scrape off paint and re-use it. However note that if you have a permanent camo, you keep it even if you replace it by a different pattern for some time (or even if you just sail without any camo on).


•    Could it be possible to change the order of consumables without the need to change the shortcuts? (just like in WoT when players are choosing consumables) and see the locked target also on the minimap? 
Not in the present form, though we are working on a more user-friendly UI.


•    Don't you plan to have more places for Campaigns where we could pin the goals to reach and unpin them once we complete it?
This is not currently planed. The point of the campaigns is that player has to choose which tasks he wants to focus on and pick the tasks, not do all of them at once.


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Cynd3r #22 Posted 15 January 2017 - 05:15 PM

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View PostMymeara, on 12 January 2017 - 05:07 PM, said:

nice of you to ignore the questions I put forward Cynd3r :sceptic: very professional of you... especially when one of them was in regards to something that was promised last year and completely snubbed in this years developer diary.

 

View PostBellegar, on 12 January 2017 - 01:33 PM, said:

And again you didn't answer my questions regarding events and rewards.

Where's that answer that should have come in "next week's batch" as MrConway told me more than a month ago?

 

I feel the need to point out that I don't choose what gets answered - I supply your questions to producers and devs, who respond with the answers. Feel free to post them again here, and I'll again forward them to the devs.

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Spellfire40 #23 Posted 03 March 2017 - 01:18 AM

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Question:

King of the Sea is a Player driven Event but gets Prices and Promotion from Warging. Was this done to gather data to find a Format compareble to Clanwars since Teambattles are no longer suported?

If so how satisfied is WG with real Team competitiv gameplay?



MrConway #24 Posted 16 March 2017 - 11:53 AM

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View PostHaruna_sama, on 01 February 2017 - 02:38 AM, said:

There has been something wrong with mogami's concealment. Using 155 gun to fire would increase the detectability range by 6 km. However, using 152 guns would only increase detectability range by 4.6 (such as on Edinburgh and Chapayev). I do not understand why 3mm difference would make a 1.4 km conceal difference after firing.

 

This is due to balancing reasons more than the caliber difference, you'll find many ships with the same caliber having very different concealment values.

 

View PostEw_, on 02 February 2017 - 09:02 PM, said:

Does WG have any plans to remove the reset of pink status when strafing your Own planes?

 

Be pink, have a near dead fighter squadron locked in a fight with all the hostile fighters, sacrifice them and strafe all of them.

Aaaand the pink status is reset due to friendly fire due to firing on your very own planes.

 

This is something we might look at during the course of our carrier rework and improvement. But generally we advise paying attention and not sacrificing too many allied planes.

 

View PostSkycat79, on 07 February 2017 - 03:16 PM, said:

Hello,

i would ask a Questions, why the IFHE Skill doesnt affect the HE Bombs of a Carrier. Usually they "should" do? And the other Question is, back in the Closed Beta Days there was an announcement that Carrier Players can switch or choose (maybe research) AP Bombs instead of HE Bombs. I mean of course the IFHE Bombs would rather be OP but back in the Days, there are also Divebombs who penetrated the Deck Armor and explode below it in the Magazine Rooms or Boiler.

 

For balancing reasons, we don't feel that having the bombs changed this way would be a good move.

 

View PostDanielNL, on 19 February 2017 - 05:10 PM, said:

When will we finally get the Bastion gamemode in Tier 4 or 5 ? Been waiting for over half a year now. :/

 

The Bastion mode was removed completely for now. It might be reintroduced with a rework but will likely still remain restricted to the higher tiers.

 

View PostSHDRKN4792, on 28 February 2017 - 08:32 PM, said:

Is there any chance that all the servers could somehow coordinate to have the same events? It just feels bad looking at the events servers like NA have every now and then that EU never gets. At least we got the delayed christmas convoy, but it stills discourages looking at how rushed it was and seeing how it really the EU server passed a good event like that. Now even if it's not that big, the carnival event. Not for EU again apparently. Is it really that hard to communicate a bit with the other servers and have global events?

 

Large events that happen on multiple servers are generally coordinated and should mostly be the same, with some exceptions. But in general we cannot promise that we will have the same missions or activities as the other servers, this is decided on a regional basis.

 

View PostSpellfire40, on 03 March 2017 - 02:18 AM, said:

Question:

King of the Sea is a Player driven Event but gets Prices and Promotion from Warging. Was this done to gather data to find a Format compareble to Clanwars since Teambattles are no longer suported?

If so how satisfied is WG with real Team competitiv gameplay?

