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Cynd3r #21 Posted 11 January 2017 - 05:41 PM

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•    "Could you please add an option to show or not show clan tags, ARP ship names (even if you don't have the Yokosuka port selected) in game?"
Re. ARP ship names, Yokosuka port was removed as the ARP collaboration ended. You now can select whether you want to see the non-historical content in game or not in your settings and carousel filters.
Re. Clan tags, they are shown, though they are at the end of the name – feedback to move them to the front was already passed along.


•    What i want to suggets or maybe know is, since almost every Carrier got a Spotterplane to spot enemy Ships or Planes in Range. I would ask you, if its possible to add a selectable Consumable for Carriers "Spotter Plane" beside of the AA Consumable, i dont mean this as an Extra Squad, just a Plane that can be launched and will fly round your Carrier maybe 5 or 6km Radius and spot incoming DDs or such and lands after a few Minutes. So you can choose between AA Consumable or Spotter Plane, im not sure if this is even Possible to do - but Logical it could be right. Usually that Plane should do the same, then most of the Carrier Guys already did - keep a Squad close to the Carrier and try find the incoming Threat since the ! "Spotted" Symbol lights up. 
Carriers currently have to pay a bit more attention to their surrounding as a price for their long reach. However the carrier gameplay might change in the future.


•    Why is the "Defensive AA" consumable limited to T8+ carriers? Carrier sniping still is a serious issue in the game up until T7. Why get rid of this problem just in high tiers? 
Given the speed of planes and game dynamics, it tended to be the biggest issue at highest tiers, at the same time the players at that level should already know both how to use it and how to avoid it. If anything, adding it to lower tiers would make sniping even bigger problem, as the expert player who knows how to use it would be even harder to touch for newer players trying to progress. It is similar addition as, say, Hydroacoustic search for the top tier German battleships (even though all could make use of it ;)) - 


•    "I just want to ask, if its possible that we get an Option for Different Ports and even the old Music back. I postet that a bit earlier... but i rly loved the NewYork Port in the Night with its old Music...so do we ever get a Chance to get it back? https://www.youtube....h?v=4gPLZfZenuY"
We try to rotate ports and improve them. We would like to have a variety – on the other hand every port increases the client size so we have to keep their amount under control. While the night New York looked nice, it also was rather dark and made it often hard to see details of ships/flags/camos.


•    Are you considering to introduce a medal / achievement like "valiant effort" like in WoT to reward players who played well despite their team losing the battle (e.g. topXP player)?
This needs verification, but: in woWs economy win/loss has less impact on credit / XP economy than in WoT and personal performance is thus already rewarded better. 


•    Is there a chance to introduce the San Shiki shelltype for high Tier (VIII+) Japanese ships, maybe as exclusive consumable?
The incendiary shrapnel rounds were not really effective for anything apart from bombardment of shore targets, but never say never – our team is always looking into various ways how to make individual ships / trees more interesting.


•    In a Q&A session during the summer you said that you think BBs survive too long. Now that you've nerfed the IJN DDs and the current CV issues you actually cut down both counters to DDs. How are you planing on changing this in the future?
Long range torpedo spam was never really a counter to Battleships, from the statistics the shorter range setups usually have higher success rate (if only because there is less chance of spotting the torpedoes half a map away). We also hope changes to the gameplay / skills will motivate battleship players to play more aggressively. 


•    Is it possible to introduce the Aiming Systems Modification 0  for the Mikasa to help with ist accuracy?
We are keeping an eye on all ships, however the Aiming Mod. 0 was primarily introduced to compensate the 140mm-armed Premium ships for the loss of range bonus connected with the Advanced Firing Training skill. We do not currently plane to add this upgrade to Mikasa.


•    Are there plans to enable players to assign hotkeys for the consumables or at least to assign each consumable a fixed hotkey for all ships?
Not right now, though the UI is under constant development and this is a very frequent feedback.


•    Are you going to update the Yamato-model? In the current intro-video the Yamato has 25mm tripling turrets on the main battery turrets 2 & 3!
If and when she needs upgrading and we have time, we might do so – several ships already got functional AA positions on their turrets. No promises / timelines though ;)


    What is the bow and stern armour value for Baltimore and Des Moines? The wiki says 25mm but in-game it's 27mm - where is the mistake?
Game files have always the precedence – please note that it often takes time for such minor adjustments to filter to the Wiki, as it is maintained in a large part by volunteers and there usually are more important things to update first 


•    Is there a chance WG would allow a Premium shop replacement - you buy on ship and don't like it - you change it to another of the same or higher value
Currently we do not offer this service and we do not plan it. General policy is descrivbed here, for specific cases (refunds / chargebacks) contaxcting the Support team is the best.

 

    Why are the December weekend specials so weak (in terms of multipliers, presentation, delay with announcement etc.)
December specials were pre-announced in the Forum calendar at the beginning of the month, their announcements then followed standard procedure (ie announcement on the day the special starts etc.). They were structured to provide discounts on the days most players do not really have that much time to play and to provide gameplay-related bonuses on days when more players can utilize them.


•    Why the discounts on T8-10 don't include DE DDs? On the other servers, they do.
By the time the German DDs were here, only a select few players would be able to use the discount (as it was on high tier ships) – we prefer to include German destroyers when the discounts will actually help the player’s progress through the tiers.


•    Why can't we just replace one cammo with another? Why do we have to pay for that? Is it going to stay like that?
This is going to stay as it is, after all while you can just hoist the flags down, you cannot really scrape off paint and re-use it. However note that if you have a permanent camo, you keep it even if you replace it by a different pattern for some time (or even if you just sail without any camo on).


•    Could it be possible to change the order of consumables without the need to change the shortcuts? (just like in WoT when players are choosing consumables) and see the locked target also on the minimap? 
Not in the present form, though we are working on a more user-friendly UI.


•    Don't you plan to have more places for Campaigns where we could pin the goals to reach and unpin them once we complete it?
This is not currently planed. The point of the campaigns is that player has to choose which tasks he wants to focus on and pick the tasks, not do all of them at once.


