Before I start, a lot of posts use hull classification codes:
DE: Destroyer Escort
CV: Aircraft Carrier (Cruiser aViation)
CL: Light Cruiser
More here: http://en.wikipedia....fication_symbol
Q: Which time period will be covered by the game?
A: In the game we will introduce Warships from the start of dreadnought era till the dusk of the Artillery Warships.
Q: What classes of Warships will be presented in the game?
A: In the game we will introduce following types of Warships:
Battleships. This is the heaviest ship of the team. The most armored and protected warships, which normally have medium speed and large-caliber weapons
Cruisers. Depending on the specific warship, the main traget of this class will be hunting enemy destroyers or protecting the team from aerial enemies. And, of course, Artillery battle with other cruisers.
Destroyers. The smallest and the fastest in World of Warships. Torpedo's are their main weapon and battleships main targets. Also can help with aerial defence of the team
Airaraft carriers. Big and vulnerable warships, which have big range of fire thanks to planes: fighters, bombers and torpedo carriers. The gameplay on an aircraft carrier will be similar to RTS-games.
Q: Will you have submarines in the game?
A: No, because submarines are quite vulnerable, when not underground. So there won't be any player controlled submarines in the game.
Q: Who is developing the game
A: Lesta Studio under Wargaming control.
Q: Will you be able to give a warship a name and make it displayed to other players?Also, are we going to be able to fly flags, to reflect country and clans?
A: It's planned to allow players to select warship name from the premade list. As for flags, we do plan to allow clan flags aside of regular premade list of flags (which will include countries).
Q: What size of maps will WoWS have?
A: 50х50km, with probably bigger ones in future.
Q: Will you integrate all 3 projects in one battlefield.
A: No, because it's impossible
Q: When will Alpha Test be started?
A: As soon as the game will require this stage of Development.
Q: Does player controlls only one warship?
A: Yes, he does
Q: How many nations will be introduced in the game?
A: By released we will have full Japanese and USA trees. Afterwards we plan to introduce Britain, germany, USSR, France, Italy.
Q: How the crew system will work?
A: Crew will be represented by small amount of main officers, which will have their own skills and perk. There will be a possibility to knock out the officer. In this case warship will suffer penalties similarly to vehicle in World of Tanks.
Q: The average dogfight lastedroughly 45 seconds, and small tank on tank fights would not ussually last long either. However ship to ship clashes would often last hours on end, and usually a few ships would be sunk and others damaged before one side retreated. How does WG plan on making battles last only 15 or so minutes?
A: In time period of our game warships already had enough firepower to sink an armored opponent fast enough. History also has some facts about 'oneshots'. For example, admiral-class battlecruisers Hood was one shot by Prinz Eugene during WWII, because of setting ammunition deck on fire. We are very careful to historical details and will tune the gameplay in the way, when player will feel operating a true steel monster.
Edited by Boneripper, 24 August 2012 - 11:37 AM.