 

We saw a great initiative started by enthusiastic players that we just wanted to support. Now it has turned into a regular highlight for the community and attracts many players and viewers, so we do plan to keep supporting it.

 

I personally find the competitive gameplay extremely compelling to watch :)

 

 

Female crew members have been introduced in WoT and WoWP - are there any plans to introduce them to WoWs, too?

  • Never say never. It falls under the same category as “when will ship XYZ arrive” – just wait for the announcement. And remember that we at least already have female commanders on ARP ships.

 

Are you planning to release more German vessels from WWI - like the "old" SMS Gneisenau and Scharnhorst? If you would, would they keep their name and the Prefix SMS or be renamed to something entirely different to avoid confusion?

  • Let’s cross that bridge when we get there. However in this specific case: After experimenting with Mikasa we are not planning to add more mixed battery ships such as armored cruisers, as with our control scheme they are generally complicated and uncomfortable to play.

 

Are there plans to allow players to change the names and appearance of the captains, like in WoT?

  • We are planning more customization options overall, no specifics yet though.

 

Kirishima currently has the voice of Iona, could this be fixed (give her the voice of Yotaroh since it's basically the same person)?

  • Yotaroh was available as a separate captain. In any case since the partnership is ended, it is unlikely they will be any changes in this aspect.

 

Some players are unhappy with the current design of Islands of Ice - do you have any plans to change it - in particular closer to the older design of it?

  • It is unlikely we would return to the old design. However maps gradually evolve, so there may be changes in the future if needed. Overall however the “new” Islands of Ice seem to lead to a more dynamic playstyle.

 

WG states that they can't introduce the Kaiserliche Marine flag into the game due to legal reasons. Wouldn't it be possible to use a slightly different version of it to help with a more authentic feeling of the game?

  • Not planned right now.

 

Do you have any plans to introduce a premium DD for the German & Japanese techtree for this year (no specific date, just want to know whether we're working on something)?

  • We try to add premiums for all nations and preferably all branches, but other than that, no comment on specifics.

 

What happened to the old map Northern lights, could we get it back as an additional map in the map pool?

  • Not planned for now, while visually beautiful the map could be a bit hard on the eyes when actually playing the battle.

 

Are we going to see a German port in the near future?

  • Maybe, no guarantees and no specifics available though.

 

Scharnhorst and Gneisenau are basically the same ship with different calibers and minor differences. One is a regular, the other one a premium ship. What do you think about doing the same with Mogami and her different armaments? There were several sister-ships and it would be a very similar situation.

  • While we know players like to see different configurations, they also do not like to see “clones” so this needs to be balanced.

 

As several mods have already been added to the game, is there any plan to introduce the smoke-countdown mod as well? 
We are tracking popular mods and some of them (such as the smoke border) were already implemented, so maybe…

 

Is Epicenter going to get removed as well (like Zone and Bastion mode it is rather just a test?!) or will it at least be removed from Tears of the Desert, as the center of the map is completely open without any islands and it doesn't contribute to dynamic teamplay?

  • We are currently not looking into removing the mode, it seems to work.

 

Will it ever be possible to spend the lots and lots of credits (which at least good players can earn) for training captains (more than just 1 skillpoint) or to buy signal flags (or anything else)?

  • We are not planning adding retraining for credits. There might be more credit sinks – among others a new tech tree coming in soon ;)

 

When can we expect the team lineup table (when waiting to be loaded into battle) to be fixed so that we can see the names of the players along with the clan tag?

  • Unknown, however we know this is a frequent piece of feedback. Note that the interface is currently “universal” for all resolutions so has to conform to the lowest common denominator – so the change is not that easy.

 

Do you plan any event where players could get the premium camo for standard ships? Like some missions or time limited discounts etc.) 

  • There are the containers, there are also Premium camo rewards sometimes in missions (weekly / weekend) (cue in Valentine)

How much do you work on the CW map and when we can expect it to come? http://forum.worldofwarships.eu/index.php?/topic/56867-otazky-pro-wg/page__st__400__pid__1660558#entry1660558
As mentioned in our January Q+A stream, we plan to focus on Clans this year, however “Clan Wars” are far off – first we will improve the calns themselves and introduce a limited form of Clan vs. Clan gameplay.

when will be team battles active?
We do not plan to enable them in the short term. In longer run they will be replaced by Clan vs. Clan gameplay.

ES:

W10

Why the torpedoes are too powerful in this update? The flood damage is huge since we implemented the Update 0.6.2
http://forum.worldofwarships.eu/index.php?/topic/56895-preguntas-y-respuestas/page__st__120__pid__1694312#entry1694312
Torpedoes and flood damage was changed already in 0.6.1. General rule was: Increase of flooding damage for high tiers, reduction for low tiers and overall shorter, but more damaging flooding. You can find the details in patch notes. Generally this was changed to give a bit more effect to esp. Japanese destroyers and their torpedoes.