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Cynd3r #22 Posted 15 January 2017 - 05:15 PM

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View PostMymeara, on 12 January 2017 - 05:07 PM, said:

nice of you to ignore the questions I put forward Cynd3r :sceptic: very professional of you... especially when one of them was in regards to something that was promised last year and completely snubbed in this years developer diary.

 

View PostBellegar, on 12 January 2017 - 01:33 PM, said:

And again you didn't answer my questions regarding events and rewards.

Where's that answer that should have come in "next week's batch" as MrConway told me more than a month ago?

 

I feel the need to point out that I don't choose what gets answered - I supply your questions to producers and devs, who respond with the answers. Feel free to post them again here, and I'll again forward them to the devs.

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Spellfire40 #23 Posted 03 March 2017 - 01:18 AM

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Question:

King of the Sea is a Player driven Event but gets Prices and Promotion from Warging. Was this done to gather data to find a Format compareble to Clanwars since Teambattles are no longer suported?

If so how satisfied is WG with real Team competitiv gameplay?



MrConway #24 Posted 16 March 2017 - 11:53 AM

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View PostHaruna_sama, on 01 February 2017 - 02:38 AM, said:

There has been something wrong with mogami's concealment. Using 155 gun to fire would increase the detectability range by 6 km. However, using 152 guns would only increase detectability range by 4.6 (such as on Edinburgh and Chapayev). I do not understand why 3mm difference would make a 1.4 km conceal difference after firing.

 

This is due to balancing reasons more than the caliber difference, you'll find many ships with the same caliber having very different concealment values.

 

View PostEw_, on 02 February 2017 - 09:02 PM, said:

Does WG have any plans to remove the reset of pink status when strafing your Own planes?

 

Be pink, have a near dead fighter squadron locked in a fight with all the hostile fighters, sacrifice them and strafe all of them.

Aaaand the pink status is reset due to friendly fire due to firing on your very own planes.

 

This is something we might look at during the course of our carrier rework and improvement. But generally we advise paying attention and not sacrificing too many allied planes.

 

View PostSkycat79, on 07 February 2017 - 03:16 PM, said:

Hello,

i would ask a Questions, why the IFHE Skill doesnt affect the HE Bombs of a Carrier. Usually they "should" do? And the other Question is, back in the Closed Beta Days there was an announcement that Carrier Players can switch or choose (maybe research) AP Bombs instead of HE Bombs. I mean of course the IFHE Bombs would rather be OP but back in the Days, there are also Divebombs who penetrated the Deck Armor and explode below it in the Magazine Rooms or Boiler.

 

For balancing reasons, we don't feel that having the bombs changed this way would be a good move.

 

View PostDanielNL, on 19 February 2017 - 05:10 PM, said:

When will we finally get the Bastion gamemode in Tier 4 or 5 ? Been waiting for over half a year now. :/

 

The Bastion mode was removed completely for now. It might be reintroduced with a rework but will likely still remain restricted to the higher tiers.

 

View PostSHDRKN4792, on 28 February 2017 - 08:32 PM, said:

Is there any chance that all the servers could somehow coordinate to have the same events? It just feels bad looking at the events servers like NA have every now and then that EU never gets. At least we got the delayed christmas convoy, but it stills discourages looking at how rushed it was and seeing how it really the EU server passed a good event like that. Now even if it's not that big, the carnival event. Not for EU again apparently. Is it really that hard to communicate a bit with the other servers and have global events?

 

Large events that happen on multiple servers are generally coordinated and should mostly be the same, with some exceptions. But in general we cannot promise that we will have the same missions or activities as the other servers, this is decided on a regional basis.

 

View PostSpellfire40, on 03 March 2017 - 02:18 AM, said:

Question:

King of the Sea is a Player driven Event but gets Prices and Promotion from Warging. Was this done to gather data to find a Format compareble to Clanwars since Teambattles are no longer suported?

If so how satisfied is WG with real Team competitiv gameplay?

 

We saw a great initiative started by enthusiastic players that we just wanted to support. Now it has turned into a regular highlight for the community and attracts many players and viewers, so we do plan to keep supporting it.

 

I personally find the competitive gameplay extremely compelling to watch :)

 

 

Female crew members have been introduced in WoT and WoWP - are there any plans to introduce them to WoWs, too?

  • Never say never. It falls under the same category as “when will ship XYZ arrive” – just wait for the announcement. And remember that we at least already have female commanders on ARP ships.

 

Are you planning to release more German vessels from WWI - like the "old" SMS Gneisenau and Scharnhorst? If you would, would they keep their name and the Prefix SMS or be renamed to something entirely different to avoid confusion?

  • Let’s cross that bridge when we get there. However in this specific case: After experimenting with Mikasa we are not planning to add more mixed battery ships such as armored cruisers, as with our control scheme they are generally complicated and uncomfortable to play.

 

Are there plans to allow players to change the names and appearance of the captains, like in WoT?

  • We are planning more customization options overall, no specifics yet though.

 

Kirishima currently has the voice of Iona, could this be fixed (give her the voice of Yotaroh since it's basically the same person)?

  • Yotaroh was available as a separate captain. In any case since the partnership is ended, it is unlikely they will be any changes in this aspect.

 

Some players are unhappy with the current design of Islands of Ice - do you have any plans to change it - in particular closer to the older design of it?

  • It is unlikely we would return to the old design. However maps gradually evolve, so there may be changes in the future if needed. Overall however the “new” Islands of Ice seem to lead to a more dynamic playstyle.

 

WG states that they can't introduce the Kaiserliche Marine flag into the game due to legal reasons. Wouldn't it be possible to use a slightly different version of it to help with a more authentic feeling of the game?

  • Not planned right now.

 

Do you have any plans to introduce a premium DD for the German & Japanese techtree for this year (no specific date, just want to know whether we're working on something)?

  • We try to add premiums for all nations and preferably all branches, but other than that, no comment on specifics.

 

What happened to the old map Northern lights, could we get it back as an additional map in the map pool?

  • Not planned for now, while visually beautiful the map could be a bit hard on the eyes when actually playing the battle.

 

Are we going to see a German port in the near future?

  • Maybe, no guarantees and no specifics available though.

