Aurora is heading for an overhaul.
Too early to say. Still designing those.
2) Can we expect more equipment for the ships, more like we have it in WoT with stuff like extended view range, camouflage, faster reload, more accuracy, more life for some modules and so on or will it be more like WoWP with only a few equipment items?
3) Will the crew perk system be like WoT, WoWP or again something new?
1) Yes, ramming does deal damage to both ships and you could say that you deal more (or take less) depending on ship size and collision location.
2) We don't want too much equipment and we've not decided on the amount yet.
3) Not finished yet.
World of warships is like wot or wowp more an arcadegame and then a realistic simulation, but wargaming will find the best way to combine the features to get in the end a easy to handle gamemechanic.
A shipbattle is more complex then a tankfight or airfight. I also opened a thread with the question about the fire and focussystem. http://forum.worldof...argets-or-more/
No, you cannot change torpedo depth and imho, this is redundant. Torpedoes are already difficult to use effectively without another chance to do it wrong. The way they are balanced they already to a ton of damage to all ship types and don't need to be tweakable for more effectiveness.
Believe it or not, but such a slider is too difficult for a casual audience.
0 warning points
As far as I understand in the game we will become captains of single ships.
I have problem with the idea. Destroyer was a ship with a displacement of 1000 - 2000 tons while battleship could have displacement of more then 64 000 tons. Destroyer hit with a single torpedo usually broke in two and sunk while it took 11 torpedoes and six bombs to take down Yamato. Most destroyer could fire only a single torpedo salvo and were unable to reload during battle. Battleships could fire their main guns every minute and each salvo was no less effective then torpedoes of destroyers.
I do not want to see ships 'balanced' so it would be fun to play DD vs BB. If the ships were equall no fleet would built anything but DDs.
I wonder if it was possible to put players in command of whole squadrons instead of single ships. For example a player could control:
1 battleship / carrier
2 heavy cruiser
3 light cruisers
While commanding a squadron player would be captain of squadrons flagship. Remaining ships in squadron would be AI controlled and player would get limited set of commands to infuence them. When loosing his flagship player would take over control over next ship of his squadron. It would requiere probably the battles to become 7vs7.
At least in battles on Battleship level. I can imagine Cruser level battles (10vs10, no battleships, heavy cruisers as capital ships, smaller squadrons of light cruisers and destroyers) and Destroyer level battles (15vs15, destroyers only, each player controlling single ship)
Thought about it and discarded the idea. Just go back and think about the gameplay aspects of commanding the firepower of a BB and a squadron of DDs.
when I think about it, my only Ideas are a big Ocean and a map with bigger or smaller islands (rocks or ice)
There are very different maps - some more open, some with many terrain features that block LOS/LOF.
Yes, of course. <3 Takao.