 

View PostEgoleter, on 22 February 2017 - 11:48 AM, said:

Question 1

When will all the open and collected questions be answered? We are missing several months now. It doesn't look like you actually care about this anymore, so please tell us if that is the case. Better communication has been promised to us plenty of times. This thread was such an improvement but now it is starting to become a hollow joke. Right from the start there where evasive answers on critical questions. Now there are no answers at all anymore.

 

 

My apologies, we have been focusing on providing Facebook Live Q&A's and have been neglecting this thread. The amount of on-topic questions that we would be able to answer was also quite low.

 

 


Edited by MrConway, 16 March 2017 - 01:59 PM.

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MrConway #25 Posted 16 March 2017 - 11:56 AM

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View PostTheCinC, on 12 March 2017 - 02:28 PM, said:

I have a few questions regarding this quote from WG CEO Kislyi.

 

"When Warships launched in 2015 the game got lots of good buzz, including here at Polygon. Our preview called is one of the best free-to-play games we’d ever played. But the community did not stick around to support it after launch. Player retention trailed off, Kislyi said, after six months to a year.

 

Kislyi blames himself, and his top-down creative demands on the game.

“I was pushing all those teams to literally copy World of Tanks,” Kislyi said. “That was wrong.”

Kislyi said he’s now letting individual teams dictate how their games evolve, and letting each of them engage with their communities on their own to find a path forward."

 

Source: http://www.polygon.c...-world-of-tanks

 

Questions:

 

How do you propose to improve 'engaging with the community?

  • We have started producing a lot more live content, getting in touch with you directly. We will keep on doing this throughout the year.,

 

Will this Q&A finally be revived?

  • Yes

 

Will we finally receive a dedicated WoWs EU rep?

  • There is currently no plan to have more staff dedicated solely to WoWs.

 

Will the objectives of the game be altered to better reflect actual naval warfare?

  • No, this is first and foremost a game, so objectives will only every be altered to improve gameplay and enjoyment!

 


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MrConway #26 Posted 16 March 2017 - 12:02 PM

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If you posted a question that has not been answered yet, please feel free to re-post it.

 

Any new questions after this post will be looked at and forwarded again on a weekly basis. However, please bear in mind some simple rules:

  • This is not a discussion thread, any comments that are not a question will be removed
  • Questions about when we are releasing content cannot be answered
  • While we will try to answer questions to the best of our ability, not all questions posted here will be answered.
  • We are looking for questions, not essays. Please try to keep your questions short and simple where possible.

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MrConway #27 Posted 16 March 2017 - 12:13 PM

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View PostAllied_Winter, on 16 March 2017 - 01:06 PM, said:

I assume this will work similar to the german sub forum? So you gather the questions and post answers directly in this thread?

 

1. What happens to the answered questions, will you delete them to keep some sort of cleanliness in this thread?

 

2. The german subforum lets upvotes decide which 5 questions per week should be forwarded to the relevant persons that can answer them? Why is it different in this thread? Or do you plan to forward all questions that meet the given criteria?

 

 

Greetings

 

1. When we take a question for consideration the post is hidden to make sure it does not get cluttered.

 

2. We have not seen so many questions that this has been necessary in the past. And generally we will forward all the interesting questions.

 

Please do however bear in mind that this still does not necessarily mean that we will have an answer for every question.


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TheCinC #28 Posted 16 March 2017 - 12:26 PM

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First of all, thanks for getting this back on track. Don't underestimate the impact of this thread. Even if some of the questions are not 'relevant', if you neglect a thread like this, it will only get worse, not better.

 

I'd like to follow up on one of my previous questions:

 

Block Quote

Will the objectives of the game be altered to better reflect actual naval warfare?

  • No, this is first and foremost a game, so objectives will only every be altered to improve gameplay and enjoyment!

 

This answer reads as if WG thinks realism precludes fun, that they are mutually exclusive. But for people who love warships and their history, this realism is a huge part of enjoying a game like this. Even a bit more realism would greatly add to that enjoyment! I very much dislike the fact that all game modes include capping, no exceptions, even though capping makes no sense at all! No fleet steamed into the middle of an ocean, stayed there for a bit, then declared victory. I am confident more realistic game modes can be developed, which are engaging, intuitive as well as fun. The easiest thing to do would be to include a kind of deathmatch scenario. Many players already play that way or expect the game to play that way. I have already made a few posts illustrating some examples that would make the game more diverse and a bit more realistic, catering more to the people like me who like at least some realism in their game. Right now, all that is realistic are those ships that are actually historical, and I think that makes the game less attractive to players like me, who know a lot about these ships and their rich and varied history. For some of my suggestions, see here: http://forum.worldof...95#entry1558895

 

Question:

 

-Do you consider history buffs/ship lovers to be a target audience, and if so, aside from the lovingly detailed ship models, how do you intend to cater to them?