 

Scharnhorst and Gneisenau are basically the same ship with different calibers and minor differences. One is a regular, the other one a premium ship. What do you think about doing the same with Mogami and her different armaments? There were several sister-ships and it would be a very similar situation.

  • While we know players like to see different configurations, they also do not like to see “clones” so this needs to be balanced.

 

As several mods have already been added to the game, is there any plan to introduce the smoke-countdown mod as well? 
We are tracking popular mods and some of them (such as the smoke border) were already implemented, so maybe…

 

Is Epicenter going to get removed as well (like Zone and Bastion mode it is rather just a test?!) or will it at least be removed from Tears of the Desert, as the center of the map is completely open without any islands and it doesn't contribute to dynamic teamplay?

  • We are currently not looking into removing the mode, it seems to work.

 

Will it ever be possible to spend the lots and lots of credits (which at least good players can earn) for training captains (more than just 1 skillpoint) or to buy signal flags (or anything else)?

  • We are not planning adding retraining for credits. There might be more credit sinks – among others a new tech tree coming in soon ;)

 

When can we expect the team lineup table (when waiting to be loaded into battle) to be fixed so that we can see the names of the players along with the clan tag?

  • Unknown, however we know this is a frequent piece of feedback. Note that the interface is currently “universal” for all resolutions so has to conform to the lowest common denominator – so the change is not that easy.

 

Do you plan any event where players could get the premium camo for standard ships? Like some missions or time limited discounts etc.) 

  • There are the containers, there are also Premium camo rewards sometimes in missions (weekly / weekend) (cue in Valentine)

How much do you work on the CW map and when we can expect it to come? http://forum.worldofwarships.eu/index.php?/topic/56867-otazky-pro-wg/page__st__400__pid__1660558#entry1660558
As mentioned in our January Q+A stream, we plan to focus on Clans this year, however “Clan Wars” are far off – first we will improve the calns themselves and introduce a limited form of Clan vs. Clan gameplay.

when will be team battles active?
We do not plan to enable them in the short term. In longer run they will be replaced by Clan vs. Clan gameplay.

ES:

W10

Why the torpedoes are too powerful in this update? The flood damage is huge since we implemented the Update 0.6.2
http://forum.worldofwarships.eu/index.php?/topic/56895-preguntas-y-respuestas/page__st__120__pid__1694312#entry1694312
Torpedoes and flood damage was changed already in 0.6.1. General rule was: Increase of flooding damage for high tiers, reduction for low tiers and overall shorter, but more damaging flooding. You can find the details in patch notes. Generally this was changed to give a bit more effect to esp. Japanese destroyers and their torpedoes.

 

View PostEgoleter, on 22 February 2017 - 11:48 AM, said:

Question 1

When will all the open and collected questions be answered? We are missing several months now. It doesn't look like you actually care about this anymore, so please tell us if that is the case. Better communication has been promised to us plenty of times. This thread was such an improvement but now it is starting to become a hollow joke. Right from the start there where evasive answers on critical questions. Now there are no answers at all anymore.

 

 

My apologies, we have been focusing on providing Facebook Live Q&A's and have been neglecting this thread. The amount of on-topic questions that we would be able to answer was also quite low.

 

 


Edited by MrConway, 16 March 2017 - 01:59 PM.

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MrConway #25 Posted 16 March 2017 - 11:56 AM

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View PostTheCinC, on 12 March 2017 - 02:28 PM, said:

I have a few questions regarding this quote from WG CEO Kislyi.

 

"When Warships launched in 2015 the game got lots of good buzz, including here at Polygon. Our preview called is one of the best free-to-play games we’d ever played. But the community did not stick around to support it after launch. Player retention trailed off, Kislyi said, after six months to a year.

 

Kislyi blames himself, and his top-down creative demands on the game.

“I was pushing all those teams to literally copy World of Tanks,” Kislyi said. “That was wrong.”

Kislyi said he’s now letting individual teams dictate how their games evolve, and letting each of them engage with their communities on their own to find a path forward."

 

Source: http://www.polygon.c...-world-of-tanks

 

Questions:

 

How do you propose to improve 'engaging with the community?

  • We have started producing a lot more live content, getting in touch with you directly. We will keep on doing this throughout the year.,

 

Will this Q&A finally be revived?

  • Yes

 

Will we finally receive a dedicated WoWs EU rep?

  • There is currently no plan to have more staff dedicated solely to WoWs.

 

Will the objectives of the game be altered to better reflect actual naval warfare?

  • No, this is first and foremost a game, so objectives will only every be altered to improve gameplay and enjoyment!

 


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MrConway #26 Posted 16 March 2017 - 12:02 PM

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If you posted a question that has not been answered yet, please feel free to re-post it.

 

Any new questions after this post will be looked at and forwarded again on a weekly basis. However, please bear in mind some simple rules:

  • This is not a discussion thread, any comments that are not a question will be removed
  • Questions about when we are releasing content cannot be answered
  • While we will try to answer questions to the best of our ability, not all questions posted here will be answered.
  • We are looking for questions, not essays. Please try to keep your questions short and simple where possible.

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MrConway #27 Posted 16 March 2017 - 12:13 PM

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View PostAllied_Winter, on 16 March 2017 - 01:06 PM, said:

I assume this will work similar to the german sub forum? So you gather the questions and post answers directly in this thread?

 

1. What happens to the answered questions, will you delete them to keep some sort of cleanliness in this thread?

 

2. The german subforum lets upvotes decide which 5 questions per week should be forwarded to the relevant persons that can answer them? Why is it different in this thread? Or do you plan to forward all questions that meet the given criteria?

 

 

Greetings

 

1. When we take a question for consideration the post is hidden to make sure it does not get cluttered.

 

2. We have not seen so many questions that this has been necessary in the past. And generally we will forward all the interesting questions.

 

Please do however bear in mind that this still does not necessarily mean that we will have an answer for every question.


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TheCinC #28 Posted 16 March 2017 - 12:26 PM

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First of all, thanks for getting this back on track. Don't underestimate the impact of this thread. Even if some of the questions are not 'relevant', if you neglect a thread like this, it will only get worse, not better.

 

I'd like to follow up on one of my previous questions:

 

Block Quote

Will the objectives of the game be altered to better reflect actual naval warfare?

