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Questions to Developers - Round 5 and 6

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PanzerGert #1 Posted 25 September 2012 - 02:49 PM

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Welcome sailor! :Smile_honoring:


Please, feel free to use this topic to post your questions to the Devs of World of  Warships. The topic will be closed on midnight September 30th 2012 and questions will be collected and sent to the developers. New question topic will then be created while we'll be waiting for answers.

To keep the topic easy to navigate, please check if the question wasn't already answered in these threads:

Answers Round 1Answers Round 2Answers Round 3Answers Round 4
  • Before posting here, make sure the question was not already asked.
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  • Use this threads for questions only, do not discuss them etc.
Cheers
PanzerGert

EDIT: Since the auto-close setting failed here, turning this thread into Round 5 and 6 question combined. It will close on sunday midnight (CEST).

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Groshnak #2 Posted 26 September 2012 - 10:13 PM

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It's well known that WoWs is going to have an Combined European tree including dutch and greek ships.
Also its known that Spain have a very nice fleet and projects before its civil war. (DD's, CL and CA, some BB projects)
¿Its possible to have an spanish ship in this Combined European tree?


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ZbysiaxXx69 #3 Posted 27 September 2012 - 07:02 AM

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I'd like to expand Gorshnak's question - in general, which nations will be included in comibned TT? Or what nations will have the priority to be added there?

EvolGrinZ #4 Posted 27 September 2012 - 07:24 AM

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Kinda early to think about the combined tree. there are some massive nations that will be put in the game 1st.


Boneripper #5 Posted 27 September 2012 - 07:34 AM

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Before there was mentioned that the speeds would be as historical as possible. The speeds listed by the navies of the world during the Cold War were a lot lower then they actually could. The USS Enterprise has it's speed listed as 33+ knots, however there is reasonable evidence that it was indeed closer to or even in excess of 50 knots (insane I know). So will the post WW2 ships be based on their actual speed, or their listed speeds?
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Roran_Hawkins #6 Posted 27 September 2012 - 07:01 PM

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I have a question of an entirely different nature:


In WW1 and WW2 it was common to rescue drowing sailors from sinking ships, in most cases ignoring the nationality of the sailors. Will this be somehow implemented IG? As some kind of credit/XP bonus for the savior, and decreased repair bills for the aided player?

Serjio #7 Posted 27 September 2012 - 10:01 PM

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  • Regarding Fog of War: Will we be able to see gun smoke from large ship batteries firing from the enemy team even if we cannot see the ship? (A bit like in tanks when you're playing arty you can sometimes tell where the shots are coming from due to smoke. Except much easier to tell due to size of guns involved)
  • Will there be wakes to ships? If so, for how long and how easy will be they to spot?


Elementary Watson!

Chipmunk_of_Vengeance #8 Posted 29 September 2012 - 04:33 PM

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1. Will it be possible to swap a Main Caliber Gun for an Extra AA Machine Gun with Destroyers and will some AA Machine Guns be on top of the Turrets of the Larger Battleships which had them like that?
2. What sort of guns can we expect at Tier 1?

Edited by Demons_Bain, 30 September 2012 - 08:27 PM.

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


ZbysiaxXx69 #9 Posted 29 September 2012 - 06:19 PM

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Few more question
1. I know players will be able to choose the name between sister ships(for example either Yamato or Musashi), but will this name be displayed on loading screen? Or will it simply be "Yamato class" etc?
2. Could you give as an example of tier 5 ship? In WoT and WoWp on this tier there are legends like T-34, Sherman, Bf.109 and so on, so what can we expect in WoWs?
3. Will it be possible to split enemy ship in two while ramming it from the side? Or make it flip over and sink?
4. As you already said there won't be purely ocean maps. So here's my question: will it be possible to get stuck when you swim too close to the shore? And if an enemy sinks you near the island, will the wreck be visible or maybe we will be able to even collide with it?

Edited by ZbysiaxXx69, 29 September 2012 - 07:38 PM.


EvolGrinZ #10 Posted 30 September 2012 - 06:58 AM

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They already answered 4.
Yes you are able to get stuck if you get too close to shore.
The wreck will be visible if you get sunk there. You even can keep fighting if you get sunk, but have hitpoint remaining.


Roran_Hawkins #11 Posted 03 October 2012 - 12:42 AM

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Will there be gold ammo? ):

Draugtroll #12 Posted 03 October 2012 - 11:46 AM

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Can we take for granted that the AA firepower of a battleship will surpass that of a destroyer?