Current status: disappointed. We don't need no RPF/Radio Location!

Make WoWs great again! Add your own suggestions, or read and vote, here.:izmena:

Want to know how you can help your team to achieve victory? Or do you think you already know how to help your team to achieve victory? Click here for tips & tricks, or to add your own!


TheCinC #29 Posted 16 March 2017 - 12:38 PM

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I am also (see sig) very disappointed that RPF ever made it into this game, despite a lot of feedback trying to discourage that (I checked the forums of the other regions, it was overwhelmingly negative and can't imagine the supertesters were any more enthusiastic). It is one of the reasons I uninstalled the game and stopped playing the game on the live server, only participating on the PTS.

 

Question:

 

-Has RPF met or exceeded your expectations? What percentage of active players uses RPF? Has anything changed in your attitude towards this skill?


Current status: disappointed. We don't need no RPF/Radio Location!

Make WoWs great again! Add your own suggestions, or read and vote, here.:izmena:

Want to know how you can help your team to achieve victory? Or do you think you already know how to help your team to achieve victory? Click here for tips & tricks, or to add your own!


Egoleter #30 Posted 16 March 2017 - 01:02 PM

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View PostMrConway, on 16 March 2017 - 12:53 PM, said:

My apologies, we have been focusing on providing Facebook Live Q&A's and have been neglecting this thread. The amount of relevant questions was also quite low.

 

Even if you feel, or maybe even have statistics that prove, that you can reach a bigger audience with facebook, this forum is your very own community platform. Do you have any plans to to start to promote your own platforms?

What is a relevant question?

What is keeping you from copying the questions and answers from FB to this thread?

 

View PostMrConway, on 16 March 2017 - 01:13 PM, said:

 

1. When we take a question for consideration the post is hidden to make sure it does not get cluttered.

 

2. We have not seen so many questions that this has been necessary in the past. And generally we will forward all the interesting questions.

 

Please do however bear in mind that this still does not necessarily mean that we will have an answer for every question.

 

If you don't get an answer for a question, you could simply inform us that you didn't get an answer, possibly including the reason why this is the case, instead of leaving us in the dark about it.

Allied_Winter #31 Posted 16 March 2017 - 01:28 PM

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View PostMrConway, on 16 March 2017 - 12:13 PM, said:

 

1. When we take a question for consideration the post is hidden to make sure it does not get cluttered.

 

2. We have not seen so many questions that this has been necessary in the past. And generally we will forward all the interesting questions.

 

Please do however bear in mind that this still does not necessarily mean that we will have an answer for every question.

 

1. Understood!

 

2. A bit baffled that the german sub attracts way more questoins than the "international" one, but understood.

 

Thank you for trying to revive this thread, but what steps are you taking to keep it living? Is there anything we can do (apart from posting more questions that is :))

 

Also: Afaik there are apparently several different (language) teams working in Paris to ensure proper communication with the community. Can you give a short headcount to how many that is? I get the impression that the english speaking team is still lacking one or two Com. Coordinators?

 

 

Greetings


Current main "grind": 1. Bayern (NEW), 2. Baltimore (NEW), 3. Chapayev (NEW)


Takru #32 Posted 16 March 2017 - 01:54 PM

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There just doesn't seem to be a point asking questions when the people asking them, and thus try to communicate with Wargaming as a whole, are left in the dark what the company considers relevant. Furthermore, if there are relevant topics / quesions, why wait until those questions are asked and not put them in a Q&A / Dev Blog / Newsletter / whatever in the first place? This whole thing strikes me as extremely inefficient for everybody involved.

Edited by Takru, 16 March 2017 - 01:54 PM.

Tora Tora Tora!


Beardroid91 #33 Posted 16 March 2017 - 04:28 PM

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Will the Z-23 ever get the gun buff it needs so badly as 10,8 km is a cruel joke considering the other gunboat DD's can shoot over 14km.

 

Also will the Z-23's 14,5km gun bloom ever get changed?

 

And when have WG enjoyed collecting enough data to see their massive failure with the Z-23?