  • No, this is first and foremost a game, so objectives will only every be altered to improve gameplay and enjoyment!

 

This answer reads as if WG thinks realism precludes fun, that they are mutually exclusive. But for people who love warships and their history, this realism is a huge part of enjoying a game like this. Even a bit more realism would greatly add to that enjoyment! I very much dislike the fact that all game modes include capping, no exceptions, even though capping makes no sense at all! No fleet steamed into the middle of an ocean, stayed there for a bit, then declared victory. I am confident more realistic game modes can be developed, which are engaging, intuitive as well as fun. The easiest thing to do would be to include a kind of deathmatch scenario. Many players already play that way or expect the game to play that way. I have already made a few posts illustrating some examples that would make the game more diverse and a bit more realistic, catering more to the people like me who like at least some realism in their game. Right now, all that is realistic are those ships that are actually historical, and I think that makes the game less attractive to players like me, who know a lot about these ships and their rich and varied history. For some of my suggestions, see here: http://forum.worldof...95#entry1558895

 

Question:

 

-Do you consider history buffs/ship lovers to be a target audience, and if so, aside from the lovingly detailed ship models, how do you intend to cater to them?


Current status: counting down the days until HMS Hood is released UNBUNDLED. What the hecking heck is wrong with you WG?

Still firmly against RPF/Radio Location, because it does nothing to make the game better.

Help make WoWs great again! Add your own suggestions for the game, or read and vote on the best ideas from the community, here, so we can share them with WG.

Want to know how you can help your team to achieve victory? Or do you think you already know how to help your team to achieve victory? Click here for tips & tricks, or to add your own!


TheCinC #29 Posted 16 March 2017 - 12:38 PM

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I am also (see sig) very disappointed that RPF ever made it into this game, despite a lot of feedback trying to discourage that (I checked the forums of the other regions, it was overwhelmingly negative and can't imagine the supertesters were any more enthusiastic). It is one of the reasons I uninstalled the game and stopped playing the game on the live server, only participating on the PTS.

 

Question:

 

-Has RPF met or exceeded your expectations? What percentage of active players uses RPF? Has anything changed in your attitude towards this skill?


Current status: counting down the days until HMS Hood is released UNBUNDLED. What the hecking heck is wrong with you WG?

Still firmly against RPF/Radio Location, because it does nothing to make the game better.

Help make WoWs great again! Add your own suggestions for the game, or read and vote on the best ideas from the community, here, so we can share them with WG.

Want to know how you can help your team to achieve victory? Or do you think you already know how to help your team to achieve victory? Click here for tips & tricks, or to add your own!


1MajorKoenig #30 Posted 16 March 2017 - 11:12 PM

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Great that this picks up speed again! Long may it last :-)

Question: there are some ship enthusiasts like me who are interested in the history of the ships. That said the fantasy refits on the German BBs (T4-6) came as a huge disappointment. Do you plan to also do something to make the ship lovers group a little happy (apart from Koenig Albert)?

Like reworks, premiums, etc? A real Bayern, a real Koenig, etc?
"Gefahr erkannt - Kraft gespannt"

Live85 #31 Posted 17 March 2017 - 03:53 PM

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A quick question from me too: any chance we can see division achievements (Crucial contribution, Brother in arms) anytime soon? I posted about that here. :)


Edited by Live85, 17 March 2017 - 03:55 PM.


MrConway #32 Posted 27 March 2017 - 10:33 AM

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What is a relevant question?

  • Relevant might have been the wrong word to use, of course all questions are relevant to the person who asked them.
  • What I mean is that some questions cannot be answered because they don't follow the restrictions for questions that ca be asked here (see my earlier post) or:
    • We cannot answer due to lack of information
    • We cannot answer because we don't want to disclose the information.

 

If you don't get an answer for a question, you could simply inform us that you didn't get an answer, possibly including the reason why this is the case, instead of leaving us in the dark about it.

  • I can try, but as I am not the person answering most questions (don't have the answers) it can take a while to receive an answer, even if it is a non-answer. So updating this all is not easy.

 

 

View PostAllied_Winter, on 16 March 2017 - 02:28 PM, said:

 

1. Understood!

 

2. A bit baffled that the german sub attracts way more questoins than the "international" one, but understood.

 

Thank you for trying to revive this thread, but what steps are you taking to keep it living? Is there anything we can do (apart from posting more questions that is :))

 

Also: Afaik there are apparently several different (language) teams working in Paris to ensure proper communication with the community. Can you give a short headcount to how many that is? I get the impression that the english speaking team is still lacking one or two Com. Coordinators?

 

 

Greetings

 

The Germans are always very vocal and they are a very large community with a shared language. We also include many non-supported languages so the amount of people posting there is sometimes larger.

 

Thank you for trying to revive this thread, but what steps are you taking to keep it living? Is there anything we can do (apart from posting more questions that is :))

  • We will try to jump in here when we can and forward questions, there is not much more we can do.

 

 Afaik there are apparently several different (language) teams working in Paris to ensure proper communication with the community. Can you give a short headcount to how many that is? I get the impression that the english speaking team is still lacking one or two Com. Coordinators?

  • Currently there are four of us (Ph3lan, Kandly, Sael_ and myself). We cover all our products and are involved in all manner of things, not just forums and social media.

 

 

View PostTakru, on 16 March 2017 - 02:54 PM, said:

There just doesn't seem to be a point asking questions when the people asking them, and thus try to communicate with Wargaming as a whole, are left in the dark what the company considers relevant. Furthermore, if there are relevant topics / quesions, why wait until those questions are asked and not put them in a Q&A / Dev Blog / Newsletter / whatever in the first place? This whole thing strikes me as extremely inefficient for everybody involved.

 

I will try to make this more transparent.

 


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MrConway #33 Posted 27 March 2017 - 10:50 AM

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View PostBeardroid91, on 16 March 2017 - 05:28 PM, said:

Will the Z-23 ever get the gun buff it needs so badly as 10,8 km is a cruel joke considering the other gunboat DD's can shoot over 14km.

 

Also will the Z-23's 14,5km gun bloom ever get changed?

 

And when have WG enjoyed collecting enough data to see their massive failure with the Z-23?