Edited by Draugtroll, 03 October 2012 - 02:36 PM.


Tuccy #13 Posted 05 October 2012 - 09:50 AM

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Due to slight organisation mishap this thread remained open longer than it should - answers for questions sent until sunday were added to this section, and answers for more questions will be provided next week. This thread will thus serve also as source for Round 6 of the questions.

Set sail! :Smile_honoring:

 

 


Chipmunk_of_Vengeance #14 Posted 05 October 2012 - 10:06 AM

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will there be any mishaps in round 7? Don't answer this, just trolling a bit hehe

I know you've said that AA will be Automatic but will you still be able to shoot planes down manually with AP shells? And will you be able to set different options for your AA, like Passive for example where your AA Guns won't fire?

With a World of Tanks the max HP of a Tier one would be something like 115, in World of Warships would the HP of Tier 1 ships be Greater or Equal to this number?

Is it possible for a Tier 5 destroyer to 1 shot a tier 8 cruiser with a single torpedo? (as in the torpedo blows the ships bow off the ship)

How would you be sorting the ship classes out? As in, with world of tanks you have, LTs, MTs, HTs, TDs and SPGs, so what ships would have similar rolls to these 5?

Will some ship be able to use anti-torpedo bulges which were used on the USS Enterprise CV-6 and a lot of the newer ships in that period?

I know you've said somewhere that guns will fire simultaneously, will there be any point that you might experiment by making the guns fire one barrel at a time? or even have it where you fire all at the same time but the Barrels fire in sequence?

Edited by Demons_Bain, 05 October 2012 - 07:14 PM.

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


Tuccy #15 Posted 05 October 2012 - 10:45 AM

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View PostDemons_Bain, on 05 October 2012 - 10:06 AM, said:

will there be any mishaps in round 7? Don't answer this, just trolling a bit hehe
Of course, even bigger. We improve! :Smile_trollface:

Quote

Will it be possible for a shot down plane to cause damage to a friendly or enemy ship if it impacts the deck? (this has nothing to do with kamikaze but with planes striking a ship after it get's shot-down)
Already answered before:

Spoiler                     

:Smile_honoring:

 

 


Chipmunk_of_Vengeance #16 Posted 05 October 2012 - 11:45 AM

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View PostTuccy, on 05 October 2012 - 10:45 AM, said:

Already answered before:

Spoiler                     

:Smile_honoring:
oops, my bad, I'll remove it quick :D

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


Roran_Hawkins #17 Posted 05 October 2012 - 04:13 PM

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I've heard and read of use of "torpedo nets", sturdy nets hung from the sides of ship to catch torpedoes prematurely so they wouldn't explode, or explode but have reduced damage to to increased range.

Will those be represented IG?

And another quick question, to statisfy myself for being able to play my favorite ship:
Will the HMS Warspite (Queen Elisabeth class BB) eventually be playable?

How will the hull-mounted secondary guns work?


How will damage on the ship look like? In most warship games it's at most fire, exploded turrets, and black scorch marks. Will we be able to expect realistic damage models? I know this has been asked before, but I'm curious about the full depth of how you will show the damage.

For example: http://www.seayourhi...2_itemId=11648

This is a website with illustrations ordered to be drawn by the Royal Navy to record the possible damage to ships after the battle of Jutland.

Edited by Roran_Hawkins, 05 October 2012 - 04:30 PM.


Pastaiolo #18 Posted 06 October 2012 - 08:48 AM

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Does the version of the engine used for World of Warships have the same limitations World of Tanks have regarding the max range at which a ship can be rendered?

What's the average spotting range we'll get on ships, considering the way longer range of their guns?

Again, thank you.

Chipmunk_of_Vengeance #19 Posted 06 October 2012 - 09:30 AM

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In WoWS how will radar work? Will you just see Echoes on the Horizon for Aircraft and/or Ships?

“Yes, of course duct tape works in a near-vacuum. Duct tape works anywhere. Duct tape is magic and should be worshiped.” 

King George V 2x4 1x2 14"/45 Mk VII = Tier 7 Battleship, King George V 3x3 15"/45 Mk II = Tier 8 Battleship

The only logical fan tree around!


MXDoener #20 Posted 06 October 2012 - 06:05 PM

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Will the weight of tiers be more like WOT or WoWp? Example: Fighting a tier 4 tank in WoT in a Loltraktor is not going to be successful, in WoWp you can easily take out a Tier4 with a Tier1 plane, if you got skills.





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