Bellegar #34 Posted 16 March 2017 - 05:41 PM

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Oh wow somebody in that office of yours is actually still alive :ohmy:

As a follow up on your posts, I have some questions for you:

 

1. Why didn't you AGAIN answer my previous question regarding events/rewards/eu treatment? YOU personally promised me ages ago it would be "answered in next week's batch".

 

2. Going by your posts, I can assume the question I mean is not relevant. Why is it not relevant?

 

3. What determines if a question is relevant or not?

 

4. If a question is deemed not relevant, why don't you tell us so? That way we won't have to ask it again and again and again

 

5. Why do you pay more attention to a third party website (facebook) than your OFFICIAL forums?

 

6. Are you aware not all of your players use facebook?

 

7. Could you have collected question remain visible until the answer is given? That helps us avoid duplicates

 

8. If you're having Q&As outside of this thread, why do you not post the questions and answeres here?

 

9. When will you start improving communications for the EU server/forums as you have promised us many many times?

 

10. Why did something as trivial as Pi Day receive it's own special (which was a very nice and fun special), but something as important as the 100th anniversary of Jutland got nothing? And don't say GNB, that was not the celebration of Jutland.

 

11. Why can Russians trade WOT/WOWP gold for WOWS dubloons and we cannot?

 

12. When can we expect the promised gold unification? (pay attention, I only mention gold, not free XP or credits)

 

13. Why did WG think radio location/position finding/whatever it's called was a necessary addition to the game?

 

And this time actually answer something from my post instead of just ignoring it.


This is EU server, where players are treated like dogsh*t on a shoe and where WG collects f*ckups, mocks their players and enforces censorship

 

 

 


bigbramble #35 Posted 16 March 2017 - 06:41 PM

    Leading Rate

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  • Member since:
    08-11-2014

Here is my question. What are you doing to keep me playing and paying?

The EU missions are a joke and provide no incentive for me to play. The rewards are awful and they are more dependant on luck than playing regularly. The recent ship additions have been dreadful and I already have the tier 10 ships I wanted. WG EU looked like changes may be made after the Christmas disaster but things looks like they have actually got worse. Do you realise how much this annoys your regular paying customers?



1MajorKoenig #36 Posted 16 March 2017 - 11:12 PM

    Midshipman

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    04-13-2013
Great that this picks up speed again! Long may it last :-)

Question: there are some ship enthusiasts like me who are interested in the history of the ships. That said the fantasy refits on the German BBs (T4-6) came as a huge disappointment. Do you plan to also do something to make the ship lovers group a little happy (apart from Koenig Albert)?

Like reworks, premiums, etc? A real Bayern, a real Koenig, etc?
"Gefahr erkannt - Kraft gespannt"

1MajorKoenig #37 Posted 16 March 2017 - 11:59 PM

    Midshipman

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    04-13-2013
Second question:

Kolberg is a beautiful ship but not very popular among players as she doesn't feel like a big step forward after Dresden.

Can you add the single deck mounted torpedo launchers that were refitted late in the war to give her a little goody?

"Gefahr erkannt - Kraft gespannt"

Horin728 #38 Posted 17 March 2017 - 06:49 AM

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Thank you for reviving this!

 

1. Could we get any info on the CV rework? Not dates or super specifics, but at least some droplets would be nice. The "leaks" suggesting removing the manual drops are worring and unreliable.

 

2. Any plans for another pemium CV? I know that Graf Zeppelin is planned, but how about the Big E?

 

 



ARMOREDSTARFISH #39 Posted 17 March 2017 - 11:51 AM

    Seaman

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    07-03-2015

I’ll be honest, I'm sure the silent majority of players for EU are perfectly happy with the content as is, however it should be obvious by now that a growing percentage of players (at-least in the wider community) are feeling disparaged by what can only be described as WG EUs now legendary lack of community engagement which some are now starting to view as disdain towards the player base, I've read more than a few tales of players having stopped playing because of it, and even more that now refuse to spend any money on the game, some are even actively considering moving to NA or ASIA for the foreseeable future.

 

SO, I guess my question is, do you have any plans, small or large to improve the ongoing relations with your community and potentially restore some good will? Because I assure you it wouldn't take too much effort to see a marked improvement.


Edited by ARMOREDSTARFISH, 17 March 2017 - 01:05 PM.


Live85 #40 Posted 17 March 2017 - 03:53 PM

    Petty Officer

  • Weekend Tester

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    01-07-2013

A quick question from me too: any chance we can see division achievements (Crucial contribution, Brother in arms) anytime soon? I posted about that here. :)


Edited by Live85, 17 March 2017 - 03:55 PM.





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