 

In our latest Q&A SubOctavian said that the German DD's from tiers 6-9 are doing OK statistically. But they are also being monitored. The gun bloom will not be changed, it was left intentionally high so a rebalance wasn't necessary with the upcoming removal of stealth firing.

 

View PostBellegar, on 16 March 2017 - 06:41 PM, said:

Oh wow somebody in that office of yours is actually still alive :ohmy:

As a follow up on your posts, I have some questions for you:

 

1. Why didn't you AGAIN answer my previous question regarding events/rewards/eu treatment? YOU personally promised me ages ago it would be "answered in next week's batch".

This is not a topic we can say much about, there will simply always be differences between how the different servers are operated and how events/missions/rewards are structured. I will keep passing on community feedback on these missions, hopefully we can get to a point where we find a compromise. You might be interested in this reddit thread where our producer had a discussion about missions a few days ago.

 

2. Going by your posts, I can assume the question I mean is not relevant. Why is it not relevant?

That was a poor choice of words on my part, but it was not a question I could provide any kind of satisfactory answer to.

 

3. What determines if a question is relevant or not?

See an above post.

 

4. If a question is deemed not relevant, why don't you tell us so? That way we won't have to ask it again and again and again

Because I often don't get the feedback about it myself for a while, I will try to say when questions cannot be answered in future.

 

5. Why do you pay more attention to a third party website (facebook) than your OFFICIAL forums?

Because we have limited time and need to focus our resources on where our players are most present. That being said we should definitely be more active here and try to do so when time allows.

 

6. Are you aware not all of your players use facebook?

We are aware of this.

 

7. Could you have collected question remain visible until the answer is given? That helps us avoid duplicates

That also means that the thread becomes cluttered for people looking for answers. I think we need to find a better organizational solution for the Q&A in general, I am open to suggestions.

 

8. If you're having Q&As outside of this thread, why do you not post the questions and answeres here?

Because those Q&A's are often not in written form and due to lack of time it isn't always possible to transcribe an hour or two of conversation. Although we do this whenever we can.

 

9. When will you start improving communications for the EU server/forums as you have promised us many many times?

We are already doing this, but I guess not centered enough around the forums.

 

10. Why did something as trivial as Pi Day receive it's own special (which was a very nice and fun special), but something as important as the 100th anniversary of Jutland got nothing? And don't say GNB, that was not the celebration of Jutland.

Jutland was indeed planned as part of GNB and one of the reasons for GNB. Pi day was a fun idea someone had so we just went with  it.

 

11. Why can Russians trade WOT/WOWP gold for WOWS dubloons and we cannot?

I cannot answer this question, but you are free to contact customer support and see if they can do a conversion for you, no promises though.

 

12. When can we expect the promised gold unification? (pay attention, I only mention gold, not free XP or credits)

We don't have any plans to do this soon, sorry.

 

13. Why did WG think radio location/position finding/whatever it's called was a necessary addition to the game?

Our devs think that the skill adds another viable option for some ships to the game that mixes gameplay up. So far we have not seen any catastrophic results from the implementation. For the long answer you will have to check out our Facebook Q&A for the relevant patch.

 

And this time actually answer something from my post instead of just ignoring it.

Done

 


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MrConway #34 Posted 27 March 2017 - 10:55 AM

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View Postbigbramble, on 16 March 2017 - 07:41 PM, said:

Here is my question. What are you doing to keep me playing and paying?

The EU missions are a joke and provide no incentive for me to play. The rewards are awful and they are more dependant on luck than playing regularly. The recent ship additions have been dreadful and I already have the tier 10 ships I wanted. WG EU looked like changes may be made after the Christmas disaster but things looks like they have actually got worse. Do you realise how much this annoys your regular paying customers?

 

We have no plans to keep you specifically playing. Sorry if that sounds harsh, what I mean is that we look at the overall community feedback to determine which direction we go in.

 

We will however be rolling out more content, keep balancing the game and hopefully have engaging missions and specials to do. For some insight into how we design our missions, check out what our producer had to say on Reddit.

 

View Post1MajorKoenig, on 17 March 2017 - 12:59 AM, said:

Second question:

Kolberg is a beautiful ship but not very popular among players as she doesn't feel like a big step forward after Dresden.

Can you add the single deck mounted torpedo launchers that were refitted late in the war to give her a little goody?

 

This is a good example of the non-relevant questions as it is a suggestion, not actually a question.

 

As for the Kolberg itself, as with all other ships, we make our balancing decisions based on statistics.

 

View PostHorin728, on 17 March 2017 - 07:49 AM, said:

Thank you for reviving this!

 

1. Could we get any info on the CV rework? Not dates or super specifics, but at least some droplets would be nice. The "leaks" suggesting removing the manual drops are worring and unreliable.

 

2. Any plans for another pemium CV? I know that Graf Zeppelin is planned, but how about the Big E?

 

 

 

The first question should be answered with our recent announcement for 0.6.3 (go give us feedback!)

 

And unfortunately I am not allowed to make announcements about new ships.


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MrConway #35 Posted 27 March 2017 - 11:45 AM

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View PostARMOREDSTARFISH, on 17 March 2017 - 12:51 PM, said:

I’ll be honest, I'm sure the silent majority of players for EU are perfectly happy with the content as is, however it should be obvious by now that a growing percentage of players (at-least in the wider community) are feeling disparaged by what can only be described as WG EUs now legendary lack of community engagement which some are now starting to view as disdain towards the player base, I've read more than a few tales of players having stopped playing because of it, and even more that now refuse to spend any money on the game, some are even actively considering moving to NA or ASIA for the foreseeable future.

 

SO, I guess my question is, do you have any plans, small or large to improve the ongoing relations with your community and potentially restore some good will? Because I assure you it wouldn't take too much effort to see a marked improvement.

 

I am well aware that I am not present enough on the forums, but I will continue to do my best to be here and answer question as and when my time allows.

 

Otherwise you will hopefully have noticed the increased Q&A's that we are running on Facebook, Reddit and with our community contributors. The next one will be taking place on Thursday (probably).

 

View PostTyrendian89, on 17 March 2017 - 05:13 PM, said:

Something I'd be interested in is whether it's possible that we could eventually be enabled to watch old replays. Note, this isn't a question of "are you working on this right now?" - I'm wondering whether it is theoretically feasible within the framework of how the engine and replays currently work, so I at least hope it's a question that would be answerable for the devs :)

I kinda happened to keep replays of a few of my "best games" around when I started playing, and these days I kinda would like to take a look back at how potato I used to be :-) So, is there any reason to keep these replays saved in the hope that they may eventually be watchable again, or is that completely impossible due to technical reasons?

 

We have the same issue with World of Tanks and the answer is no. It would take too long to make old replays compatible and it would require the client to keep assets (like old maps and visuals). What you can do is make a local copy of old versions and use this to watch the replays.

 

View PostAdmiral_H_Nelson, on 17 March 2017 - 07:06 PM, said:

Is Epicenter going to get removed as well (like Zone and Bastion mode it is rather just a test?!) or will it at least be removed from Tears of the Desert, as the center of the map is completely open without any islands and it doesn't contribute to dynamic teamplay?

  • We are currently not looking into removing the mode, it seems to work.

 

What the hell does the vague phrase ".. it seems to work" mean?

Work? How?

 

You can see from the threads about it on this forum that it strongly divides opinion.

 

QUESTION: Will you make the Epicenter battle mode optional please, so that players can opt out of playing it?

 

TBH I just feel like pressing the ESC key and quitting immediately when I see that I am in one of these battles.  I hate them that much.

Up to now I have done my utmost to try to win when placed into an Epicenter battle, but I don't now how much longer I can bear it.

 

 

No. Based on our surveys we know that not everyone disliked the epicenter mode and we want to avoid splitting the player base and increasing queue times.

 

View PostFukushuNL, on 18 March 2017 - 09:55 AM, said:

Is there any plan on highlighting the ship models, which you made in so much detail and with obvious love, in more ways than you do now? I play the game mostly in "first person mode", because you can hear the engine, turret turning, cannons etc better and you beg a better feel of the ship in every way possible, so I personally dream of being able to walk on the ships in first person mode while in the port. 

 

Seeing the ships in bird's eye view is very nice, but even switching between ships doesn't show off thier magestic size and sheer awesomeness. To be able to walk on the deck of the ships you have build, looking at the main cannons from up close, seeing the different harbors from behind the railings of the different ships, it would make ship aficionados like myself have even more to look forward to when researching ships. It would enhance the ports and feelings you got with each ship so dramatically, while from my non-dev perspective, you don't need to modify a lot. I mean, the ship models are so detailed that their quallity should hold up even at the close range the camera would be, right? As would the ports themselves, since you allready build them in so much details. the only things that might be some work would be camera collision and maybe the use of some ladders/stairs. Building ships this detailed, and updating models with adding even finer details to the ships, it feels like a wasted oppertunity not to pursue such an awesome addition and a way to honor the ships in WOWS even more. (By the way, I do appreciate the ship highlight videos you are providing allready very, very much!)

 

Another way to maybe spruce up the port and show off the ships is show the ships of your division mates in your port too, in maybe a dedicated 1st and 2nd division place. Livens up the port in division mode and shows the different kinds of ships in the division. 

 

This is a great suggestion, but a suggestion none the less. We don't have any plans for this yet and need to prioritize gameplay at the moment. Maybe in the future this is something that can be looked at :)


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MrConway #36 Posted 27 March 2017 - 11:57 AM

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View PostTheCinC, on 18 March 2017 - 10:45 AM, said:

FukushuNL reminded me of something that I've been thinking of:

 

Will there ever be a 'bridge' camera view you can switch to? As in, the view from the front of the bridge, not a crewed bridge, because that won't happen because of ratings?

 

Great suggestion, but not on our list of priorities right now. I imagine it would be hard to play from that perspective and since you would be displaying things on an entirely different scale we would probably need to do a lot of work to make this feasible.

 

View PostGenrMcAuliffe1, on 21 March 2017 - 01:29 AM, said:

Question 1: when are we going to get a less buggy replay system? The system right now is fine but really uncomfortable to use since it bugs out quite a lot 

 

When it's ready, I have no concrete date.

 

View PostGenrMcAuliffe1, on 21 March 2017 - 01:31 AM, said:

Question 2: my clan has been sitting at the max amount of members for quite some time so my question is if we can expect the increase of the amount of members/clan soon or is it just a distant dream? 

 

While I cannot give you a date on this, being able to upgrade a clan is on our plan, when its done its done.

 

View PostVerdius, on 21 March 2017 - 02:25 AM, said:

 

Now I am curious what will happen when the announced pan-asian branch comes.

Anyhow I also have this question:

 

Considering the fact that WoWs has compressed range to make the action more direct and short ranged, are there any plans to modify penetration values accordingly to reflect this as well in order to make armour values, especially on cruisers, more relevant and possibly encourage more aggresive play by battleships? Or has it been tested/considered?


Q2
 

When will the promised gold/doubloon unification between World of Tanks and World of Warships be implemented?

 

1st: The penetration values in game weren't chosen to be historically accurate, but to work from a gameplay perspective. We don't want to make cruisers as heavily armored, that is not their role.

 

2nd: There will be no unification happening any time soon, sorry.

 

View PostJingoJaden, on 21 March 2017 - 06:16 AM, said:

Question.

 

There is whispers of invisifire being removed. This will nuke DD efficiency in particular that of certain-gun focused line. The community seems not to believe that increasing their range will do much to alleviate the disadvantage, and it is a growing dissadvantage, with the amount of radar, zonars, cv aircraft, spotterplanes, fighters, new intel gathering skills, players wising up to destroyers, ect, ect. Not to mention destroy Grem's crown as the best DD in the game for high skill players. Is there any truth to this, and if so, won't this add tot he dilemma of having too many battleship players? 

 

As you surely know, this is now firmly planned.

 

Our goal is not to buff battleships, we do however want to remove game mechanics like open water stealth firing that have no counter and are not fun to play against. Most open water stealth play is also not very efficient due to inaccuracy and promotes passive play.

 

View PostSkycat79, on 22 March 2017 - 07:28 PM, said:

Question about the Chat: You said already we have other Fishes to fry "but" the Questions is about Employes...

I mean, BBV for an Example was in World of Warships since the Closed Beta (CBT) Starts and he got a 2nd Moderator with him. But i want to ask in General, if its possible to have some Moderators for the MainChat (not InGame) who speak at least English and German <- about this: The German Chat (because i am German - so i can understand) is filled with Insults and sometimes it turns into a very bad [i call it here Historical Way] what so ever, this Game needs a ChatModerator. So, does WG Plan to employ some? Thats the short Questions - or could you not take one of the Forum Moderators for the Job?

 

And about the Q2 of Verdius: You answered the Question on your own, World of Warships and World of Tanks only share the Prem Time - because as you said Dubloons is a Different Prem"Money" then Gold and they said it already in the Closed Beta, it wont be shared between those 2 Games, as far i remember.

 

If you haven't noticed from the amount of introduction posts, I am happy to inform you that we have drastically increased the number of moderators so we should be able to provide more coverage for all channels in future.


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MrConway #37 Posted 27 March 2017 - 12:09 PM

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View PostHumorpalanta, on 22 March 2017 - 07:51 PM, said:

Any time I think WG can't reach deeper you manage to do it. So congratulations I guess.

 

Why the edited do you have to patch something in every week? It's edited annoying to mod every week. Not just for me, the player but for the modder too. Is this going to be the new standard from now on? Anytime I start the game it updates something?

 

Seriously guys for the last couple of months you have been going down on the hill. German DDs. Epic Christmas. New patch. Now this. What is gonna be next? Pay anytime I want to start the game? Or you will just delete every class except BBs? When will you reach the bottom?

 

(I bolded the question I expect you to answer because I know the other questions are meaningless.)

 

The other questions are good examples of questions that are not really relevant. If the question already assumes the answer then it is not a good question.

 

As for the patches: We know that mods need to be changed, but to be perfectly honest we cannot adjust our development schedule or plan based on what mods people want to use. That goes with the territory with mods.

 

View Postlycea, on 22 March 2017 - 08:42 PM, said:

1How much value does WG put into player feedback?

If, say, WG want to implement X, but 75% of the testers(players) give negative feedback. Does WG reconsider? Has this ever happened in the past?

 

2Do they read their own forums/play their own game? 

 

There is no fixed percentage. Decisions are always weighed up against player feedback and often plans are adjusted. An important thing to bear in mind is that this forum is not at all representative of the overall community, as it is only a small portion of it.

 

Do we read and play? Of course. Should we be doing it more? Probably, but we do what we can.

 

View PostBellegar, on 23 March 2017 - 06:00 PM, said:

 

I know this isn't supposed to be a discussion thread, but I still want to correct you here. It was promised, see this thread: http://forum.worldofwarships.eu/index.php?/topic/59807-no-gold-unification-forthcoming-its-official/

It's filled with 'evidence' of the promise.

 

 

To add an actual question to the post to make it on-topic:

 

Seeing that it has been a week since this announcement, is it safe to assume that all our questions have been forwarded? And do you have an ETA on the answers? (not an exact date of course, but a general idea. Are we talking days? Weeks? Months? Just a rough estimate)

 

I will come here once a week and clean up. Many questions I can answer myself, as you see. Any more complex questions or ones that I don't know the answer to will be forwarded. 

 

Turnaround will never be particularly fast here, which is why we like Live Q&A's.

 

View PostBeardroid91, on 23 March 2017 - 11:53 PM, said:

After seeing Flamu's Q&A with Sub_Octavian; It was made clear at 35:29 in the Q&A that WG's focus on the German DD line is on the 128mm gun option, and any questions about range a buff to the Z-23 150mm guns was shot down immediately, so my new question is:

 

Could you ask WG to please put the Z-46's dual 128mm gun turret on the Z-23 as the as part of the B-hull upgrade? As the stock 4x 128mm setup on the Z-23 forces you to use the 150mm gun option and the 150mm guns only have a range of 10.8 km while the 128mm can be buffed with AFT. Also another reason to do this is that the tier 7 L.Maass have 5x 128mm while the Z-23 only have 4x 128mm which makes no sense at all.

 

That is again a suggestion and this is not the place for these, sorry.

 

View PostEgoleter, on 24 March 2017 - 05:25 PM, said:

Despite several question marks, this is essentially one topic.

 

Do future plans for WG-EU include even less incentives to bring new players to the server or to keep the old ones happy?

(If you can't answer even that, then I'm pretty sure what the complete answer looks like)

No

 

Where do I come from with this question?

- Weekly missions and their rewards, while sounding nice on the drawing board are only something for the elite few. Whoever is not part of this elusive club will only get very few extra rewards and will at one point no longer bother with those missions or become so frustrated about them that s/he stops playing. WG-EU doesn't seem to care about that.

- Weekends used to provide double or triple XP on first victory in combination with some special missions for active players. It has recently been reduced to either a double XP weekend or a special mission with very low rewards. Both with added options to spend money. There is no real incentive in those "special events" for players to spend their weekend on the game. WG-EU doesn't seem to care about that, as long as they can advertise options to spend money/doubloons along with those "special events".

 

Are your players of any concern to WG-EU decision makers and event planners, or are you content with the whales who spend money no matter how bad they are treated?

Yes

 

Is that a relevant question for WG-EU or this thread, or is your players happiness not relevant?

Not in this way and of course it is.

 

If you ask your questions in this way, you can't expect much of an answer to be honest.

 

View PostHumorpalanta, on 25 March 2017 - 12:32 PM, said:

Why don't you sell flags on EU like on other servers?

Good question, will forward.

 

Why can't we buy flags ingame?

Same question as above.

 

Why can't you operate this Q&A?

Not a good question, because if we couldn't operate it you would never get an answer to it ;)

 

Why do you hate your own players?

They ask too many questions

 

Why do you prefer BB camping and BB meta?

Counter question: Why don't you like cheese?

 


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MrConway #38 Posted 27 March 2017 - 12:20 PM

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View PostJozaVrabac, on 25 March 2017 - 07:20 PM, said:

Fine you removing stealth fire even MM is broken for months and you not even trying to fix it.

 

  1. The sissue is not that you removing stealth fire, the issue is that there are at least 4+bb's per team and there is no iland's to hide behind (maps are to open). So Why would players even consider playing crusiers over bb's or dd's?
    1. Most cruisers didn't have stealth firing before the update and still don't have it now.
  2. So what mechanic will you implament insted of stealthfire. cuz 5sec in my bb it is all i need to delete a crusier! I don't need full 20 sec of bloom, also if dd even think about fireing guns agains rusian dd he's a gonner. Rusian dd need 15 sec of bloom to delete him! So what mechaninc will you implemnat?
    1. We will watch the situation and see if anything is needed, we don't think so.
  3. Will you revork the maps so we have more iland's to stealh fire cuz on this maps there isn't any!!! map for tir 5 woork beatter then for tir 10. why on small mpas where even ijn crusier can shoot over all map keep beeing used for battel on tir 7-9? 
    1. We have maps with lots of cover and some without, some small and some big, we want variety. And while we will be adding more maps they probably won't be full of as much cover as you want.
  4. How to play higer tir's without stealth fires, and ilands? cuz if you not in bb and you are spoted you gonna get insta deleted???
    1. Most ships can't stealth fire now and are fine, when you do stealth fire you also usually don't hit much (Zao excluded).
  5. So what will you do regard growing bb population? The people probably swiching cuz WG just keep spoiling them.
    1. We're watching the situation.
  6. will you put limit in machmaking max 3 bb's per team and max 1 CV per team?
    1. No, we don't want to implement artificial limits at this time.
  7. when wll you fix MM, what are you planing on that regard? Cuz tir 5-6 fo new players is a nightmare it's not evene fun for sesoned veterans!
    1. Again, we are watching this situation.
  8. so you removed stealthfire what will you give to Mogami, chappy, ibuki cuz if there is no stealthfire and no ilands to hide behind thouse crusiers not gonna live to long. when 4+bb's are fire in at you and 1 is more then sutible to delete? So why we would play thouse crusiers in curanent state?
    1. See above
  9. will you adress map's being to open, will you reworke the maps?
    1. See above
  10. How CV tir 6 can go against tir 8 ships? I'm not CV player but when i see them i'm so sorry for them cuz my benson droping lanes like flies!
    1. Pick your targets and go after lower tier ships or ones with less AA
  11. you say this is not a nurff can you axplain that? cuz exept Rusian dd who are allways spoted and bb's it's a nurf to all other lines! If this is not a nurff what it is???
    1. This change will not affect most ships as they couldn't or didn't stealth fire before. 

 

TY, sorry if my speling not good english not my first languge.

 

 

View Postmalaquey, on 26 March 2017 - 02:37 PM, said:

Could you please explain the thinking behind the detonation mechanic?

 

Ever since it's introduction it seems to be disliked by the majority of players, a fact not helped by it's effectively random nature.

 

Are there any plans to rework it to be less dependent on RNG or even to remove it entirely (please).

 

Great question, forwarded.

 

View PostCapra76, on 26 March 2017 - 09:19 PM, said:

I'll break this down into four parts:

 

  1. what percentage of games do you think are one-sided "steamroller" games;
  2. have there been any trends in the percentage over the last six months;
  3. what definition of one-sided have you used in calculating that statistic;
  4. do you think that percentage of one-sided games is acceptable or good/bad for the game?

 

Interesting question. Forwarded but I cannot guarantee that I can release this data.

 

View Postmalaquey, on 27 March 2017 - 12:01 AM, said:

Would you consider making control of secondaries and antiair more active. Not full control but some sort of minigame like aiming your guns at the target to increase damage. That would allow players to choose between fully effective secondaries/aa and firing their main guns at full speed.

 

This is not for suggestions.

 

View PostOrkel2, on 27 March 2017 - 12:59 PM, said:

This thread is about my question: https://www.reddit.c...t_penetrations/

1) Why do main turrets, some of the most armoured and critical areas of a warship, not get 33% penetration damage when penetrated? (Details in thread)

2) Are there plans to fix this?

3) If there are no plans to fix it, why not?

4) Is WG aware that the fix would noticeably reduce the effectiveness of bow on camping, that many consider to be frustrating gameplay especially at higher tiers?

 

 

Good question, forwarded.


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Egoleter #39 Posted 27 March 2017 - 12:21 PM

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View PostMrConway, on 27 March 2017 - 01:09 PM, said:

If you ask your questions in this way, you can't expect much of an answer to be honest.

 

Ok... how do you want me to rephrase it so that it will recieve one?

 

You can't deny that the weekend specials on the EU-Server have been cut down on rewards. You can't deny that the weekly missions are not much liked by the community and that they are often purely luck based. You can't deny that, from the looks of it, WG-EU does everything in their power to reduce the incentives for random and casual players and that this is an ongoing process. A simple comparison between the past and the present makes this very obvious. It is an observable fact.

 

What we players do not know is the reason why you do this. WG-EU repeatedly promised us better communication, so please tell us the reason why you are doing this. We might understand it.

 

Sorry, I'm sometime not seeing messages in red on my default browser (not sure why yet, as all other colors work fine). Tried a different one and so saw your very short answer. A more elaborate one would still be very welcome. And answering a question with an "or" in it for several options with a simple "yes" isn't exactly an answer. :smart_fish:


Edited by Egoleter, 27 March 2017 - 01:01 PM.


MrConway #40 Posted 27 March 2017 - 12:22 PM

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View Post1MajorKoenig, on 17 March 2017 - 12:12 AM, said:

Great that this picks up speed again! Long may it last :-)

Question: there are some ship enthusiasts like me who are interested in the history of the ships. That said the fantasy refits on the German BBs (T4-6) came as a huge disappointment. Do you plan to also do something to make the ship lovers group a little happy (apart from Koenig Albert)?

Like reworks, premiums, etc? A real Bayern, a real Koenig, etc?

 

We can't announce any ships here, sorry.

 

View PostLive85, on 17 March 2017 - 04:53 PM, said:

A quick question from me too: any chance we can see division achievements (Crucial contribution, Brother in arms) anytime soon? I posted about that here. :)

 

Good question, forwarded.


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